Chewbaka69 / OGame VersionCheck

You should probably correct this since it can be a security issue for your script:

--- /libs/Chewbaka69/OGame_VersionCheck/source@1.4+830cb5c
+++ /libs/Chewbaka69/OGame_VersionCheck/source
@@ -18,7 +18,7 @@
 // @license MIT
 // ==/UserLibrary==
 // ==OpenUserJS==
-// @author Eleria, Francolino & Origin.team
+// @author Chewbaka69
 // ==/OpenUserJS==
 
     // Call oGameVersionCheck(scriptName, testedOgameVersion, scriptUrl) at the beginning of your script - document.readyState must be 'interactive' or 'complete'

Thanks for the attention on this matter,
OUJS Admin

Re: @Chewbaka69:

This script is not wrotten by me...

Hey if you want the security risk of another user possibly being able to edit your script please feel free to keep that in there. However I would strongly suggest that you change the key in the OpenUserJS metadata block to prevent this. If we get a report that there is abuse of this script, and it is confirmed, by another account editing it... then it is your account that is at risk. i.e. you will be eligible for removal.

so i let the name of the true authors

I'm not recommending changing the UserScript metadata block key since that key has a completely different syntax. However the OpenUserJS one is specific to your account and plays a specific role for collaboration here on OUJS. This is why it is not part of the UserScript metadata block.

Bottom line is you may decide to keep the collaboration this way however you and you alone are allowing a security breach on your own script. Thus you will be responsible for any and all consequences.

OUJS Admin

Tell you what... we've deployed some prelimary bug checking to prevent you from making this specific mistake... I'll be deleting your script and you may reupload at your leisure with the correct OpenUserJS block items.

Leaving the issue open so you may close when it is reuploaded... or I will get around to it at a later date.

OUJS Admin