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// ==UserScript== // @name botting is bad // @namespace idk man probably this one. // @version 1.8 // @author villoss // @match https://*.ogame.gameforge.com/game/* // @grant GM_getValue // @grant GM_setValue // @grant GM_addStyle // @updateURL https://openuserjs.org/meta/villoss/botting_is_bad.meta.js // @license MIT // ==/UserScript== var isBotToggled = localStorage.getItem('togglebot'); // will need this to turn on and off the script if(isBotToggled === null) { localStorage.setItem('togglebot',false); isBotToggled = localStorage.getItem('togglebot'); } isBotToggled = (isBotToggled == 'true'); // fuck js if(window.location.href.indexOf('index.php') != -1) { // the two following element create a button to turn on or off the script var lefttogglebot = document.createElement('li'); lefttogglebot.innerHTML = '<span class="menu_icon"><button id="lefttogglebot" class="leftrdmbtn rdmbtn"></button></span><a href="" class="menubutton" target="_self"><span class="textlabel">botting is bad</span></a>'; document.getElementById('menuTableTools').appendChild(lefttogglebot); document.getElementById('lefttogglebot').innerHTML = isBotToggled.toString().toUpperCase().slice(0,1); document.getElementById('lefttogglebot').addEventListener("click", invertValue, false); var togglebot = document.createElement('button'); togglebot.setAttribute('id', 'togglebot'); togglebot.setAttribute('class','rdmbtn'); togglebot.innerHTML = isBotToggled.toString().toUpperCase().slice(0,1); } if(window.location.href.indexOf('fleetdispatch') != -1) { const fleetToSend = { 202:0, 203:0,// large cargo 204:0, // light fighter 205:0, 206:0, 207:0, 208:0, 209:0, 210:0, // spy probe 212:0, 213:0, // destroyer 214:0, 215:0, 216:0, 217:0, 218:0, // reaper 219:0 // pathfinder }; if (fleetDispatcher.shipsOnPlanet.length > 0) { document.getElementsByClassName('secondcol fleft')[0].appendChild(togglebot); document.getElementById("togglebot").addEventListener("click", invertValue, false); setInterval(() => { if ( isBotToggled == true ) { // will refresh every 10 sec to see (1/2) let expe = { max:fleetDispatcher.maxExpeditionCount, current:fleetDispatcher.expeditionCount }; if ( expe.current < expe.max ) { // if an expedition slot is available. (2/2) if ( fleetDispatcher.shipsOnPlanet[0] !== 'undefined' ) { if ( fleetDispatcher.shipsOnPlanet[0].id == 203 || fleetDispatcher.shipsOnPlanet[1].id == 203 ) { const wantedSSrdm = 40; // This part setup the mission to send fleetDispatcher.targetPlanet.system = parseInt(fleetDispatcher.currentPlanet.system) + Math.floor(Math.random() * wantedSSrdm + 1) - (wantedSSrdm/2); fleetDispatcher.targetPlanet.position = 16; fleetDispatcher.targetPlanet.type = 1; fleetDispatcher.mission = 15; // expe mission ID fleetDispatcher.expeditionTime = 1; // in hour for (const [key, value] of Object.entries(fleetToSend)) { fleetDispatcher.selectShip(parseInt(key),parseInt(value)); } fleetDispatcher.refresh(); document.getElementById('continueToFleet2').click(); document.getElementById('continueToFleet3').click(); setTimeout(() => {document.getElementById('sendFleet').click();},500); // wait 500ms due to game limitation. } } } else { setTimeout(() => {location.reload();}, 10000); } } }, 10000); } } function invertValue() { // invert value of the script state. isBotToggled = !isBotToggled; localStorage.setItem('togglebot',isBotToggled); togglebot.innerHTML = isBotToggled.toString().toUpperCase().slice(0,1); document.getElementById('lefttogglebot').innerHTML = isBotToggled.toString().toUpperCase().slice(0,1); } GM_addStyle(` .rdmbtn { box-shadow: inset 0 1px rgba(255,255,255,.2), 0 0 0 1px rgba(0,0,0,.3); background-color: #375879; border-radius:3px; color:white; text-align:center; font-weight: bold; position: relative; display: inline-block; cursor: pointer; width: 30px; height: 30px; line-height: 30px; box-sizing: border-box; } .leftrdmbtn { background:none; box-shadow:none; } `); // smoking pcp with Metal