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// ==UserScript== // @name 遇见江湖常用工具集 // @namespace http://tampermonkey.net/ // @version 2.1.143 // @license MIT; https://github.com/ccd0/4chan-x/blob/master/LICENSE // @description just to make the game easier! // @author RL // @include http://sword-direct*.yytou.cn* // @include http://sword-server*.yytou.cn* // @run-at document-idle // @grant unsafeWindow // @grant GM_setValue // @grant GM_getValue // ==/UserScript== window.setTimeout(function () { class Job { constructor (id, interval, startEvent) { this._id = id; this._interval = interval; this._startEvent = startEvent; } start () { this._handler = setInterval(this._startEvent, this._interval); log(`Starting job ${this._id} (handler= ${this._handler})...`); } stop () { log(`Job ${this._id} (handler= ${this._handler}) stopped.`); clearInterval(this._handler); } getId () { return this._id; } getInterval () { return this._interval; } }; var JobRegistry = { _jobs: [], register (id, interval, startEvent) { this._jobs.push(new Job(id, interval, startEvent)); }, getJob (id) { return this._jobs.filter(v => v.getId() === id)[0]; } }; class Retry { constructor (interval = 1000) { this._interval = interval; } initialize (retryEvent, teminateCriterial) { this._retryEvent = retryEvent; this._terminateCriterial = teminateCriterial; this._stop = false; } async fire () { if (!this._stop && (!this._terminateCriterial || !this._terminateCriterial())) { await this._retryEvent(); await ExecutionManager.wait(this._interval); await this.fire(); } } stop () { this._stop = true; } }; var InterceptorRegistry = { _interceptors: [], register (interceptor) { if (this._interceptors.includes(interceptor)) { log(`Duplicate interceptor skipped: ${interceptor.getAlias()}`); } else { log(`New interceptor registered: ${interceptor.getAlias()}`); this._interceptors.push(interceptor); } }, unregister (alias) { log(`Interceptor unregistered: ${alias}`); this._interceptors.splice(this._interceptors.indexOf(this._interceptors.find(v => v.getAlias() === alias)), 1); }, getInterceptors (type, subtype) { return this._interceptors.filter(v => (!type || v.getType() === type) && (!subtype || v.getSubtype() === subtype)); }, getInterceptor (alias) { return this._interceptors.filter(v => v.getAlias() === alias).shift(); } }; class Interceptor { constructor (alias, criterial, behavior, type, subtype) { this._alias = alias; this._criterial = criterial; this._behavior = behavior; this._type = type; this._subtype = subtype; } getAlias () { return this._alias; } getType () { return this._type; } getSubtype () { return this._subtype; } handle (message) { if (this._criterial(message)) { debugging(`Interceptor ${this._alias} triggered...`); this._behavior(message); return true; } } }; var System = { globalObjectMap: window.unsafeWindow.g_obj_map, debugMode: false, loadingScriptInProgress: true, _uid: '', _automatedReconnect: false, ansiToText (valueWithColor) { return valueWithColor ? window.unsafeWindow.ansi_up.ansi_to_text(valueWithColor) : ''; }, replaceControlCharBlank (valueWithColor) { return valueWithColor ? window.unsafeWindow.g_simul_efun.replaceControlCharBlank(valueWithColor) : ''; }, resetTitle () { document.title = System.isLocalServer() ? User.getName() : User.getName() + '-跨服'; }, setVariant (key, value) { window.GM_setValue(`${User.getId()}.${key}`, value); }, getVariant (key, defaultValue) { let currentValue = window.GM_getValue(`${User.getId()}.${key}`); if ((!currentValue && currentValue !== '' && currentValue !== 0) && (defaultValue || defaultValue === 0)) { System.setVariant(key, defaultValue); return defaultValue; } else { return currentValue; } }, isLocalServer () { return User.getArea() < 1000; }, switchToRemoteServer () { window.unsafeWindow.g_world_ip = 'sword-inter1-direct.yytou.cn'; window.unsafeWindow.g_world_port = 8881; window.unsafeWindow.g_world_uid = System.globalObjectMap.get('msg_attrs').get('id').replace('u', '') + `-${User.getArea()}a1a`; window.unsafeWindow.sock.close(); window.unsafeWindow.sock = 0; window.unsafeWindow.g_gmain.g_delay_connect = 0; window.unsafeWindow.connectServer(); }, switchToLocalServer () { window.unsafeWindow.g_world_uid = 0; window.unsafeWindow.g_world_port = 0; window.unsafeWindow.g_world_ip = 0; window.unsafeWindow.sock.close(); window.unsafeWindow.sock = 0; window.unsafeWindow.g_gmain.g_delay_connect = 0; window.unsafeWindow.connectServer(); }, setDebugMessageBlacklist (blacklist) { System.setVariant(System.keys.DEBUG_MESSAGE_REJECTED, blacklist); }, getDebugMessageBlacklist () { let blacklist = System.getVariant(System.keys.DEBUG_MESSAGE_REJECTED); if (blacklist || blacklist === '') return blacklist; return 'attrs_changed,channel|rumor,attr'; }, keys: { ATTACK_SKILLS: 'attack.skills', ATTACK_SKILLS_BUFFER_RESERVED: 'attack.skills.buffer.reserved', TEAMWORK_LEAD_NAME: 'teamwork.lead.name', TEAMWORK_LEAD_ID: 'teamwork.lead.id', KEY_KNIGHT_NAME: 'knight.name', DRAGON_REG_MATCH: 'dragon.reg.match', DRAGON_REG_EXCLUDED: 'dragon.reg.excluded', RECOVERY_SKILL: 'recovery.skill', RECOVERY_THRESHOLD: 'recovery.threshold', DEBUG_MESSAGE_REJECTED: 'debug.message.rejected', FOREST_STARTPOINT_PATH_ALIAS: 'forest.startpoint.path.alias', FOREST_STARTPOINT_PATH: 'forest.startpoint.path', FOREST_TRAVERSAL_PATH: 'forest.traversal.path', FOREST_INTERVAL: 'forest.interval', DAILY_ONEOFF_TASK_INDEX: 'daily.oneoff.task.index', LAST_ACTIVE_BUTTON_IDS: 'active.button.ids', INTERVAL_AUTO_RECONNECT: 'interval.auto.reconnect', MAP_CLEANER_REG_EXCLUDED: 'map.cleaner.reg.excluded', MAP_CLEANER_REG_MATCH: 'map.cleaner.reg.match', MAP_CLEANER_REG_EXCLUDED_TIANJIAN: 'map.cleaner.reg.execluded.tianjian', MAP_CLEANER_REG_MATCH_TIANJIAN: 'map.cleaner.reg.match.tianjian', MAP_CLEANER_TIANJIAN_ROOM_NAME: 'map.cleaner.room.name', MAP_CLEANER_TIANJIAN_INTERVAL: 'map.cleaner.interval', CLAN_BATTLE_PLACE: 'clan.battle.place', ITEMS_TO_SELL: 'packing.sell', ITEMS_TO_SPLIT: 'packing.split', ITEMS_TO_STORE: 'packing.store', ITEMS_TO_USE: 'packing.use', MAP_FRAGMENT_THRESHOLD: 'map.fragment.threshold', PATH_CUSTOMIZED: 'customizations.user.path', EQUIPMENT_MODE: 'equipment.mode', GANODERMAS_PURCHASE: 'threshold.purchase.ganodermas.quantity', FUGITIVE_NAMES: 'fugitive.names', BREAKTHROUGH_TARGET_LEVEL: 'breakthrough.target.level', FUGITIVE_SMART_RULE: 'fugitive.smart.rule' }, logCurrentSettings () { log('************************************当前用户设置***************************************************'); log(`自动出招:${System.getVariant(System.keys.ATTACK_SKILLS)} - 预留 ${System.getVariant(System.keys.ATTACK_SKILLS_BUFFER_RESERVED)} 气`); log(`回血内功:${System.getVariant(System.keys.RECOVERY_SKILL)},吸气阈值 ${System.getVariant(System.keys.RECOVERY_THRESHOLD)}`); log(`快捷队长:${System.getVariant(System.keys.TEAMWORK_LEAD_NAME)}/${System.getVariant(System.keys.TEAMWORK_LEAD_ID)}`); log(`青龙匹配:${System.getVariant(System.keys.DRAGON_REG_MATCH)}`); log(`青龙排除:${System.getVariant(System.keys.DRAGON_REG_EXCLUDED)}`); log('**************************************************************************************************'); }, setAutomatedReconnect (automatedReconnect) { System._automatedReconnect = automatedReconnect; if (automatedReconnect) { InterceptorRegistry.register(new Interceptor('掉线监测', DisconnectionHandler.isDisconnected, DisconnectionHandler.reconnect, 'disconnect')); } else { InterceptorRegistry.unregister('掉线监测'); } }, isAutomatedReconnectRequired () { return System._automatedReconnect; }, async refreshPageIfConnectionDropped () { if (!window.unsafeWindow.sock) { await ExecutionManager.wait(2000); if (window.document.title.includes('-跨服')) { System.switchToRemoteServer(); } else { System.switchToLocalServer(); } } }, reloadPreviousButtonStatus () { System.loadingScriptInProgress = true; let ids = System.getVariant(System.keys.LAST_ACTIVE_BUTTON_IDS); log('读取上次激活的按钮...', ids); let isLocal = System.isLocalServer(); if (ids && Array.isArray(ids)) { for (let i = 0; i < ids.length; i++) { if (!ids[i] || ids[i].includes('-stateless')) continue; if (ids[i].includes('-local-only') && !isLocal) continue; debugging(`pressing ids[${i}]=` + ids[i]); ButtonManager.pressDown(ids[i]); } } System.loadingScriptInProgress = false; }, saveCurrentButtonStatus () { if (System.loadingScriptInProgress) return; let ids = []; $('button').filter(function () { return $(this).text().includes('x'); }).each(function () { if ($(this).attr('id') && !$(this).attr('id').includes('-stateless')) ids.push($(this).attr('id')); }); debugging('保存当前激活的按钮', ids); System.setVariant(System.keys.LAST_ACTIVE_BUTTON_IDS, ids); } }; var User = { _areaRange: '', async initialize () { await ButtonManager.click('items;skills;team;friend;score;#5 prev'); User._areaRange = identifyAreaRange(User.getArea()); await analyseEnforce(); await Objects.Room.refresh(); System.logCurrentSettings(); async function analyseEnforce () { if (parseInt(System.globalObjectMap.get('msg_attrs').get('force_factor'))) { $('#id-enforce').text('取消加力'); } else { $('#id-enforce').text('恢复加力'); $('#id-enforce').css('color', 'red'); } } function identifyAreaRange (area) { for (let start = 1, end = 5; start < 500; start += 5, end += 5) { if (area >= start && area <= end) { return start + '-' + end; } } } }, getName () { return System.globalObjectMap.get('msg_attrs').get('name'); }, getId () { return System.globalObjectMap.get('msg_attrs').get('id'); }, getArea () { return parseInt(System.globalObjectMap.get('msg_status').get('area')); }, getAreaRange () { return User._areaRange; }, getMapPassed (mapId) { let msgJhList = System.globalObjectMap.get('msg_jh_list'); if (msgJhList) { return parseInt(msgJhList.get(`finish${mapId}`)) > 0; } }, attributes: { getMaxEnforce () { return parseInt(System.globalObjectMap.get('msg_score').get('max_enforce')); }, getMaxKee () { return parseInt(System.globalObjectMap.get('msg_attrs').get('max_kee')); }, getCurrentKee () { return parseInt(System.globalObjectMap.get('msg_attrs').get('kee')); }, getCurrentForce () { return parseInt(System.globalObjectMap.get('msg_attrs').get('force')); }, getMaxForce () { return parseInt(System.globalObjectMap.get('msg_attrs').get('max_force')); } }, skills: { getSkillsEnabled (type = 'attack') { return System.globalObjectMap.get('msg_skills').elements.filter(function (v) { if (!v['key'].includes('skill')) return false; let info = Array.isArray(v['value']) ? v['value'] : v['value'].split(','); return info[info.length - 3] === '1' && (!type || info[info.length - 4] === type); }).map(v => System.ansiToText(v['value'].split(',')[1])); }, getSkillsInUpgrading () { return System.globalObjectMap.get('msg_skills').elements.filter(function (v) { let values = v['value'].split(','); return values.length > 1 && (values[values.length - 1] === '4'); }).map(v => System.ansiToText(v['value'].split(',')[1])); }, getSkillsInPractice () { return System.globalObjectMap.get('msg_skills').elements.filter(function (v) { let values = v['value'].split(','); return values.length > 1 && (values[values.length - 1] === '1'); }).map(v => System.ansiToText(v['value'].split(',')[1])); } } }; var LeftoverChecker = { async fire () { let now = new Date(); if (now.getHours() === 5 && now.getMinutes() === 55) { log('VIP 点点点自动触发:' + now.getHours() + '-' + now.getMinutes()); await ButtonManager.click('#20 vip finish_bad 2'); log('20 次正邪完毕。'); await ButtonManager.click('#5 vip finish_taofan 2'); log('5 次 逃犯完毕。'); await ButtonManager.click('#5 vip finish_sort'); log('5 次 打榜完毕。'); await ButtonManager.click('#5 vip finish_task'); log('5 次 普通谜题完毕。'); await ButtonManager.click('#40 vip finish_clan'); log('40 次 帮派任务完毕。'); await ButtonManager.click('#20 vip finish_family'); log('20 次 师门任务完毕。'); await ButtonManager.click('sort fetch_reward'); log('排行榜奖励领取完毕。'); await ButtonManager.click('swords get_drop go'); log('论剑奖励领取完毕。'); await CreditTicketManager.fire(); await DailyOneOffTaskHelper.fire(); } } }; var DailyWorksManager = { _works: [ 'public_op3', 'work click maikuli', 'work click duancha', 'work click dalie', 'work click baobiao', 'work click maiyi', 'work click xuncheng', 'work click datufei', 'work click dalei', 'work click kangjijinbin', 'work click zhidaodiying', 'work click dantiaoqunmen', 'work click shenshanxiulian', 'work click jianmenlipai', 'work click dubawulin', 'work click youlijianghu' ].join(';'), async fire () { await ButtonManager.click(DailyWorksManager._works, 500); log('端茶倒水磕头完毕。'); } }; var DisconnectionHandler = { isDisconnected (message) { return true; }, reconnect (message) { log('检测到断线重连设置,等待 60 秒后重刷页面...'); if (!System.isLocalServer()) { log('跨服掉线无须重新刷新页面。'); } else { window.setTimeout(System.refreshPageIfConnectionDropped, 60000); } } }; var CreditTicketManager = { async fire () { await Navigation.move('jh 1;e;n;#2 e;event_1_44731074;event_1_8041045;event_1_8041045;event_1_29721519'); await ButtonManager.click('look_npc snow_fist_trainer', 500); $('.cmd_click2').filter(function () { return !$(this).text().match('观战|对话|比试|杀死|给予|学武|谜题卡|消费积分|狗年礼券'); }).each(function () { ExecutionManager.execute($(this).attr('onclick')); log('雪亭镇李火狮:' + $(this).text() + '完毕。'); }); ExecutionManager.wait(500); await Navigation.move('home'); } }; var TianshanDailyHelper = { _stop: false, _monitor: 0, _autoHome: true, async start () { TianshanDailyHelper._stop = false; await Navigation.move('ne;nw;event_1_58460791'); await retry(); if (TianshanDailyHelper._autoHome) { InterceptorRegistry.register(new Interceptor('天山玄冰结束检查', function done (message) { return System.ansiToText(message.get('msg')) === '你已在此打坐许久,再继续下去全身经脉恐怕要被被极寒冻断。你只能离开了千年玄冰。'; }, async function goHome () { log('天山玄冰结束。'); await Navigation.move('home'); InterceptorRegistry.unregister('天山玄冰结束检查'); }, 'main_msg')); } async function retry () { if (TianshanDailyHelper._stop) return true; await ExecutionManager.wait(1000); if (Objects.Room.getName() === '失足岩') { debugging('right place'); await Navigation.move('nw;n;ne;nw;nw;w;#3 n;e;e;s'); await ButtonManager.click('give tianshan_hgdz'); await Objects.Npc.action(new Npc('护关弟子'), '对话', 3); await Navigation.move('s;event_1_34855843'); ButtonManager.resetButtonById('id-tianshan-daily'); return true; } else { debugging('wrong place, try again'); await Navigation.move('se;s;e;n;ne;nw;event_1_58460791'); return retry(); } } }, stop () { debugging('stopped manually'); TianshanDailyHelper._stop = true; } }; var WarriorIslandDailyHelper = { _stop: false, async start () { WarriorIslandDailyHelper._stop = false; await Navigation.move('jh 36;yell'); await ExecutionManager.wait(25000); if (!WarriorIslandDailyHelper._stop) { await Navigation.move('e;#3 ne;#3 e;event_1_9179222;e;event_1_11720543;w;n;e;e;s;e;event_1_44025101'); } await retry(); debugging('done'); async function retry () { if (WarriorIslandDailyHelper._stop) return true; await ExecutionManager.wait(1000); if ($('.cmd_click3').filter(function () { return $(this).text() === '进入甬道'; }).length) { debugging('right place'); await ButtonManager.click('event_1_36230918;e;e;s;event_1_77496481'); ButtonManager.resetButtonById('id-warrior-island-daily'); return true; } else { debugging('wrong place, try again'); await Navigation.move('event_1_4788477;nw;w;sw;w;#3 n;w;w;s;w;nw;w;e;#3 ne;#5 e;s;e;event_1_44025101'); return retry(); } } }, stop () { WarriorIslandDailyHelper._stop = true; } }; class Debate { async prepare () { await ButtonManager.click('swords report go;swords select_member huashan_feng;swords select_member xiaoyao_tonglao;swords select_member wudang_zhang;swords fight_test go'); } async start () { EnforceHelper.snapshotEnforce(); await this.fight(); EnforceHelper.recoverEnforce(); } async fight () { if (Panels.Notices.containsMessage('试剑胜利\\(5/5\\)!')) { ButtonManager.click('prev_combat;prev'); return true; } else if (PerformHelper.readyToPerform(3)) { await PerformHelper.perform(User.skills.getSkillsEnabled('attack')[0]); } else if (CombatStatus.justFinished()) { ButtonManager.click('prev_combat;swords fight_test go'); } await ExecutionManager.wait(2000); return this.fight(); } }; class Npc { constructor (name, id = '') { this._name = name; if (id) this._id = id; } setId (id) { this._id = id; } getId () { if (this._id) { return this._id; } else { let ids = Objects.Room.getNpcIdsByName(this._name); if (ids && ids.length > 0) { return ids[0]; } } } getName () { return this._name; } toString () { return this._name + '/' + this._id; } }; class Item { constructor (name, id = '', quantity = 1) { this._name = name; if (id) this._id = id; if (quantity) this._quantity = quantity; } setId (id) { this._id = id; } getId () { return this._id ? this._id : Objects.Item.getIdByName(this._name); } getName () { return this._name; } getQuantity () { return this._quantity; } setQuantity (quantity) { this._quantity = quantity; } toString () { return this._name + '/' + this._id; } }; class Task { constructor (text) { this._text = text; this._initialize(); } async _initialize () { let waitingMicroSeconds = 0; if (CombatStatus.inProgress()) { waitingMicroSeconds = 15000; } else if (this._text.includes('帮派使者:现在并没有任务,好好练功吧!')) { waitingMicroSeconds = 1000; } if (waitingMicroSeconds) { await ExecutionManager.wait(waitingMicroSeconds); this._initialize(); } debugging('分析任务信息...'); let matches = this._text.match(/任务所在地方好像是:(.*)/); if (!matches) { debugging('任务地点信息缺失', this._text); return; } GenericTaskManager.generateAdditionalTask(); this._place = matches[1]; debugging('任务地点', this._place); matches = this._text.match('你现在的任务是(杀|战胜)href;0;(.*?)(.*?)0。') || this._text.match('给我在.*?内(杀|战胜)href;0;(.*?)(.*?)0。'); if (matches) { this._action = matches[1] === '杀' ? '杀死' : '比试'; this._shortcut = matches[2]; this._npc = new Npc(matches[3]); this._path = PathManager.getPathForFightOrGet(this._place); debugging('战斗任务关键信息', this._action + '/' + this._npc + '/' + this._path); } else { matches = this._text.match('给我在.*?秒内寻找href;0;(.*?)(.*?)0。') || this._text.match('你现在的任务是寻找href;0;(.*?)(.*?)0。'); if (matches) { this._shortcut = matches[1]; this._item = new Item(matches[2]); this._path = PathManager.getPathForFightOrGet(this._place) || PathManager.getPathForPurchase(this._place) || PathManager.getPathForItemsFromNpcBody(this._place); debugging('其他任务关键信息', this._item.toString() + '/' + this._path); } } } async resolve () { debugging('处理任务...'); if (this._item && Panels.Backpack.getQuantityByName(this._item.getName())) { let link = await Panels.Family.getActionLink('交任务'); await ExecutionManager.asyncExecute(link); return; } await Navigation.move(this._path && this._path !== 'find_family_quest_road;find_clan_quest_road' ? this._path : this._shortcut); await ExecutionManager.wait(500); if (this._action) { let combat = new Combat(200, false, true); combat.initialize(this._npc, this._action); await combat.fire(); } else if (this._item.getId()) { await Objects.Item.action(this._item, '捡起'); } else { let npc = parseNpcFromPlace(this._place); if (npc.getId()) { debugging('定位到 npc', npc); if (PathManager.getPathForPurchase(this._place)) { await buyFromNpc(npc, this._item.getName()); } else { await killAndSearch(npc); } } else { debugging('npc 不在场,没有找到所需物品', npc); } } async function buyFromNpc (npc, itemName) { debugging(`准备向${npc.getName()}购买${itemName}`); await Objects.Npc.action(npc, '购买'); await ExecutionManager.wait(200); await $('span.out2:contains(' + itemName + ')').click(); await ExecutionManager.wait(200); await $('.cmd_click2:contains(购买)').click(); await ExecutionManager.wait(500); } async function killAndSearch (npc) { let combat = new Combat(200, false, true); combat.initialize(npc, '杀死'); await combat.fire(); await ButtonManager.click('prev_combat'); await ExecutionManager.wait(500); let search = new BodySearch(); await search.identifyCandidates(); await search.fire(); } function parseNpcFromPlace (place) { let info = place.split('-'); return new Npc(info[info.length - 1]); } } }; var EquipmentHelper = { getCurrentSetting () { return System.getVariant(System.keys.EQUIPMENT_MODE, '九天龙吟剑/风泉之剑/风泉之剑;天罡掌套/天罡掌套/天罡掌套;龙鳞/龙鳞/龙鳞;斩龙帽/迷幻经纶/斩龙帽;斩龙宝戒/龙渊扳指/斩龙宝戒'); }, saveNewSetting (setting) { System.setVariant(System.keys.EQUIPMENT_MODE, setting); }, async switch2CombatMode () { await EquipmentHelper.useEquipments(0); }, async switch2StudyMode () { await EquipmentHelper.useEquipments(1); }, async switch2NormalMode () { await EquipmentHelper.useEquipments(2); }, async removeSpecificEquipments () { if (ButtonManager.isButtonPressed('id-equipment-for-combat')) { await EquipmentHelper.unwieldWeapons(0); } else if (ButtonManager.isButtonPressed('id-equipment-for-study')) { await EquipmentHelper.unwieldWeapons(1); } else { await EquipmentHelper.unwieldWeapons(2); } }, async unwieldWeapons () { let equipmentsInUse = EquipmentHelper.getEquipmentsInUse(); for (let i = 0; i < equipmentsInUse.length; i++) { if (equipmentsInUse[i].getAction() === 'unwield') { await ButtonManager.click(`unwield ${equipmentsInUse[i].getId()}`); } } }, async useEquipments (modeIndex) { let equipmentsToSwitch = EquipmentHelper.getEquipmentsByMode(modeIndex).filter(v => !v.inUse()); for (let i = 0; i < equipmentsToSwitch.length; i++) { await ButtonManager.click(`${equipmentsToSwitch[i].getAction()} ${equipmentsToSwitch[i].getId()}`); } }, getEquipmentsByMode (modeIndex) { let itemsInBackpack = EquipmentHelper.getBackpackItems(); return EquipmentHelper.getCurrentSetting().split(';').map(v => v.split('/')[modeIndex]).map(function (k) { let items = itemsInBackpack.filter(o => o.match(k) && !o.includes('suipian')); if (items.length) { let props = items[0].split(','); return new Equipment(props[0], props[1], props[3] === '1', props[0].match('weapon|sword') ? 'wield' : 'wear'); } else { return null; } }).filter(o => o); }, getEquipmentsInUse () { return EquipmentHelper.getBackpackItems().map(function (v) { let props = System.ansiToText(v).split(','); return new Equipment(props[0], props[1], props[3] === '1', props[0].match('weapon|sword') ? 'unwield' : 'remove'); }).filter(o => o.inUse()); }, getBackpackItems () { return System.globalObjectMap.get('msg_items').elements.filter(v => v['key'].startsWith('items')).map(k => System.ansiToText(Array.isArray(k['value']) ? k['value'].join(',') : k['value'])); } }; class Equipment { constructor (id, name, inUse, action) { this._id = id; this._name = name; this._inUse = inUse; this._action = action; } getId () { return this._id; } getName () { return this._name; } inUse () { return this._inUse; } getAction () { return this._action; } }; var FrescoHelper = { _stop: false, async startTrying () { FrescoHelper._stop = false; let retry = new Retry(1000); retry.initialize(async function gotoTarget () { await EscapeHelper.tryOneoffEscape(); await Navigation.move('jh 26;w;w;n;w;w;w;n;n;e'); await ExecutionManager.wait(1000); }, function stopWhen () { return Objects.Room.getEventByName('参习岩画') || FrescoHelper._stop; }); ButtonManager.pressDown('id-escape'); await retry.fire(); await Navigation.move('~参习岩画;home'); ButtonManager.resetButtonById('id-escape'); }, stopTrying () { FrescoHelper._stop = true; } }; var GenericTaskManager = { generateAdditionalTask () { let obj = Panels.Notices.filterMessageObjectsByKeyword('你今天已完成(.*?)个任务').last(); if (obj.text()) { let matches = obj.text().match('你今天已完成(.*?)个任务'); switch (matches[1]) { case '24/25': ButtonManager.click('vip finish_family'); break; case '19/20': ButtonManager.click('vip finish_clan'); break; case '39/40': ButtonManager.click('vip finish_clan'); break; default: debugging(matches[0]); } } }, turnOnClanTaskListener () { InterceptorRegistry.register(new Interceptor('帮派申请任务', GenericTaskManager.newClanTaskArrived, GenericTaskManager.addressClanTask, 'main_msg', 'text')); InterceptorRegistry.register(new Interceptor('帮派自动继续任务', GenericTaskManager.clanTaskCompletedMessageReceived, GenericTaskManager.triggerNewClanTask, 'main_msg', 'text')); InterceptorRegistry.register(new Interceptor('帮派任务过量', GenericTaskManager.clanTaskTooMuchMessageReceived, GenericTaskManager.resetClanTaskButton, 'main_msg')); }, turnOnMasterTaskListener () { InterceptorRegistry.register(new Interceptor('师门申请任务', GenericTaskManager.newMasterTaskArrived, GenericTaskManager.addressMasterTask, 'main_msg', 'text')); InterceptorRegistry.register(new Interceptor('师门自动继续任务', GenericTaskManager.masterTaskCompletedMessageReceived, GenericTaskManager.triggerNewMasterTask, 'main_msg', 'text')); InterceptorRegistry.register(new Interceptor('师门任务过量', GenericTaskManager.masterTaskTooMuchMessageReceived, GenericTaskManager.resetMasterTaskButton, 'main_msg')); }, turnOffClanTaskListener () { InterceptorRegistry.unregister('帮派申请任务'); InterceptorRegistry.unregister('帮派自动继续任务'); InterceptorRegistry.unregister('帮派任务过量'); }, turnOffMasterTaskListener () { InterceptorRegistry.unregister('师门申请任务'); InterceptorRegistry.unregister('师门自动继续任务'); InterceptorRegistry.unregister('师门任务过量'); }, newClanTaskArrived (message) { return GenericTaskManager._keywordAppears(message, '帮派使者:') || GenericTaskManager._keywordAppears(message, '你现在的任务是'); }, newMasterTaskArrived (message) { return GenericTaskManager._keywordAppears(message, '道:给我') || GenericTaskManager._keywordAppears(message, '你现在的任务是'); }, async addressClanTask (message) { await new Task(System.ansiToText(message.get('msg'))).resolve(); await Navigation.move('clan;scene;clan submit_task'); }, async addressMasterTask (message) { await new Task(System.ansiToText(message.get('msg'))).resolve(); await Navigation.move('go_family'); let link = await Panels.Family.getActionLink('交任务'); await ExecutionManager.asyncExecute(link); }, clanTaskCompletedMessageReceived (message) { return GenericTaskManager._keywordAppears(message, '恭喜你完成帮派任务'); }, masterTaskCompletedMessageReceived (message) { return GenericTaskManager._keywordAppears(message, '恭喜你完成师门任务'); }, resetClanTaskButton () { ButtonManager.resetButtonById('id-clan-task-automation'); }, resetMasterTaskButton () { ButtonManager.resetButtonById('id-master-task-automation'); }, triggerNewClanTask () { Navigation.move('#wait 500;clan scene;clan task'); }, triggerNewMasterTask () { Navigation.move('#wait 500;go_family;family_quest'); }, clanTaskTooMuchMessageReceived (message) { return GenericTaskManager._keywordAppears(message, '今天做的帮派任务已过量,明天再来。'); }, masterTaskTooMuchMessageReceived (message) { return GenericTaskManager._keywordAppears(message, '今天做的师门任务已过量,明天再来。'); }, _keywordAppears (message, keyword) { return System.ansiToText(message.get('msg')).includes(keyword); } }; var IdleChecker = { _lastRoom: '', async initialize () { await Objects.Room.refresh(); IdleChecker._lastRoom = Objects.Room.getName(); }, async fire () { await Objects.Room.refresh(); if (Objects.Room.getType() === 'family') return; let currentRoom = Objects.Room.getName(); debugging('当前位置:' + currentRoom); if (!currentRoom) return; if (currentRoom !== IdleChecker._lastRoom) { debugging('上一次记录位置 ' + IdleChecker._lastRoom + ' 自动更新成 ' + currentRoom); IdleChecker._lastRoom = currentRoom; } else { log('检测到在外面发呆超过 ' + JobRegistry.getJob('id-idle-checker').getInterval() / (1000 * 60) + ' 分钟,安全起见自动打道回府。'); Navigation.move('home;look_room'); } } }; var DailyOneOffTaskHelper = { _tasksDefined: [{ index: 1, item: '微博微信非死不可分享', action: async function () { await ButtonManager.click('share_ok 1;share_ok 2;share_ok 3;share_ok 4;share_ok 5;share_ok 7'); }, todo: true }, { index: 2, item: '洛阳刘守财理财', action: async function () { await Navigation.move('jh 2;n;n;n;n;n;n;n;e;tzjh_lq'); }, todo: true }, { index: 3, item: '扬州黄掌柜签到', action: async function () { await Navigation.move('jh 5;#3 n;w;sign7'); }, todo: true }, { index: 4, item: '雪亭镇客栈逄义礼包', action: async function () { await ExecutionManager.wait(500); await Navigation.move('jh 1;look_npc snow_mercenary'); $('.cmd_click2').filter(function () { return !$(this).text().match('观战|兑换礼包|1元礼包|对话|比试|给予|登录大礼'); }).each(async function () { await ExecutionManager.asyncExecute($(this).attr('onclick')); }); await Navigation.move('jh 5;n;n;e;look_npc yangzhou_yangzhou9'); }, todo: true }, { index: 5, item: '扬州小宝斋双儿礼包', action: async function () { await Navigation.move('jh 5;n;n;e;look_npc yangzhou_yangzhou9'); $('.cmd_click2').filter(function () { return !$(this).text().match('观战|对话|比试|给予'); }).each(async function () { await ExecutionManager.asyncExecute($(this).attr('onclick')); }); }, todo: true }, { index: 6, item: '采莲破阵喂鳄鱼挖矿', action: async function () { await Navigation.move('jh 2;#19 n;e;#3 n;w;event_1_31320275'); await Navigation.move('jh 26;w;w;n;n;event_1_14435995;s;e;e;event_1_18075497'); await Navigation.move('jh 37;n;e;e;nw;nw;w;n;e;n;#3 e;#3 ne;se;n;event_1_97487911'); await Navigation.move('home'); }, todo: true }, { index: 7, item: '商城购买', action: async function () { await ButtonManager.click('shop money_buy mny_shop1_N_10'); }, todo: true }, { index: 8, item: '帮派烧香 + 闯楼奖励', action: async function () { await ButtonManager.click('#20 clan incense yx'); await ButtonManager.click('cangjian get_all;xueyin_shenbinggu unarmed get_all;xueyin_shenbinggu blade get_all;xueyin_shenbinggu throwing get_all;xueyin_shenbinggu spear get_all;xueyin_shenbinggu hammer get_all;xueyin_shenbinggu axe get_all;xueyin_shenbinggu whip get_all;xueyin_shenbinggu stick get_all;xueyin_shenbinggu staff get_all'); }, todo: true }, { index: 9, item: 'vip 暴击谜题 + 副本扫荡一到五', action: async function () { await ButtonManager.click('vip drops;#10 vip finish_big_task;#10 vip finish_dig'); await ButtonManager.click('#2 vip finish_fb dulongzhai;#2 vip finish_fb junying;#2 vip finish_fb beidou;#2 vip finish_fb youling;#2 vip finish_fb siyu'); }, todo: true }], _stop: false, initialize (range) { let matches = range.match(/([0-9]{1})-{0,1}([0-9]{0,1})/); if (!matches) return false; let start = parseInt(matches[1]); let end = matches[2] ? parseInt(matches[2]) : start; DailyOneOffTaskHelper._tasksDefined.forEach(function (v) { v['todo'] = (v['index'] >= start && v['index'] <= end); }); return true; }, getTaskDefined () { return DailyOneOffTaskHelper._tasksDefined; }, getTaskListString (todoOnly = false, flagStatus = false) { let todoTaskIndexRanges = DailyOneOffTaskHelper.getDefaultTaskIndexRange().split('-'); let min = parseInt(todoTaskIndexRanges[0]); let max = parseInt(todoTaskIndexRanges[1]); let tasks = todoOnly ? DailyOneOffTaskHelper._tasksDefined.filter(v => v['index'] >= min && v['index'] <= max) : DailyOneOffTaskHelper._tasksDefined; return tasks.map(v => v['index'] + '. ' + v['item'] + ((flagStatus & v['completed']) ? ' (已执行) ' : '')).join('\n'); }, getDefaultTaskIndexRange () { return System.getVariant(System.keys.DAILY_ONEOFF_TASK_INDEX, '1-9'); }, setDefaultTask (taskIndex) { System.setVariant(System.keys.DAILY_ONEOFF_TASK_INDEX, taskIndex); }, async fire () { DailyOneOffTaskHelper._stop = false; let todoTaskIndexRanges = DailyOneOffTaskHelper.getDefaultTaskIndexRange().split('-'); let min = parseInt(todoTaskIndexRanges[0]); let max = parseInt(todoTaskIndexRanges[1]); for (let i = min - 1; i < max; i++) { if (DailyOneOffTaskHelper._stop) break; await DailyOneOffTaskHelper._tasksDefined[i]['action'](); DailyOneOffTaskHelper._tasksDefined[i]['completed'] = true; log(DailyOneOffTaskHelper._tasksDefined[i]['item'] + '执行完毕。'); await Navigation.move('home'); } }, stop () { DailyOneOffTaskHelper._stop = true; } }; class Knight { constructor (name) { this._name = name; } getName () { return this._name; } isFavorabilityMax () { return this._favorabilityMax; } setFavorabilityMax (favorabilityMax) { this._favorabilityMax = favorabilityMax; } getProgress () { return this._progress; } setProgress (progress) { this._progress = progress; } getAvailability () { return this._availability; } setAvailability (availability) { this._availability = availability; } getTalked () { return this._talked; } setTalked (talked) { this._talked = talked; } }; class CustomizedEvent { constructor (criterial, action) { this._criterial = criterial; this._action = action; } getCriterial () { return this._criterial; } getAction () { return this._action; } }; class Gem { constructor (name, level) { this._name = name; this._level = level; } getName () { return this._name; } getLevel () { return this._level; } getNextLevel () { return GemHelper.getNextLevel(this._level); } equals (gem) { return this._name === gem.getName() && this._level === gem.getLevel(); } toString () { return !this._level ? this._name : this._level + '的' + this._name; } }; class GemsPack { constructor (gems = []) { if (!Array.isArray(gems)) gems = [gems]; this._gems = gems; } addGems (gems = []) { if (!Array.isArray(gems)) gems = [gems]; this._gems = this._gems.concat(gems); } removeGems (gems = []) { if (!Array.isArray(gems)) gems = [gems]; for (let i = 0; i < gems.length; i++) { let index = this._gems.findIndex(v => v.equals(gems[i])); this._gems.splice(index, 1); } } getGems (name = '', level = null) { return !name ? this._gems : this._gems.filter(v => v.getName() === name && (level === null || v.getLevel() === level)); } estimateMerge (name = '', level = null) { if (GemHelper.cannotMerge(level)) return 0; let gem = new Gem(name, level); let gems = this._gems.filter(v => v.equals(gem)); if (gems.length < 3) return this.estimateMerge(name, gem.getNextLevel()); let mergeTimes = parseInt(gems.length / 3); this.removeGems(GemHelper.cloneGems(gem, mergeTimes * 3)); let newGems = GemHelper.cloneGems(new Gem(name, gem.getNextLevel()), mergeTimes); this.addGems(newGems); return mergeTimes + this.estimateMerge(name, gem.getNextLevel()); } toString (name = '', level = null) { let result = []; let gems = this.getGems(name, level); for (let i = 0; i < gems.length; i++) { result.push(gems.toString()); } return result; } }; var GemHelper = { _gemLevels: ['碎裂', '裂开', '', '无暇', '完美'], _gemsPack: new GemsPack(), getNextLevel (level) { return GemHelper._gemLevels[GemHelper._gemLevels.findIndex(v => v === level) + 1]; }, cannotMerge (level) { return GemHelper._gemLevels.findIndex(v => v === level) < 0 || level === GemHelper._gemLevels[GemHelper._gemLevels.length - 1]; }, cloneGems (gem, cloneTimes) { let result = []; for (let i = 0; i < cloneTimes; i++) { result.push(gem); } return result; }, async countGems () { await ButtonManager.click('items'); let elements = $('tr').filter(function () { return $(this).attr('onclick') && $(this).attr('onclick').match('items info .*?baoshi|items info .*?zishuijing'); }); GemHelper._gemsPack = buildGemsPack(buildList(elements, 'span.out4_auto'), buildList(elements, 'span.out3')); function buildGemsPack (names, quantities) { let result = []; for (let i = 0; i < names.length; i++) { let quantity = parseInt(quantities[i].replace('颗', '')); for (let j = 0; j < quantity; j++) { result.push(names[i].includes('的') ? new Gem(names[i].split('的')[1], names[i].split('的')[0]) : new Gem(names[i], '')); } } return new GemsPack(result); } function buildList (elements, clazz) { let result = []; elements.find(clazz).each(function () { result.push($(this).text()); }); return result; } }, getGemsPack () { return GemHelper._gemsPack; }, getGemListString (name) { let message = ''; GemHelper._gemLevels.forEach(function (v) { message += GemHelper.groupGems(name, v); }); return message; }, groupGems (name, level) { let gems = GemHelper._gemsPack.getGems(name, level); return !gems.length ? '' : (level || '普通') + '(' + gems.length + ') '; }, confirmGemName () { let question = '要合成背包里哪种宝石?\n'; for (let i = 0; i < GemHelper._gemNames.length; i++) { question += '\n' + (i + 1) + '. ' + GemHelper._gemNames[i] + ': ' + GemHelper.getGemListString(GemHelper._gemNames[i]); } return parseInt(window.prompt(question + '\n\n输入数字序号即可。', 1)); }, _gemNames: ['紫宝石', '蓝宝石', '红宝石', '绿宝石', '黄宝石'], confirmMerge (name) { let message = `合成前:\n${name} - ` + GemHelper.getGemListString(name); let times = GemHelper._gemsPack.estimateMerge(name, '碎裂'); message += `\n\n合成后:\n${name} - ` + GemHelper.getGemListString(name); return window.confirm(message + '\n\n总共合成 ' + times + ' 次,花费白银 ' + times * 5 + ' 万两'); }, _gemIds: ['zishuijing', 'lanbaoshi', 'hongbaoshi', 'lvbaoshi', 'huangbaoshi'], async mergeGems (name) { let id = GemHelper._gemIds[GemHelper._gemNames.findIndex(v => v === name)]; debugging('gem id=' + id); for (let i = 0; i < GemHelper._gemLevels.length - 1; i++) { await ButtonManager.click('items info ' + id + (i + 1)); await ExecutionManager.wait(500); let element = $('span.out3').filter(function () { return $(this).text().match('数量'); }); if (!element.length) continue; let quantity = parseInt(element.text().match('数量(.*)')[1]); debugging('quantity=' + quantity); let timesToMerge = parseInt(quantity / 3); await ButtonManager.click('#' + timesToMerge + ' items hecheng ' + id + (i + 1) + '_N_1'); } await ButtonManager.click('prev'); } }; var BackpackHelper = { itemsToSellByDefault: [ '天寒手镯', '天寒戒', '天寒项链', '钢剑', '长剑', '单刀', '竹剑', '匕首', '鬼头刀', '长鞭', '木棍', '逆钩匕', '羊角匕', '木刀', '木叉', '木锤', '金刚杖', '铁戒', '竹刀', '钢刀', '七星剑', '竹鞭', '木剑', '长枪', '牧羊鞭', '白棋子', '禅杖', '斩空刀', '木枪', '新月棍', '金弹子', '破披风', '牛皮带', '麻带', '长斗篷', '丝质披风', '锦缎腰带', '青布袍', '牛皮靴', '梅花匕', '八角锤', '阿拉伯弯刀', '木盾', '铁盾', '藤甲盾', '青铜盾', '水烟阁司事帽', '水烟阁司事褂', '水烟阁武士氅', '鲜红锦衣', '鲜红金乌冠', '鞶革', '软甲衣', '铁甲', '蓑衣', '布衣', '军袍', '银丝甲', '天寒帽', '重甲', '轻罗绸衫', '绣花鞋', '舞蝶彩衫', '鹿皮小靴', '纱裙', '绣花小鞋', '细剑', '柴刀', '精铁甲', '白蟒鞭', '草鞋', '草帽', '羊毛裙', '粗磁大碗', '丝衣', '树枝', '鲤鱼', '鲫鱼', '破烂衣服', '水草', '兔肉', '白色长袍', '草莓', '闪避基础', '水密桃', '菠菜粉条', '大光明经', '莲蓬', '柴', '砍刀', '大理雪梨', '羊肉串', '瑶琴', '粗布衣', '道德经', '古铜缎子袄裙', '彩巾', '彩衣', '拐杖', '银戒', '彩靴', '彩帽', '彩带', '彩镯', '黑色棋子', '白色棋子', '黑袍', '白袍', '水蜜桃', '木戟', '桃符纸', '铁斧', '硫磺', '鸡叫草', '木钩', '玉蜂浆', '天山雪莲', '鹿皮手套', '飞镖', '铁项链', '刀法基础', '蛋糕', '废药渣', '废焦丹', '天寒鞋', '天寒匕' ].join(','), itemsToSplitByDefault: [ '虎皮腰带', '羊毛斗篷', '金丝甲', '红光匕', '沧海护腰', '金丝宝甲衣', '玄武盾', '星河剑', '夜行披风', '破军盾', '玉清棍', '残雪帽', '残雪手镯', '残雪鞋', '貂皮斗篷', '宝玉甲', '生死符', '血屠刀', '残雪项链' ].join(','), itemsToStoreByDefault: ['狗年礼券', '百宝令'].join(','), itemsToUseByDefault: ['大还丹'].join(','), async sell (items = []) { for (let i = 0; i < items.length; i++) { await sellSpecificItem(items[i]); } async function sellSpecificItem (item = new Item()) { let numberInBatch = item.getQuantity() >= 100 ? 100 : (item.getQuantity() >= 50 ? 50 : (item.getQuantity() >= 10 ? 10 : 0)); if (numberInBatch) { await ButtonManager.click(`items sell ${item.getId()}_N_${numberInBatch}`, 300); log(`${item.getName()} 已卖,数量 ${numberInBatch}`); item.setQuantity(item.getQuantity() - numberInBatch); await sellSpecificItem(item); } else if (item.getQuantity()) { await ButtonManager.click(`#${item.getQuantity()} items sell ${item.getId()}`, 300); log(`${item.getName()} 已卖,数量 ${item.getQuantity()}`); } } }, getAvailableItems (key, defaultItems) { let setting = BackpackHelper.getExistingSetting(key, defaultItems); let items = setting.split(','); let accurateMatch = items.filter(v => !v.startsWith('~')); let fuzzyMatch = items.filter(v => v.startsWith('~')); return Panels.Backpack.getItems('items').filter(function (v) { return accurateMatch.includes(v.getName()) || fuzzyMatch.some(t => v.getName().match(t.substr(1))); }); }, getExistingSetting (key, defaultSetting) { return System.getVariant(key, defaultSetting); }, setItemsToSell (itemListString) { System.setVariant(System.keys.ITEMS_TO_SELL, itemListString); }, setItemsToSplit (itemListString) { System.setVariant(System.keys.ITEMS_TO_SPLIT, itemListString); }, setItemsToStore (itemListString) { System.setVariant(System.keys.ITEMS_TO_STORE, itemListString); }, setItemsToUse (itemListString) { System.setVariant(System.keys.ITEMS_TO_USE, itemListString); }, async split (items = []) { for (let i = 0; i < items.length; i++) { await ButtonManager.click(`#${items[i].getQuantity()} items splite ${items[i].getId()}`, 300); log(`${items[i].getName()} 已分解,数量 ${items[i].getQuantity()}`); } }, async store (items = []) { for (let i = 0; i < items.length; i++) { await ButtonManager.click(`items put_store ${items[i].getId()}`, 300); log(`${items[i].getName()} 已放仓库,数量 ${items[i].getQuantity()}`); } }, async use (items = []) { for (let i = 0; i < items.length; i++) { if (items[i].getQuantity() > 50) { let item = Panels.Backpack.getItemsByName(items[i].getName())[0]; await ButtonManager.click(`items info ${item.getId()}`); await ButtonManager.click('use_all', 300); } else { await ButtonManager.click(`#${items[i].getQuantity()} items use ${items[i].getId()}`, 300); } log(`${items[i].getName()} 已使用,数量 ${items[i].getQuantity()}`); } }, getItemListWithQuantities (items = []) { return items.map(v => v.getName() + '(数量 ' + v.getQuantity() + ')').join('\n'); } }; class Direction { constructor (description) { this._description = description; this._code = { '东': 'e', '南': 's', '西': 'w', '北': 'n', '东南': 'se', '东北': 'ne', '西南': 'sw', '西北': 'nw', 'east': 'e', 'south': 's', 'west': 'w', 'north': 'n', 'southeast': 'se', 'southwest': 'sw', 'northeast': 'ne', 'northwest': 'nw' }[description]; } getCode () { return this._code ? this._code : this._description; } }; var Repeater = { _actionLink: '', confirmAction () { let texts = ButtonManager.getButtonTexts(); let options = []; for (let i = 0; i < texts.length; i++) { options.push((i + 1) + '. ' + texts[i]); } if (!options.length) { window.alert('当前界面没有命令可以执行。'); return false; } let index = window.prompt('要执行当前界面哪个命令(填入数字即可)?\n\n' + options.join('\n')); if (parseInt(index)) { let link = ButtonManager.getButtonOnclickLink(texts[index - 1]); if (!Array.isArray(link)) { Repeater._actionLink = link; return true; } else { window.alert('当前界面存在相同命令,无法执行。'); return false; } } else { return false; } }, fire () { ExecutionManager.asyncExecute(Repeater._actionLink); } }; var TeamworkHelper = { _autoKill: false, _teamworkModeOn: false, turnOnJoinRequestAutomatedApproval () { InterceptorRegistry.register(new Interceptor('自动批准组队申请', TeamworkHelper.Constructure.joinRequestArrives, TeamworkHelper.Constructure.approveJoinRequest, 'prompt')); }, turnOffJoinRequestAutomatedApproval () { InterceptorRegistry.unregister('自动批准组队申请'); }, startTeamworkMode () { TeamworkHelper._teamworkModeOn = true; }, stopTeamworkMode () { TeamworkHelper._teamworkModeOn = false; }, isTeamworkModeOn () { return TeamworkHelper._teamworkModeOn; }, Role: { isTeamMember (playerName = User.getName()) { return System.globalObjectMap.get('msg_team').elements.filter(v => v['key'].match('member[1-4]')).some(v => v['value'].includes(`,${playerName},`)); }, isTeamLead (playerName = User.getName()) { return System.globalObjectMap.get('msg_team').get('member1').split(',')[1] === playerName; } }, Combat: { _isFollowingEscapeActive: false, startGroupBattle () { InterceptorRegistry.register(new Interceptor('群殴模式-跟着打', TeamworkHelper.Combat.battleHappened, TeamworkHelper.Combat.fightTogether, 'channel', 'team')); InterceptorRegistry.register(new Interceptor('群殴模式-喊帮手', TeamworkHelper.Combat.startBattle, TeamworkHelper.Combat.askForHelp, 'vs', 'text')); }, stopGroupBattle () { InterceptorRegistry.unregister('群殴模式-跟着打'); InterceptorRegistry.unregister('群殴模式-喊帮手'); }, battleHappened (message) { if (!TeamworkHelper.isTeamworkModeOn()) return false; if (!message.get('msg')) return false; let text = System.ansiToText(message.get('msg')); return text.includes(':全体注意,') && (text.includes('杀死') || text.includes('比试')); }, startBattle (message) { if (!TeamworkHelper.isTeamworkModeOn()) return false; if (!message.get('msg')) return false; return message.get('msg').includes('你对著'); }, askForHelp (message) { let text = System.ansiToText(message.get('msg')); debugging('判定是否需要团队帮忙...', text); if (TeamworkHelper.Combat.isMyBattleEvent(text)) { TeamworkHelper.Combat.notifyTeamForBattle(text); } }, fightTogether (message) { let text = System.ansiToText(message.get('msg')); debugging('判定是否帮忙打...', text); if (text.includes('杀死') || text.includes('比试')) { if (CombatStatus.inProgress()) return; let matches = text.match('^href;0;team【队伍】0href;0;.*?(.*?)0:全体注意,(杀死|比试)(.*?)。'); debugging('匹配战斗方式', matches); if (matches && matches[1] !== User.getName()) { TeamworkHelper.Combat.followBattleAction(matches[1], matches[2], matches[3]); } } }, startFollowingEscape () { InterceptorRegistry.register(new Interceptor('集体撤退', TeamworkHelper.Combat.newEscapeEvent, TeamworkHelper.Combat.escapeTogether, 'vs', 'text')); }, stopFollowingEscape () { InterceptorRegistry.unregister('集体撤退'); }, newEscapeEvent (message) { return message.get('msg').match('一看势头不对,溜了!'); }, isMyBattleEvent (text) { return text.match('你对著(.*?)喝道:.*?今日不是你死就是我活!|你对著(.*?)说道:.*?,领教.*?高招!'); }, async followBattleAction (firer, action, npcName) { debugging(`准备跟随${firer}发起${action}${npcName}的战斗!`); await Objects.Room.refresh(); Objects.Npc.action(new Npc(npcName), action); }, async escapeTogether (message) { if (!CombatStatus.inProgress()) return; let text = System.ansiToText(message.get('msg')); let matches = text.match('(.*?)一看势头不对,溜了!'); if (matches && TeamworkHelper.Role.isTeamMember(matches[1])) { let escape = new Retry(200); escape.initialize(function () { ButtonManager.click('escape'); }, CombatStatus.justFinished); await escape.fire(); } }, async notifyTeamForBattle (text) { let action = text.includes('不是你死就是我活') ? '杀死' : '比试'; let matches = action === '杀死' ? text.match('你对著(.*?)喝道:.*?今日不是你死就是我活!') : text.match('你对著(.*?)说道:.*?,领教.*?高招!'); TeamworkHelper.teamChat(`全体注意,${action}${matches[1]}。 `); } }, enableAutoKill () { TeamworkHelper._autoKill = true; }, disableAutoKill () { TeamworkHelper._autoKill = false; }, isAnyTeamJoinRequestAccpted () { return TeamworkHelper._acceptAnyJoinRequest; }, Constructure: { async createTeamIfNeeded () { if (System.loadingScriptInProgress) return; if (!System.globalObjectMap.get('msg_team').get('team_id')) { if (!window.confirm('目前没有组队,需要创建一个队伍吗?')) { ButtonManager.resetButtonById('id-team-lead'); return; } await ButtonManager.click('team create;prev'); } }, identifyTeamLeadName (teamLeadName) { let targetUser = System.globalObjectMap.get('msg_friend').elements.filter(v => v['value'].includes(`,${teamLeadName},`)); if (targetUser.length) { let userInfo = targetUser[0]['value'].split(','); System.setVariant(System.keys.TEAMWORK_LEAD_NAME, userInfo[1]); System.setVariant(System.keys.TEAMWORK_LEAD_ID, userInfo[0]); return true; } }, requestToJoin () { ButtonManager.click(`team join ${TeamworkHelper.Constructure.getTeamLeadId()}`); }, getTeamLeadName () { return System.getVariant(System.keys.TEAMWORK_LEAD_NAME); }, getTeamLeadId () { return System.getVariant(System.keys.TEAMWORK_LEAD_ID); }, joinRequestArrives (message) { return message.get('msg').includes('想要加入你的队伍。'); }, approveJoinRequest (message) { ButtonManager.click(message.get('cmd1'), 0); ButtonManager.click('prev;prev'); } }, Navigation: { turnOnTeamMoving () { InterceptorRegistry.register(new Interceptor('跟队长移动', TeamworkHelper.Navigation.newCommandArrives, TeamworkHelper.Navigation.moveWithTeamLead, 'channel', 'team')); }, turnOffTeamMoving () { InterceptorRegistry.unregister('跟队长移动'); }, newCommandArrives (message) { let text = System.ansiToText(message.get('msg')); if (!text.includes(TeamworkHelper.Constructure.getTeamLeadName())) return false; if (text.match('^href;0;team【队伍】(.*?):全体注意,往(.*?)走一步。')) return true; if (text.match('^href;0;team【队伍】(.*?):全体注意,出发前往(.*?)。')) return true; if (text.match(`^href;0;team【队伍】(.*?):全体注意,目标(.*?),路径(.*?)。`)) return true; }, moveWithTeamLead (message) { debugging('判定团队移动行为...'); let text = System.ansiToText(message.get('msg')); let matches = null; if (text.includes('走一步')) { matches = text.match('^href;0;team【队伍】(.*?):全体注意,往(.*?)走一步。'); Navigation.move(new Direction(matches[2]).getCode()); } else if (text.includes('出发前往')) { matches = text.match('.*?【队伍】(.*?):全体注意,出发前往(.*?)。'); TeamworkHelper.teamChat(`收到去${matches[2]}的指令,马上出发。`); if (PathManager.getPathForSpecificEvent(matches[2])) { Navigation.move(PathManager.getPathForSpecificEvent(matches[2])); } else { debugging('没有匹配到合适的出发处理规则。', matches); } } else if (text.includes('全体注意,目标') && text.includes('路径')) { matches = text.match(`^href;0;team【队伍】(.*?):全体注意,目标(.*?),路径(.*?)。`); TeamworkHelper.teamChat(`收到去${matches[2]}的指令,马上出发。`); Navigation.move(matches[3].replace(/%/g, ' ')); } }, async goto (event) { Navigation.move(PathManager.getPathForSpecificEvent(event)); if (TeamworkHelper.Role.isTeamLead(User.getName()) && TeamworkHelper.isTeamworkModeOn()) { TeamworkHelper.Navigation.notifyTeamForSpecialEvent(event); } }, async move (directionDiscription) { await Navigation.move(new Direction(directionDiscription).getCode()); if (TeamworkHelper.Role.isTeamLead(User.getName())) { TeamworkHelper.Navigation.notifyTeamForMove(directionDiscription); } if (TeamworkHelper._autoKill) { await ExecutionManager.wait(1500); $('#id-room-cleaner').click(); } }, async follow (message) { if (Objects.Room.getMapId() === 'shenshousenlin') return; let matches = message.match('^【队伍】(.*?):(.*?) $'); if (matches && TeamworkHelper.Role.isTeamLead(matches[1])) { if (!Objects.Room.getPlayers().includes(matches[1])) { await Navigation.move(new Direction(matches[2]).getCode); } } }, notifyTeamForMove (directionDiscription) { if (directionDiscription.includes('clickButton')) return; TeamworkHelper.teamChat(`全体注意,往${directionDiscription}走一步。`); }, notifyTeamForSpecialEvent (event) { TeamworkHelper.teamChat(`全体注意,出发前往${event}。`); }, notifyTeamWithPath (alias, path) { TeamworkHelper.teamChat(`全体注意,目标${alias},路径${path.replace(/ /g, '%')}。`); } }, teamChat (command) { ExecutionManager.execute(`clickButton('team chat ${command}', 0)`); } }; var SkillHelper = { async prepareSkill (skillId) { await ButtonManager.click(`enable ${skillId}`); await ButtonManager.click(`enableskill enable ${skillId} attack_select`); }, getSkillIdByName (name) { let record = System.globalObjectMap.get('msg_skills').elements.filter(v => System.ansiToText(v['value']).includes(`,${name},`)); if (record.length) { return record[0]['value'].split(',')[0]; } }, Breakthrough: { async getCurrentLevel (skillId) { await ButtonManager.click(`skills info ${User.getId()} ${skillId}`); let matches = $('span:contains(有效系数)').text().match(/突破技能有效系数\+([0-9]+)/); await ButtonManager.click('prev'); return matches ? parseInt(matches[1]) : 999; }, prepareDefaultSkills () { let conf = SkillHelper.Breakthrough.getConfiguration(); if (!conf.includes('恢复技能=')) { log('没有设置默认技能方案,脚本自动选择方案1。'); return 1; } else { return parseInt(conf.match(/恢复技能=([0-9]+)/)[1]); } }, getTargetLevel (skillName) { let conf = SkillHelper.Breakthrough.getConfiguration(); if (!conf.includes(skillName)) { log(`${skillName}没有设置自动突破目标。`); return 0; } return parseInt(conf.match(`${skillName}=([0-9]+)`)[1]); }, async continue (skillId) { await ButtonManager.click(`tupo go,${skillId}`); }, setConfiguration (conf) { return System.setVariant(System.keys.BREAKTHROUGH_TARGET_LEVEL, conf); }, getConfiguration () { return System.getVariant(System.keys.BREAKTHROUGH_TARGET_LEVEL); } } }; var FugitiveManager = { _killAny: false, _killGoodPerson: false, _killBadPerson: false, _retry: new Retry(), async handle (matches) { let combat = new Combat(); if (FugitiveManager.getKillGoodPerson()) { combat.initialize(FugitiveManager.getKillGoodPersonByPlace(matches[2]), '杀死'); await combat.fire(); } else if (FugitiveManager.getKillBadPerson()) { combat.initialize(new Npc(matches[1]), '杀死'); await combat.fire(); } else if (FugitiveManager.getKillAny()) { await Objects.Npc.action(new Npc(matches[1]), '观战'); await ExecutionManager.wait(200); FugitiveManager._retry.initialize(function checkSituation () { if (Panels.Combat.getTeam1()) { } }, async function startFighting () { }); await FugitiveManager.fire(); } }, getGoodPersonByPlace (place) { return new Npc(''); }, getNames () { return System.getVariant(System.keys.FUGITIVE_NAMES, '段老大'); }, setNames (names) { System.setVariant(System.keys.FUGITIVE_NAMES, names); }, getSmartRule () { return System.getVariant(System.keys.FUGITIVE_SMART_RULE, '10000/4/500000'); }, setSmartRule (rule) { System.setVariant(System.keys.FUGITIVE_SMART_RULE, rule); }, setKillAny (killAny) { FugitiveManager._killAny = killAny; }, getKillAny () { return FugitiveManager._killAny; }, setKillGoodPerson (killGoodPerson) { FugitiveManager._killGoodPerson = killGoodPerson; }, getKillGoodPerson () { return FugitiveManager._killGoodPerson; }, setKillBadPerson (killBadPerson) { FugitiveManager._killBadPerson = killBadPerson; }, getKillBadPerson () { return FugitiveManager._killBadPerson; } }; var MonitorCenter = { MurderPreventer: { turnOn () { InterceptorRegistry.register(new Interceptor('防杀气叫杀', MonitorCenter.MurderPreventer.battleHappened, MonitorCenter.MurderPreventer.escape, 'main_msg')); }, turnOff () { InterceptorRegistry.unregister('防杀气叫杀'); }, battleHappened (message) { return message.get('msg').match('^你对著.*?喝道:.*?看你实在不顺眼,去死吧'); }, async escape (message) { await ExecutionManager.wait(50); EscapeHelper.tryOneoffEscape(); } }, MapFragments: { turnOn () { InterceptorRegistry.register(new Interceptor('开地图监控', MonitorCenter.MapFragments.mapOpened, MonitorCenter.MapFragments.deliever, 'main_msg')); }, turnOff () { InterceptorRegistry.unregister('开地图监控'); }, mapOpened (message) { return System.ansiToText(message.get('msg')).match(/帮派.*?选择了.*?宝藏地图/); }, async deliever (message) { ButtonManager.click('#4 clan bzmt puzz', 0); } }, Breakthrough: { turnOn () { InterceptorRegistry.register(new Interceptor('突破监控', MonitorCenter.Breakthrough.done, MonitorCenter.Breakthrough.continue, 'notice')); }, turnOff () { InterceptorRegistry.unregister('突破监控'); }, done (message) { return message.get('msg').includes('成功向前突破了'); }, async continue (message) { debugging('判定是否需要继续突破...'); let matches = message.get('msg').match('你的(.*?)成功向前突破了'); if (matches) { let skillName = System.ansiToText(matches[1]); if (!SkillHelper.Breakthrough.getConfiguration().includes(skillName)) { log(`${skillName}没有设置突破...`); return; } await ButtonManager.click('skills;prev'); let skillId = SkillHelper.getSkillIdByName(skillName); let currentLevel = await SkillHelper.Breakthrough.getCurrentLevel(skillId); let targetLevel = SkillHelper.Breakthrough.getTargetLevel(skillName); if (currentLevel < targetLevel) { debugging(`当前等级 ${currentLevel} 小于目标等级 ${targetLevel},开始尝试继续突破...`); await SkillHelper.prepareSkill(skillId); await SkillHelper.Breakthrough.continue(skillId); await SkillManager.reEnableSkills(SkillHelper.Breakthrough.prepareDefaultSkills()); log(`开始突破${skillName},${currentLevel}->${targetLevel}`); } else { log(`${skillName}已经达到突破目标等级${targetLevel},不再继续突破。`); } } } }, Sleep: { turnOn () { InterceptorRegistry.register(new Interceptor('睡床监控', MonitorCenter.Sleep.done, MonitorCenter.Sleep.continue, 'main_msg')); InterceptorRegistry.register(new Interceptor('睡床失败检测', MonitorCenter.Sleep.failed, MonitorCenter.Sleep.retry, 'notice', 'notify_fail')); }, turnOff () { InterceptorRegistry.unregister('睡床监控'); InterceptorRegistry.unregister('睡床失败检测'); }, done (message) { return message.get('msg').startsWith('[1;33m你从寒玉床上爬起,结束了这次练功。'); }, continue (message) { log('尝试睡床自动继续...'); ButtonManager.click('sleep_hanyuchuang'); }, failed (message) { return message.get('msg').startsWith('这儿没有寒玉床'); }, retry (message) { log('不在师门,无法睡床。5 分钟后自动重试...'); window.setTimeout(MonitorCenter.Sleep.continue, 5 * 60 * 1000); } }, Dazuo: { turnOn () { InterceptorRegistry.register(new Interceptor('打坐监控', MonitorCenter.Dazuo.done, MonitorCenter.Dazuo.continue, 'main_msg')); InterceptorRegistry.register(new Interceptor('打坐失败监控', MonitorCenter.Dazuo.failed, MonitorCenter.Dazuo.retry, 'notice', 'notify_fail')); }, turnOff () { InterceptorRegistry.unregister('打坐监控'); InterceptorRegistry.unregister('打坐失败监控'); }, done (message) { return message.get('msg').startsWith('[1;33m你打坐完毕,收起全身的真气游走,站起身来'); }, continue (message) { log('尝试自动继续打坐...'); ButtonManager.click('exercise'); }, failed (message) { return message.get('msg').includes('不能练打坐'); }, retry (message) { log('暂时无法打坐。5 分钟后自动重试...'); window.setTimeout(MonitorCenter.Dazuo.continue, 5 * 60 * 1000); } }, Fugitive: { turnOn () { InterceptorRegistry.register(new Interceptor('跨服逃犯监听', MonitorCenter.Fugitive.newEvents, MonitorCenter.Fugitive.fire, 'channel', 'sys')); }, turnOff () { InterceptorRegistry.unregister('跨服逃犯监听'); }, newEvents (message) { let text = message.get('msg'); if (!text) return false; debugging('判定是否本服逃犯...'); if (System.isLocalServer() && !text.startsWith('[1;31m【系统】')) return false; debugging('判定是否跨服本区逃犯...'); if (!text.startsWith(`[1;31m【系统】[${User.getAreaRange()}区]`)) return false; debugging('判定是否包含其他关键字...'); return text.includes('慌不择路,逃往了'); }, async fire (message) { let matches = System.ansiToText(message.get('msg')).match('【系统】(.*?)慌不择路,逃往了(.*?)-href;0;(.*?).*?0'); if (matches && (!FugitiveManager.getNames() || FugitiveManager.getNames().split(',').some(v => matches[1].match(v)))) { debugging(`发现逃犯 ${matches[1]}, 位置 ${matches[2]}`); ExecutionManager.execute(`clickButton('${matches[3]}', 0) `); await FugitiveManager.handle(matches); } } } }; var KnightManager = { _puppetSkills: ['茅山道术', '天师灭神剑'], _REG_SECRET_TREASURE: '.*?对你悄声道:你现在去(.*?),.*?', _continuousTalkOnly: false, setContinuousTalkOnly (continuousTalkOnly) { KnightManager._continuousTalkOnly = continuousTalkOnly; }, async detectUserSettings () { System.setVariant(System.keys.KEY_KNIGHT_NAME, await detectKeyKnight()); await detectSkills(); await detectKeyKnight(); async function detectSkills () { let skillView = $('.outtitle').text() === '我的技能'; await ButtonManager.click(System.keys.ATTACK_SKILLS); if (!skillView) await ButtonManager.click('prev'); } async function detectKeyKnight () { let knights = await KnightManager.prioritize(); return knights.filter(v => parseInt(v.getProgress()) < 25000).sort((a, b) => b.getProgress() - a.getProgress())[0].getName(); } }, setKeyKnight (name) { System.setVariant(System.keys.KEY_KNIGHT_NAME, name); }, getKeyKnight () { return System.getVariant(System.keys.KEY_KNIGHT_NAME); }, async capture (name) { if (Objects.Room.hasNpc(name)) return; await ExecutionManager.asyncExecute("clickButton('open jhqx', 0)", 800); await ExecutionManager.asyncExecute(Panels.Knights.findKnightLink(name), 500); }, async giveGold (name, action) { await KnightManager.capture(name); await Objects.Npc.action(new Npc(name), action); }, talkedAlready (message, name) { return message.match([`${name}盯着你看了一会儿。`, `${name}挺有兴致地跟你聊了起来。`, `${name}睁大眼睛望着你,似乎想问你天气怎么样。`, `${name}说道:嗯....江湖上好玩吗?`, `${name}疑惑地看着你,道:你想干什么?`, `${name}摇摇头,说道:你在这做什么?`, '郭济说道:排云掌法威力奇大,招式飘忽,似乎当年创出此掌法之人出自嵩山,你替我找找看是否还有后人存在' ].join(`|`)); }, async improveFriendship (name) { await KnightManager.capture(name); if (KnightManager._continuousTalkOnly) { await Objects.Npc.action(new Npc(name), '对话'); await ExecutionManager.wait(500); let message = Panels.Notices.getLastMessage(); if (message.includes(`${name}对你悄声道`)) { return; } else if (message.includes('今日亲密度操作次数(20/20)') || KnightManager.talkedAlready(message, name)) { return; } else if (message.includes('今日亲密度操作次数')) { await KnightManager.improveFriendship(name); } return; } if (await Objects.Npc.hasAction(new Npc(name), '观战')) { await Objects.Npc.action(new Npc(name), '观战'); await ExecutionManager.wait(1500); if (!window.confirm(`当前${name}正在与人战斗且战场状况如下,确定继续发起战斗?\n\n${System.ansiToText(Panels.Combat.getCombatInfo())}`)) { return; } } EnforceHelper.snapshotEnforce(); await fight(name, '比试', KnightManager._puppetSkills, new CustomizedEvent(this.puppetExists, this.escape)); Objects.Room.refresh(); await ExecutionManager.wait(500); let puppetName = Objects.Room.hasNpc('金甲符兵') ? '金甲符兵' : '玄阴符兵'; await fight(puppetName, '比试'); EnforceHelper.recoverEnforce(); async function fight (name, action, skills, additionalStopEvent) { let combat = new Combat(); combat.initialize(new Npc(name), action, skills); if (additionalStopEvent) combat.setAdditionalStopEvent(additionalStopEvent); await combat.fire(); await ButtonManager.click('prev_combat'); } }, puppetExists () { return Panels.Combat.containsMessage('金甲符兵|玄阴符兵'); }, escape () { ButtonManager.click('escape'); }, async prioritize () { await ExecutionManager.asyncExecute("clickButton('open jhqx', 0)", 800); let info = []; $('tr').each(function () { $(this).find('td').each(function () { if ($(this).text() && $(this).text() !== '遇剑') { info.push($(this).text()); } }); }); let knights = []; let numberOfKnights = info.length / 4; for (let i = 0; i < numberOfKnights; i++) { knights.push(parseKnightInfo(info)); } return sort(knights); function sort (knights) { let maxFavorabilities = knights.filter(v => v.isFavorabilityMax()); let over25000 = knights.filter(v => v.getProgress() >= 25000 && !v.isFavorabilityMax()); over25000.sort((a, b) => a.getProgress() - b.getProgress()); let lessThan25000 = knights.filter(v => v.getProgress() < 25000); lessThan25000.sort((a, b) => b.getProgress() - a.getProgress()); return over25000.concat(lessThan25000).concat(maxFavorabilities); } function parseKnightInfo (info) { let nameWithProgress = info.shift(); let matches = nameWithProgress.match('(.*?)\\(([0-9]{0,5})\\)') || nameWithProgress.match('(.*)'); let favorabilityMax = nameWithProgress.includes('朱果'); let name = matches[1]; let knight = new Knight(name); info.shift(); let status = info.shift(); knight.setAvailability(status !== '师门' && status !== '隐居修炼'); info.shift(); knight.setProgress(matches.length > 2 ? parseInt(matches[2]) : 0); knight.setTalked(false); knight.setFavorabilityMax(favorabilityMax); debugging('奇侠信息解析完毕', knight); return knight; } }, allCandidates: [], _stopAskingForFruits: false, stopAskingForFruits () { log('对话停止。'); KnightManager._stopAskingForFruits = true; }, async prepareAskingForFruits () { KnightManager._stopAskingForFruits = false; if (KnightManager.allCandidates.length === 0) { KnightManager.allCandidates = await KnightManager.prioritize(); } else { await refreshStatus(KnightManager.allCandidates); } async function refreshStatus (candidates) { await ExecutionManager.asyncExecute("clickButton('open jhqx', 0)", 800); candidates.filter((v) => !v.getTalked()).forEach(element => { let place = $('tr').find('td').filter(function (v) { return $(this).text().match(element.getName()); }).next().next().text(); element.setAvailability(place !== '师门' && place !== '隐居修炼'); }); } }, async askForFruits () { let candidatesToTalk = KnightManager.allCandidates.filter((v) => !v.getTalked()); if (candidatesToTalk.length > 0) { if (window.confirm(buildPromptMessage('当前未对话奇侠依次如下,确认无误继续?\n\n', candidatesToTalk))) { await talkToKnights(KnightManager.allCandidates); await Navigation.move('home'); log('所有奇侠对话尝试完毕,本轮跳过的有:' + KnightManager.allCandidates.filter((v) => !v.getTalked()).map(v => v.getName())); } } else { log('没有需要对话的奇侠。'); } ButtonManager.resetButtonById('id-fruits-stateless'); async function talkToKnights (candidates) { log('开始对话奇侠...'); for (let i = 0; i < candidates.length; i++) { if (KnightManager._stopAskingForFruits) { debugging('检测到停止信号不再继续。'); break; } if (candidates[i].getTalked()) continue; if (candidates[i].isFavorabilityMax()) { await getFruitsDirectly(candidates[i]); candidates[i].setTalked(true); debugging('直接拿到果子。'); continue; } if (!candidates[i].getAvailability()) { if (i >= 4 || window.confirm(candidates[i].getName() + '当前无法对话,确定跳过继续?按取消可退出本轮对话。')) { debugging(candidates[i].getName() + ' 已经选择跳过。'); continue; } break; } await KnightManager.capture(candidates[i].getName()); let talked = await startTalks(new Npc(candidates[i].getName())); debugging('完成对话:' + talked); candidates[i].setTalked(talked); if (!talked && i < 4) KnightManager._stopAskingForFruits = true; } async function getFruitsDirectly (knight) { await ExecutionManager.asyncExecute("clickButton('open jhqx', 0)", 800); await ExecutionManager.asyncExecute(Panels.Knights.getFruitLink(knight.getName()), 500); } async function startTalks (knight) { debugging('准备对话' + knight.getName()); let followed = await follow(knight); if (!followed) return false; await Objects.Npc.action(knight, '对话'); let pattern = '今日奇侠赠送次数(.*?)/(.*?),' + knight.getName() + '赠送次数(.*?)/5'; let messages = Panels.Notices.filterMessageObjectsByKeyword(pattern); let times = messages.last().text().match(pattern); if (times) { debugging('完成和 ' + knight.getName() + ' 的第 ' + times[3] + ' 次对话。'); if (times[1] === times[2]) { log('今天的对话已经全部结束。' + times[1] + '/' + times[2]); KnightManager.stopAskingForFruits(); return true; } if (parseInt(times[3]) === 5) { return true; } else { return startTalks(knight); } } else if (Panels.Notices.containsMessage(patternTalkFinished(knight))) { log(knight.getName() + '已经对话过了。'); return true; } return false; function patternTalkFinished (knight) { let name = knight.getName(); let result = [ `${name}盯着你看了一会儿。`, `${name}挺有兴致地跟你聊了起来。`, `${name}睁大眼睛望着你,似乎想问你天气怎么样。`, `${name}说道:嗯....江湖上好玩吗?`, `${name}疑惑地看着你,道:你想干什么?`, `${name}摇摇头,说道:你在这做什么?`, '郭济说道:排云掌法威力奇大,招式飘忽,似乎当年创出此掌法之人出自嵩山,你替我找找看是否还有后人存在' ].join(`|`); debugging('pattern=' + result); return result; } async function follow (knight) { if (Objects.Room.hasNpc(knight.getName())) return true; let pattern = knight.getName() + '往(.*?)离开。'; let movements = Panels.Notices.filterMessageObjectsByKeyword(pattern); let movement = movements.last().text().match(pattern); if (movement) { debugging('检测到' + movement[0]); let direction = new Direction(movement[1]); await Navigation.move(direction.getCode()); return Objects.Room.hasNpc(knight); } } } } function buildPromptMessage (question, candidates) { let message = question; for (let i = 0; i < candidates.length; i++) { if (i !== 0) message += ' => '; if (i !== 0 && i % 3 === 0) message += '\n'; message += candidates[i].getName() + ' (' + candidates[i].getProgress(); if (!candidates[i].getAvailability()) message += ' - 未出师'; message += ')'; } return message; } }, async findSecretTreasure () { let room = await identifyPlace(); if (!room) { window.alert('没有找到秘境信息。'); return; } let path = PathManager.getPathByRoom(room); if (!path) { window.alert('本版本暂不支持此秘境:' + room); return; } await Navigation.move(path); await Navigation.move('find_task_road secret'); await ExecutionManager.wait(500); ExecutionManager.execute(Objects.Room.filterTargetObjectsByKeyword('仔细搜索').attr('onclick')); if (Objects.Room.getEventByName('扫荡')) $('#id-auto-sweep').click(); async function identifyPlace () { await ExecutionManager.asyncExecute("clickButton('open jhqx', 0)", 500); let messages = Panels.Master.filterMessageObjectsByKeyword(KnightManager._REG_SECRET_TREASURE); if (messages.length > 0) { return messages.last().text().match(KnightManager._REG_SECRET_TREASURE)[1]; } } } }; class BodySearch { async identifyCandidates () { debugging('BodySearch::identifyCandidates:body search starts'); await Objects.Room.refresh(); this._stop = false; this._candidates = Objects.Room.getAvailableItems().filter((v) => v.getId().includes('corpse')); } async fire () { if (CombatStatus.justFinished()) { await ButtonManager.click('prev_combat'); await this.identifyCandidates(); } if (this._stop || (this._candidates.length === 0 && !CombatStatus.inProgress())) { debugging('搜身结束。'); ButtonManager.resetButtonById('id-body-search'); await Objects.Room.refresh(); return true; } else { debugging('可以搜身的目标个数:' + this._candidates.length); let start = new Date(); for (let i = this._candidates.length - 1; i >= 0; i--) { debugging('get ' + this._candidates[i].getId()); ButtonManager.click('get ' + this._candidates[i].getId(), 0); if (await this._searchComplete(this._candidates[i].getId())) { this._candidates.pop(); } } let msToWait = this._candidates.length ? 5010 - (new Date() - start) : 500; await ExecutionManager.wait(msToWait); return this.fire(); } } async _searchComplete (itemId) { let stop = this._stop; if (!stop) { await ExecutionManager.wait(100); let latestMessage = Panels.Notices.getLatestMessages()[0]; if (latestMessage.match('.*?里没有任何东西。')) { stop = true; } else if (latestMessage.match('.*?从.*?的尸体里搜出.*?')) { stop = true; await ButtonManager.click(`look_item ${itemId}`); if ($('span.out').text().includes('里面有:')) { debugging(`没有剩余物品在 ${itemId}`); stop = false; } } } return stop; } async terminate () { this._stop = true; } }; var BodySearchHelper = { _search: new BodySearch(), async identifyCandidates () { await BodySearchHelper._search.identifyCandidates(); }, async check () { await BodySearchHelper._search.fire(); }, stop () { BodySearchHelper._search.terminate(); } }; var EnforceHelper = { _enforceSnapshot: 0, suppressEnforce () { EnforceHelper._enforceSnapshot = parseInt(System.globalObjectMap.get('msg_attrs').get('force_factor')); ButtonManager.click('enforce 0', 0); }, recoverEnforce () { ButtonManager.click(`enforce ${EnforceHelper._enforceSnapshot}`, 0); }, snapshotEnforce () { EnforceHelper._enforceSnapshot = parseInt(System.globalObjectMap.get('msg_attrs').get('force_factor')); }, maximizeEnforce () { ButtonManager.click(`enforce ${User.attributes.getMaxEnforce()}`, 0); }, refreshButtonStatus (message) { let button = $('#id-enforce'); if (message.get('msg').startsWith('你决定每次使用0点内力伤敌。')) { debugging('设置恢复加力...'); button.text('恢复加力'); button.css('color', 'red'); button.attr('title', '点击可开启当前最大加力'); } else { debugging('设置取消加力...'); button.text('取消加力'); button.css('color', 'black'); button.attr('title', '点击可设置加力为 0'); } } }; var ForceRecoveryHelper = { _retry: new Retry(), _actionLink: '', reset () { ForceRecoveryHelper._retry.initialize(async function fight () { EnforceHelper.suppressEnforce(); ExecutionManager.execute(ForceRecoveryHelper._actionLink); await ExecutionManager.execute(Panels.Combat.getSkillLinks('道种心魔经')); await ButtonManager.click('#5 escape', 100); await ButtonManager.click('prev_combat'); EnforceHelper.recoverEnforce(); }, ForceRecoveryHelper.goodEnough); }, goodEnough () { let currentForce = parseInt((System.globalObjectMap.get('msg_attrs').get('force'))); let maxForce = parseInt((System.globalObjectMap.get('msg_attrs').get('max_force'))); debugging('current/max=' + currentForce + '/' + maxForce); return currentForce >= maxForce * 0.9; }, async start (actionLink) { ForceRecoveryHelper._actionLink = actionLink; await ForceRecoveryHelper._retry.fire(); }, stop () { ForceRecoveryHelper._retry.stop(); } }; var RangerSearchManager = { _REG_RANGER_APPEARS: '^【系统】游侠会:听说(.*?)出来闯荡江湖了,目前正在前往(.*?)的路上|^【系统】(.*?)在(.*?),得意地从怀中', async identifyRanger () { await ButtonManager.click('go_chat'); let message = Panels.Chatting.filterMessageObjectsByKeyword(RangerSearchManager._REG_RANGER_APPEARS).last().text(); let regs = RangerSearchManager._REG_RANGER_APPEARS.split('|'); let info = message.match(regs[0]) || message.match(regs[1]); await ButtonManager.click('quit_chat'); return info; } }; var FishingManager = { _REG_FISH_OVER: '^整个冰湖的渔获都*?', _REG_NO_ROD: '你还没有鱼竿', _REG_NO_BAIT: '你还没有鱼饵', async gotoTarget () { ButtonManager.pressDown('id-escape'); if (await mapLocked()) { await Navigation.move(PathManager.getPathForSpecificEvent('扬州出发钓鱼加玄铁')); } else { await Navigation.move(PathManager.getPathForSpecificEvent('钓鱼加玄铁')); } if (Objects.Room.getName() === '冰湖') ButtonManager.resetButtonById('id-escape'); async function mapLocked () { await ButtonManager.click('jh 35'); return Panels.Notices.getLastMessage().includes('此地图还未解锁,请先通关前面的地图'); } }, fire () { let message = Panels.Notices.getLastMessage(); if (message.match(FishingManager._REG_NO_ROD) || message.match(FishingManager._REG_NO_BAIT)) { ButtonManager.click('shop money_buy mny_shop5_N_10;shop money_buy mny_shop6_N_10;diaoyu'); } else if (message.match(FishingManager._REG_FISH_OVER)) { FishingManager.stopFishing(); ButtonManager.resetButtonById('id-fishing'); } ButtonManager.click('diaoyu', 0); }, stopFishing () { Navigation.move('home'); } }; var ForestHelper = { getInterval () { return System.getVariant(System.keys.FOREST_INTERVAL, 2500); }, setInterval (interval) { System.setVariant(System.keys.FOREST_INTERVAL, interval); }, getTraversalPath () { return System.getVariant(System.keys.FOREST_TRAVERSAL_PATH, ForestHelper.getDefaultTraversalPath()); }, setTraversalPath (path) { System.setVariant(System.keys.FOREST_TRAVERSAL_PATH, path); }, getDefaultTraversalPath () { return '#6 e;#3 w;n;#3 w;#6 e;#3 w;n;#3 w;#6 e;#3 w;n;#3 w;#6 e;#3 w;#4 s;#3 w;#6 e'; }, setStartPointPath (path) { System.setVariant(System.keys.FOREST_STARTPOINT_PATH, path); }, getStartPointPath () { return System.getVariant(System.keys.FOREST_STARTPOINT_PATH, ForestHelper.getDefaultStartPointPath()); }, setStartPointPathAlias (alias) { System.setVariant(System.keys.FOREST_STARTPOINT_PATH_ALIAS, alias); }, getStartPointPathAlias () { return System.getVariant(System.keys.FOREST_STARTPOINT_PATH_ALIAS, ForestHelper.getDefaultStartPointPathAlias()); }, getStartPointPathAliasAbbr () { return ForestHelper.getStartPointPathAlias().substr(0, 3); }, getDefaultStartPointPath () { return PathManager.getPathForSpecificEvent(ForestHelper.getDefaultStartPointPathAlias()); }, getDefaultStartPointPathAlias () { return '幽荧殿'; } }; var knownBuffers = { '排云掌法': 3, '九天龙吟剑法': 3, '道种心魔经': 3, '覆雨剑法': 3, '如来神掌': 3, '雪饮狂刀': 3, '织冰剑法': 3, '孔雀翎': 3, '飞刀绝技': 3, '翻云刀法': 3, '万流归一': 3, '幽影幻虚步': 3, '生生造化功': 3, '玄天杖法': 3, '昊云破周斧': 3, '燎原百破': 3, '天火飞锤': 3, '十怒绞龙索': 3, '四海断潮斩': 3, '九溪断月枪': 3, '千影百伤棍': 3, '辉月杖法': 3, '玄胤天雷': 3, '破军棍诀': 3, '拈花解语鞭': 3 }; class BufferCalculator { constructor (skills) { if (!Array.isArray(skills)) skills = [skills]; this._bufferRequired = skills.map(function (skill) { return knownBuffers[skill] ? knownBuffers[skill] : 2; }).reduce(function (a, b) { return a + b; }); } getBufferRequired () { return this._bufferRequired; } }; class Combat { constructor (checkInerval = 200, printCombatInfo = false, zeroEnforce = false) { this._checkInterval = checkInerval; this._printCombatInfo = printCombatInfo; this._zeroEnforce = zeroEnforce; } initialize (npc, action, skills = [], bufferReserved = 0) { this._npc = npc; this._action = action; this._skills = skills; this._bufferReserved = bufferReserved; } async fire () { if (!this._npc.getId()) { debugging(`npc ${this._npc.toString()} 不在现场。`); return false; } else { if (this._zeroEnforce) EnforceHelper.suppressEnforce(); await Objects.Npc.action(this._npc, this._action); await ExecutionManager.wait(1000); if (!CombatStatus.inProgress()) { await ExecutionManager.wait(1000); await Objects.Npc.action(this._npc, this._action); } await this.fighting(this._skills, this._bufferReserved); if (this._zeroEnforce) EnforceHelper.recoverEnforce(); } } async fighting (skills = [], bufferReserved = 0) { if (this._printCombatInfo) debugging('战场信息:', null, Panels.Combat.getCombatInfo); if (!CombatStatus.inProgress() || this.readyToStop()) return; if (this._additionalStopEvent && this._additionalStopEvent.getCriterial()()) { debugging('预设停止条件达成,触发对应行为...'); this._additionalStopEvent.getAction()(); } else { if (skills && skills.length > 0) { fire(skills, bufferReserved); } else if (!CombatHelper.isAutoPerformingEnabled() && !skills.length) { skills = Panels.Combat.getAvailableAttackSkills()[0]; debugging(`无指定技能,脚本自动选取一个可用的攻击技能 ${skills}。`); fire(skills, bufferReserved); } } await ExecutionManager.wait(this._checkInterval); await this.fighting(skills, bufferReserved); function fire (skills, bufferReserved) { if (PerformHelper.readyToPerform(new BufferCalculator(skills).getBufferRequired() + bufferReserved)) { debugging(`技能 ${skills} 准备就绪。`); PerformHelper.perform(skills); } } } stopManually () { this._stop = true; } setAdditionalStopEvent (additionalStopEvent) { this._additionalStopEvent = additionalStopEvent; } readyToStop () { let result = this._stop || CombatStatus.justFinished(); if (result) debugging('战斗停止条件达成。'); return result; } }; var MiaojiangHelper = { async goOutMaze (maze) { await Navigation.move(PathManager.getPathForSpecificEvent(maze)); }, async produceDrugs () { await ButtonManager.click('lianyao'); await ExecutionManager.wait(500); await retry(); async function retry () { debugging('MiaojiangHelper::produceDrugs:retry...'); let message = Panels.Notices.getLastMessage(); await ExecutionManager.wait(500); if (Panels.Notices.containsMessage('炼药的丹炉已经是滚得发烫,再炼下去恐怕就要裂了。明天再来吧!')) { log('炼药结束,先到安全的地方等着。'); await Navigation.move('e;s;s'); } else { await ExecutionManager.wait(4500); if (message.includes('炼药需要毒琥珀和毒藤胶,你还没有药材。')) { await ButtonManager.click('shop money_buy mny_shop9_N_10'); await ButtonManager.click('shop money_buy mny_shop10_N_10'); return retry(); } else { await ButtonManager.click('lianyao'); } return retry(); } } } }; var RecoveryHelper = { _retry: new Retry(300), _stopContinualRecovery: false, setSkill (skill) { if (!skill) skill = '道种心魔经'; System.setVariant(System.keys.RECOVERY_SKILL, skill); }, getSkill () { return System.getVariant(System.keys.RECOVERY_SKILL, '道种心魔经'); }, getThreshold () { return System.getVariant(System.keys.RECOVERY_THRESHOLD, 0.7); }, setThreshold (threshold) { System.setVariant(System.keys.RECOVERY_THRESHOLD, threshold); }, recoverBySkill () { let currentKee = System.globalObjectMap.get('msg_attrs').get('kee'); let maxKee = System.globalObjectMap.get('msg_attrs').get('max_kee'); if ((currentKee / maxKee) < RecoveryHelper.getThreshold()) { debugging('current kee/max kee=' + currentKee + '/' + maxKee); PerformHelper.perform(RecoveryHelper.getSkill()); } }, async initializeContinualRecover () { debugging('ContinualRecover initializing...'); RecoveryHelper._stopContinualRecovery = false; await RecoveryHelper._retry.initialize(async function recover () { if (CombatStatus.inProgress()) return; if (User.attributes.getCurrentKee() < User.attributes.getMaxKee()) { await ButtonManager.click('#3 recovery', 300); } if (User.attributes.getCurrentForce() < User.attributes.getMaxForce() * 0.9) { await RecoveryHelper.recoverForce(); } }, function stopWhen () { return RecoveryHelper._stopContinualRecovery; }); }, async startContinualRecovery () { await RecoveryHelper._retry.fire(); }, stopContinualRecovery () { RecoveryHelper._stopContinualRecovery = true; }, async recoverForce () { let numberOf10k = Panels.Backpack.getQuantityByItemName('万年灵芝'); debugging(`万年灵芝还剩 ${numberOf10k} 棵...`); if (!System.isLocalServer()) { let times = getForceGap() / 30000 + 1; if (numberOf10k >= times) { await ButtonManager.click(`#${times} items use snow_wannianlingzhi`); } else { await ButtonManager.click(`#${times * 6} items use snow_qiannianlingzhi`); } } else { let numberOf1k = Panels.Backpack.getQuantityByItemName('千年灵芝'); debugging(`千年灵芝还剩 ${numberOf1k} 棵...`); let gap = getForceGap(); if (gap > 30000) { if (numberOf10k) { await ButtonManager.click('items use snow_wannianlingzhi'); } else if (numberOf1k) { await ButtonManager.click('items use snow_qiannianlingzhi'); } else { debugging('没有足够的千/万年灵芝,停止服药。'); } } else if (gap > 2000) { if (numberOf1k) { await ButtonManager.click('items use snow_qiannianlingzhi'); } else { debugging('没有足够的千年灵芝,停止服药。'); } } else { debugging('内力已足,无需服用灵芝。'); } debugging(`当前状态 ${System.globalObjectMap.get('msg_attrs').get('force')}/${System.globalObjectMap.get('msg_attrs').get('max_force')}`); } function getForceGap () { return System.globalObjectMap.get('msg_attrs').get('max_force') - System.globalObjectMap.get('msg_attrs').get('force'); } } }; var AttackStopper = { check () { if (!CombatStatus.inProgress()) return; let nonAttackSkills = Panels.Combat.getAvailableNonAttackSkills().filter(v => v !== '茅山道术'); debugging('nonAttackSkills=' + nonAttackSkills); if (nonAttackSkills.length && PerformHelper.readyToPerform(new BufferCalculator(nonAttackSkills).getBufferRequired())) { PerformHelper.perform(nonAttackSkills[0]); } } }; var CombatHelper = { _autoPerforming: false, _autoRecovery: false, _defenceMode: false, isInUsed () { return CombatHelper._autoPerforming || CombatHelper._autoRecovery || CombatHelper._defenceMode; }, check () { if (!CombatStatus.inProgress()) return; if (CombatHelper._autoRecovery) { RecoveryHelper.recoverBySkill(); } if (CombatHelper._defenceMode) { AttackStopper.check(); } else if (CombatHelper._autoPerforming) { PerformHelper.fire(); } }, isAutoPerformingEnabled () { return CombatHelper._autoPerforming; }, enableAutoPerforming () { CombatHelper._autoPerforming = true; }, disableAutoPerforming () { CombatHelper._autoPerforming = false; }, enableAutoRecovery () { CombatHelper._autoRecovery = true; }, disableAutoRecovery () { CombatHelper._autoRecovery = false; }, enableDefenceMode () { CombatHelper._defenceMode = true; }, disableDefenceMode () { CombatHelper._defenceMode = false; } }; var PerformHelper = { Skillset: { getSkills () { return System.getVariant(System.keys.ATTACK_SKILLS, ['如来神掌', '覆雨剑法']); }, setSkills (skills = []) { System.setVariant(System.keys.ATTACK_SKILLS, skills); }, getSkillsAbbr () { return PerformHelper.Skillset.getSkills().map(v => v.substr(0, 2)).join(''); } }, getBufferReserved () { return parseInt(System.getVariant(System.keys.ATTACK_SKILLS_BUFFER_RESERVED, 0)); }, setBufferReserved (bufferReserved) { System.setVariant(System.keys.ATTACK_SKILLS_BUFFER_RESERVED, bufferReserved); }, readyToPerform (threshold) { return threshold <= Panels.Combat.getCurrentBuffer(); }, perform (skills) { if (!Array.isArray(skills)) skills = [skills]; debugging('发出招式: ' + skills); let links = Panels.Combat.getSkillLinksV2(skills); if (links.length > 0) { ExecutionManager.execute(links); } else { let firstSkill = Panels.Combat.getAvailableAttackSkills()[0]; if (firstSkill) PerformHelper.perform(firstSkill); } }, fire () { let availableSkills = Panels.Combat.getAvailableSkills(PerformHelper.Skillset.getSkills()); if (!availableSkills.length) return; let bufferRequired = new BufferCalculator(availableSkills).getBufferRequired() + PerformHelper.getBufferReserved(); if (PerformHelper.readyToPerform(bufferRequired)) { PerformHelper.perform(availableSkills); } } }; var CombatStatus = { justFinished () { return Panels.Combat.containsMessage('战斗结束'); }, inProgress () { return $('#combat_auto_fight').html(); }, notInBattle () { return !CombatStatus.inProgress(); } }; var GanodermasPurchaseHelper = { _cancelled: false, reset () { GanodermasPurchaseHelper._cancelled = false; }, stop () { GanodermasPurchaseHelper._cancelled = true; }, isCancelled () { return GanodermasPurchaseHelper._cancelled; }, getThreshold () { return System.getVariant(System.keys.GANODERMAS_PURCHASE, '500/50'); }, setThreshold (threshold) { System.setVariant(System.keys.GANODERMAS_PURCHASE, threshold); }, async purchase (targets = ['千年灵芝', '万年灵芝']) { let itemCode = ['/map/snow/obj/qiannianlingzhi_N_10', '/map/snow/obj/wannianlingzhi_N_10']; let quantityExpected = GanodermasPurchaseHelper.getThreshold().split('/').map(v => parseInt(v)); let quantityCurrent = targets.map(v => Panels.Backpack.getQuantityByItemName(v)); let messages = []; let quantityToBuy = []; let price = [1, 5]; let cost = []; for (let i = 0; i < targets.length; i++) { let gap = quantityExpected[i] - quantityCurrent[i]; if (gap <= 0) { messages.push(`无需购买${targets[i]}:预期 ${quantityExpected[i]},当前 ${quantityCurrent[i]}`); quantityToBuy.push(0); } else { messages.push(`需要购买${targets[i]} ${gap} 棵:预期 ${quantityExpected[i]},当前 ${quantityCurrent[i]}`); quantityToBuy.push(gap); cost.push(gap * price[i]); } } if (!messages.some(v => v.includes('需要购买'))) { window.alert(`现在背包里已经有足够的药,不需要再购买。\n\n${messages.join('\n')}`); } else { if (!window.confirm(`本次需要购买如下药品,总计耗费至少银两 ${cost.reduce((a, b) => a + b)} 万,确定继续?\n\n${messages.filter(v => v.includes('需要购买')).join('\n')}`)) return; if (Objects.Room.getName() !== '桑邻药铺') { await Navigation.move('jh 1;e;#3 n;w'); } GanodermasPurchaseHelper.reset(); for (let i = 0; i < targets.length; i++) { if (quantityToBuy[i] === 0) continue; let buyTimes = quantityToBuy[i] / 10; for (let j = 0; j < buyTimes; j++) { if (GanodermasPurchaseHelper.isCancelled()) break; await ButtonManager.click(`buy ${itemCode[i]} from snow_herbalist`); } } } } }; var BanditSearchManager = { Const: { REG_BANDIT_APPEARS: '^【系统】(.*?)对着(.*?)叫道:喂.*?' }, async identifyBandits () { let goods = []; let evils = []; await listOutBandits(goods, evils); if (evils.length === 0) { log('没有在聊天窗口找到任何正邪消息。'); } else if (evils.length === 1) { return window.window.confirm('确定是这个正邪? \n\n' + goods[0] + ' vs. ' + evils[0]) ? goods[0] : null; } else { let answer = window.prompt('要去哪个正邪?输入序号数字回车即可。(只按时间顺序列举最近四个正邪,越新序号越大)\n' + buildPromptMessage(goods, evils)); if (answer === null || parseInt(answer) === null) { log('正邪行动取消,输入必须是数字。'); } else { return goods[answer]; } } return null; function buildPromptMessage (goods, evils) { let message = ''; for (let i = 0; i < goods.length; i++) { message = message + '\n' + i + ' - ' + goods[i] + ' vs. ' + evils[i]; } return message; } async function listOutBandits (goods, evils) { await ButtonManager.click('go_chat'); Panels.Chatting.filterMessageObjectsByKeyword(BanditSearchManager.Const.REG_BANDIT_APPEARS).each(function () { var results = $(this).text().match(BanditSearchManager.Const.REG_BANDIT_APPEARS); goods.push(results[2]); evils.push(results[1]); }); removeLegacyRecords(goods, evils); } function removeLegacyRecords (goods, evils) { if (goods.length <= 4) return; goods.splice(0, goods.length - 4); evils.splice(0, evils.length - 4); } } }; var Panels = { Chatting: { filterMessageObjectsByKeyword: function (regKeyword) { return $('span .out3_auto').filter(function () { return $(this).text().match(regKeyword); }); } }, Notices: { filterMessageObjectsByKeyword (regKeyword) { return $('.out2').filter(function () { return $(this).text().match(regKeyword); }); }, containsMessage (regKeyword) { return Panels.Notices.filterMessageObjectsByKeyword(regKeyword).length > 0; }, getLastMessage () { return $('.out2').last().text(); }, getLatestMessages (numberOfRows = 1) { let messages = []; $('.out2').slice(-numberOfRows).each(function () { messages.push($(this).text()); }); return messages.reverse(); }, getMessages (regKeyword, numberOfRows = 1) { let messages = []; $('.out2').filter(function () { return $(this).text().match(regKeyword); }).slice(-numberOfRows).each(function () { messages.push($(this).text()); }); return messages.reverse(); }, getLatestDragonLink () { return $('.out2').filter(function () { return $(this).text().match('^青龙会组织:'); }).last().html().match("(find_qinglong_road.*?)'")[1]; } }, Score: { action (action) { $('button.cmd_click2').filter(function () { return $(this).text() === action; }).click(); }, filterButtonObjectsByKeyword (regKeyword) { return $('button.cmd_click2').filter(function () { return $(this).text().match(regKeyword); }); } }, Combat: { containsMessage (regKeyword) { return $('.out').filter(function () { return $(this).text().match(regKeyword); }).length > 0; }, getSkillLinksV2 (skills) { if (!Array.isArray(skills)) skills = [skills]; return System.globalObjectMap.elements .filter(v => v['key'].includes('skill_button')) .filter(v => skills.includes(System.ansiToText(v['value'].get('name')))) .map(v => 'clickButton("playskill ' + v['value'].get('pos') + '", 0)'); }, getSkillLinks (skills) { let links = []; $('.cmd_skill_button').filter(function () { return skills.includes($(this).text()); }).each(function () { links.push($(this).attr('onclick')); }); return links; }, getAvailableSkills (skills = []) { let allAvailableSkills = System.globalObjectMap.elements.filter(v => v['key'].includes('skill_button')).map(v => System.ansiToText(v['value'].get('name'))); if (skills.length > 0) { return allAvailableSkills.filter(v => skills.includes(v)); } else { return allAvailableSkills; } }, getAvailableAttackSkills () { let skillsAvailable = Panels.Combat.getAvailableSkills(); return User.skills.getSkillsEnabled('attack').filter(v => skillsAvailable.includes(v)); }, getAvailableNonAttackSkills () { let skillsAvailable = Panels.Combat.getAvailableSkills(); let dodges = User.skills.getSkillsEnabled('recovery'); let forces = User.skills.getSkillsEnabled('force'); return dodges.concat(forces).filter(v => skillsAvailable.includes(v)); }, getCurrentBuffer () { return parseInt($('#combat_xdz_text').text()); }, getCombatInfo () { let result = []; for (let i = 1; i <= 2; i++) { for (let j = 1; j <= 4; j++) { let vsInfo = System.globalObjectMap.get('msg_vs_info'); if (!vsInfo) continue; result.push(vsInfo.get(`vs${i}_name${j}`)); } i === 1 && result.push(' vs. '); } return result.join(' ').replace(/[ ]{2,3}/g, ' '); } }, Master: { containsMessage (regKeyword) { return Panels.Master.filterMessageObjectsByKeyword(regKeyword).length > 0; }, filterMessageObjectsByKeyword (regKeyword) { return $('.out').filter(function () { return $(this).text().match(regKeyword); }); } }, Family: { getActionLink (regKeyword) { return $('.cmd_click2').filter(function () { return $(this).text().match(regKeyword); }).last().attr('onclick'); } }, Knights: { findKnightLink (knightName) { return $('a').filter(function () { return $(this).text() === knightName; }).attr('href'); }, getFruitLink (knightName) { return $('a').filter(function () { return $(this).text() === knightName; }).next().attr('href'); } }, Quizzes: { getCurrentQuestion () { return $('.cmd_click2').first().prev().text().trim(); }, highlightAnswer (answer) { $('.cmd_click2:contains(' + answer.toUpperCase() + ')').css('color', 'yellow'); }, containsMessage (regKeyword) { return $('.out').text().match(regKeyword); } }, Backpack: { getItems (type = 'items') { return System.globalObjectMap.get('msg_items').elements.filter(v => v['key'].includes(type)).map(function (v) { let values = v['value'].split(','); let item = new Item(System.ansiToText(values[1]), values[0], parseInt(values[2])); return item; }); }, getItemsByName (name) { return Panels.Backpack.getItems().filter(v => v.getName() === name); }, getQuantityByName (name = '') { let records = System.globalObjectMap.get('msg_items').elements.filter(v => System.replaceControlCharBlank(v['value']).includes(`,${name},`)); if (records.length === 0) return 0; return parseInt(records[0]['value'].split(',')[2]); }, getQuantityByItemName (name = '', inStore = false) { let records = System.globalObjectMap.get('msg_items').elements.filter(function (v) { if (!inStore && !v['key'].startsWith('items')) return false; let props = Array.isArray(v['value']) ? v['value'].join(',') : v['value']; return System.ansiToText(props).includes(`,${name},`); }).map(function (k) { let props = Array.isArray(k['value']) ? k['value'].join(',') : k['value']; return System.ansiToText(props).split(',')[2]; }); debugging('records', records); if (records.length === 0) return 0; return parseInt(records[0]); } } }; var Objects = { Room: { async refresh () { await ButtonManager.click('golook_room'); }, filterTargetObjectsByKeyword (regKeyword) { return $('.cmd_click3').filter(function () { return $(this).text().match(regKeyword); }); }, getTargetDomByName (name) { return $('.cmd_click3').filter(function () { return !name || $(this).text() === name; }); }, getNpcDomById (id) { return $('.cmd_click3').filter(function () { return $(this).attr('onclick').match('look_npc ' + id); }); }, hasNpc (name) { return Objects.Room.getTargetDomByName(name).length > 0; }, getNameV2 () { return $('span.out').find('span.outtitle').text(); }, getName () { if (System.globalObjectMap.get('msg_room')) return System.ansiToText(System.globalObjectMap.get('msg_room').get('short')); return System.ansiToText(System.globalObjectMap.get('msg_attrs').get('room_name')); }, getType () { return System.globalObjectMap.get('msg_room').get('type'); }, getAvailableNpcs (name = '', regMatch = false) { let npcs = []; Objects.Room.getTargetDomByName().each(function () { if (name && !regMatch && name !== $(this).text()) return; if (name && regMatch && !name.includes($(this).text())) return; let matches = $(this).attr('onclick').match('look_npc (.*?)\''); if (matches) { let npc = new Npc($(this).text()); npc.setId(matches[1]); npcs.push(npc); debugging('发现 ' + npc.toString()); } }); return npcs; }, getAvailableNpcsV2 (name = '', fighting = false) { return System.globalObjectMap.get('msg_room').elements.filter(function (v) { if (!v['key'].includes('npc')) return false; let values = v['value'].split(','); if (name && name !== System.ansiToText(values[1])) return false; if (fighting && values[2] !== '1') return false; return true; }).map(function (v) { let values = v['value'].split(','); let npc = new Npc(System.ansiToText(values[1]), values[0]); debugging('发现 ' + npc.toString()); return npc; }); }, getNpcsByMessage (message, name) { return message.elements.filter(v => v['key'].includes('npc') && (!name || System.ansiToText(v['value']).includes(`,${name},`))).map(function (v) { let values = System.ansiToText(v['value']).split(','); return new Npc(values[1], values[0]); }); }, getAvailableItemsV3 (name) { return System.globalObjectMap.get('msg_room').elements.filter(v => v['key'].includes('item') && (!name || v['value'].includes(`,${name},`))).map(function (v) { let values = v['value'].split(','); let item = new Item(values[1], values[0]); debugging('发现 ' + item.toString()); return item; }); }, getAvailableItemsV2 () { return System.globalObjectMap.get('msg_room').elements.filter(v => v['key'].includes('item')).map(function (v) { let values = v['value'].split(','); let item = new Item(values[1], values[0]); debugging('发现 ' + item.toString()); return item; }); }, getAvailableItems () { let items = []; Objects.Room.getTargetDomByName().each(function () { let matches = $(this).attr('onclick').match('look_item (.*?)\''); if (matches) { let item = new Item($(this).text()); item.setId(matches[1]); items.push(item); debugging('发现 ' + item.toString()); } }); return items; }, getPlayers () { return System.globalObjectMap.get('msg_room').elements.filter(v => v['key'].includes('user')).map(v => System.ansiToText(v['value'].split(',')[1])); }, isSecurePlace () { return Objects.Room.filterTargetObjectsByKeyword('仔细搜索').attr('onclick'); }, getAllDirections () { return System.globalObjectMap.get('msg_room').elements.filter(v => v['key'].match('east|south|west|north')).map(function (v) { let direction = new Direction(v['key']); return direction.getCode(); }); }, getDirectionByRandom () { let directions = Objects.Room.getAllDirections(); return directions[Math.floor(Math.random() * directions.length)]; }, getDirectionCodeByName (eventName) { return $('button').filter(function () { return !eventName || $(this).text() === eventName; }).attr('onclick'); }, getEventByName (eventName) { return $('button').filter(function () { return !eventName || $(this).text() === eventName; }).attr('onclick'); }, getEventByNameReg (regEventName) { return $('button').filter(function () { return !regEventName || $(this).text().match(regEventName); }).attr('onclick'); }, getMapId () { return System.globalObjectMap.get('msg_room').get('map_id'); }, getNpcIdsByName (name) { let npcIds = System.globalObjectMap.get('msg_room').elements.filter(function (v) { return v['key'].includes('npc') && name === System.ansiToText(v['value'].split(',')[1]); }).map(function (v) { return v['value'].split(',')[0]; }); return npcIds; } }, Npc: { async hasAction (npc, action) { await ButtonManager.click(`look_npc ${npc.getId()}`); return Objects.Npc.getActionLink(action); }, getActionLink (action) { return $('.cmd_click2').filter(function () { return $(this).text() === action; }).attr('onclick'); }, async action (npc, action, times = 1) { switch (action) { case '对话': for (let i = 0; i < times; i++) { await ButtonManager.click('ask ' + npc.getId()); } break; case '比试': ButtonManager.click('fight ' + npc.getId()); break; case '杀死': ButtonManager.click('kill ' + npc.getId()); break; case '观战': await ButtonManager.click('watch_vs ' + npc.getId()); break; case '销毁生死簿(银两)': await ExecutionManager.asyncExecute(Objects.Room.getNpcDomById(npc.getId()).attr('onclick'), 1000); for (let i = 0; i < times; i++) { await ExecutionManager.asyncExecute(Objects.Npc.getActionLink('销毁生死簿(银两)'), 200); await ExecutionManager.asyncExecute(Objects.Npc.getActionLink('确定'), 200); } break; default: await ExecutionManager.asyncExecute(Objects.Room.getNpcDomById(npc.getId()).attr('onclick'), 1000); let actionLink = Objects.Npc.getActionLink(action); for (let i = 0; i < times; i++) { await ExecutionManager.asyncExecute(actionLink, 200); } } }, getIdByName (name) { let find = Objects.Room.getTargetDomByName(name).last(); if (find.length > 0) { return find.attr('onclick').match(".*?look_npc (.*?)'")[1]; } } }, Item: { getActionLink (action) { return $('.cmd_click2').filter(function () { return $(this).text() === action; }).attr('onclick'); }, async action (item, action, times = 1) { debugging(action + ' ' + item.getName() + ', times=' + times); await ExecutionManager.asyncExecute(Objects.Room.getTargetDomByName(item.getName()).attr('onclick'), 800); let actionLink = Objects.Item.getActionLink(action); for (let i = 0; i < times; i++) { await ExecutionManager.asyncExecute(actionLink, 100); } return actionLink; }, getIdByName (name) { let find = Objects.Room.getTargetDomByName(name).last(); if (find.length > 0) { return find.attr('onclick').match(".*?look_item (.*?)'")[1]; } } } }; var ClanCombatHelper = { battlefields: ['至尊殿', '翰海楼', '八荒谷', '九州城', '怒蛟泽', '凌云峰', '江左营', '虎啸林', '青云山', '论剑堂'], async back () { if (Objects.Room.getMapId() && Objects.Room.getMapId() !== 'kuafu') await Navigation.move('home'); if (/^[天地玄黄龙]阁$/.test(Objects.Room.getName())) await Navigation.move(Objects.Room.getEventByNameReg('[^阁]')); if (this.battlefields.includes(Objects.Room.getName())) await Navigation.move('n'); let currentX = parseInt(Objects.Room.getName().match(/武林广场(.*)/)[1]) - 1; let target = this.getBattlePlace().split('-'); let targetX = this.battlefields.indexOf(target[0]); if (currentX !== targetX) { await Navigation.move(currentX < targetX ? `#${targetX - currentX} e` : `#${currentX - targetX} w`); } await Navigation.move('s'); await ExecutionManager.asyncExecute(Objects.Room.getEventByName(target[1])); }, setBattlePlace (battlePlace) { System.setVariant(System.keys.CLAN_BATTLE_PLACE, battlePlace); }, getBattlePlace () { return System.getVariant(System.keys.CLAN_BATTLE_PLACE); } }; class RegexExpressionFilter { constructor (regexExpression4Match, regexExpression4Exclusion) { this._regexExpression4Match = regexExpression4Match; this._regexExpression4Exclusion = regexExpression4Exclusion; } getRegexExpression4Match () { return this._regexExpression4Match; } getRegexExpression4Exclusion () { return this._regexExpression4Exclusion; } }; var GenericMapCleaner = { _retry: new Retry(100), _travelsalByGivenPath: true, _path: [], _stop: false, _intervalForBreak: 2500, _regexExpressionFilter: new RegexExpressionFilter(), _bodySearch: false, _maxEnforce: true, initialize (travelsalByGivenPath = true, path = [], intervalForBreak = 2500, regexExpressionFilter = new RegexExpressionFilter(), bodySearch = false, maxEnforce = true, roomName = '', teamMoveByCommand = true) { debugging('初始化地图清理模式...'); GenericMapCleaner._stop = false; GenericMapCleaner._travelsalByGivenPath = travelsalByGivenPath; GenericMapCleaner._path = path; GenericMapCleaner._intervalForBreak = intervalForBreak; GenericMapCleaner._regexExpressionFilter = regexExpressionFilter; GenericMapCleaner._bodySearch = bodySearch; GenericMapCleaner._maxEnforce = maxEnforce; GenericMapCleaner._roomName = roomName; GenericMapCleaner._teamMoveByCommand = teamMoveByCommand; GenericMapCleaner._retry.initialize(GenericMapCleaner._killAndMove, function stopWhen () { return GenericMapCleaner._stop; }); }, async _killAndMove () { debugging('开始房间清理...'); if (GenericMapCleaner._roomName && !GenericMapCleaner._travelsalByGivenPath) { debugging('检查房间名字匹配规则...'); let event = Objects.Room.getEventByNameReg(GenericMapCleaner._roomName); if (event) { await ExecutionManager.asyncExecute(event); GenericMapCleaner._stop = true; debugging('房间名字与预设值匹配成功。'); } else { await ButtonManager.click(Objects.Room.getDirectionByRandom(), 100); } return; } await Objects.Room.refresh(); let npcs = GenericMapCleaner._locateAvailableNpcs(GenericMapCleaner._regexExpressionFilter); debugging('当前房间 npcs:', npcs); if (npcs.length) { let combat = new Combat(200, false, !GenericMapCleaner._maxEnforce); combat.initialize(npcs[0], '杀死'); if (GenericMapCleaner._bodySearch) { ButtonManager.pressDown('id-body-search'); } await combat.fire(); await ExecutionManager.wait(GenericMapCleaner._intervalForBreak); } await Objects.Room.refresh(); if (GenericMapCleaner._bodySearch && Objects.Room.getAvailableItemsV3('朱果').length > 0) { await ExecutionManager.wait(500); await Objects.Item.action(new Item('朱果'), '捡起'); } if (!GenericMapCleaner._locateAvailableNpcs(GenericMapCleaner._regexExpressionFilter).length) { if (GenericMapCleaner._travelsalByGivenPath) { debugging('遍历路径', GenericMapCleaner._path); if (GenericMapCleaner._path.length === 0) { debugging('已经走完所有路径。'); GenericMapCleaner._stop = true; } else { debugging('移动到下一个房间...'); let direction = GenericMapCleaner._path.shift(); await Navigation.move(direction); if (TeamworkHelper.Role.isTeamLead(User.getName()) && GenericMapCleaner._teamMoveByCommand) { TeamworkHelper.Navigation.notifyTeamForMove(direction); } } } else { await Navigation.move(Objects.Room.getDirectionByRandom()); } } }, _locateAvailableNpcs (regexExpressionFilter = new RegexExpressionFilter()) { return Objects.Room.getAvailableNpcsV2().filter(function (v) { if (v.getId().includes('hero')) return false; let regExcluded = regexExpressionFilter.getRegexExpression4Exclusion(); debugging(`检查当前 npc:${v.toString()}`); debugging('检查过滤不打的名单:', regexExpressionFilter); if (regExcluded && v.getName().match(regExcluded)) return false; debugging('检查目标名单:', regexExpressionFilter); let regMatch = regexExpressionFilter.getRegexExpression4Match(); return !regMatch || v.getName().match(regMatch); }); }, async gotoStartPoint (startPath) { await Navigation.move(startPath); debugging('到达目的地。'); }, async start () { await GenericMapCleaner._retry.fire(); }, stop () { GenericMapCleaner._stop = true; }, getRegKeywords () { return System.getVariant(System.keys.MAP_CLEANER_REG_MATCH, ''); }, setRegKeywords (regKeywords) { System.setVariant(System.keys.MAP_CLEANER_REG_MATCH, regKeywords); }, getRegKeywords4ExcludedTargets () { return System.getVariant(System.keys.MAP_CLEANER_REG_EXCLUDED, ''); }, setRegKeywords4ExcludedTargets (regKeywords) { System.setVariant(System.keys.MAP_CLEANER_REG_EXCLUDED, regKeywords); } }; var IceMoonValleyHelper = { async gotoStartPoint () { await Navigation.move(PathManager.getPathForSpecificEvent('冰月谷')); } }; var MapFragmentHelper = { _retry: new Retry(60 * 1000), getThreshold () { return System.getVariant(System.keys.MAP_FRAGMENT_THRESHOLD, 30000000); }, setThreshold (threshold) { System.setVariant(System.keys.MAP_FRAGMENT_THRESHOLD, threshold); } }; var TianjianValleyHelper = { getRegexExpression4Match () { return System.getVariant(System.keys.MAP_CLEANER_REG_MATCH_TIANJIAN, ''); }, setRegexExpression4Match (regKeywords) { System.setVariant(System.keys.MAP_CLEANER_REG_MATCH_TIANJIAN, regKeywords); }, getRegexExpression4Exclusion () { return System.getVariant(System.keys.MAP_CLEANER_REG_EXCLUDED_TIANJIAN, ''); }, setRegexExpression4Exclusion (regKeywords) { System.setVariant(System.keys.MAP_CLEANER_REG_EXCLUDED_TIANJIAN, regKeywords); }, getInterval () { return System.getVariant(System.keys.MAP_CLEANER_TIANJIAN_INTERVAL, 1000); }, setInterval (interval) { System.setVariant(System.keys.MAP_CLEANER_TIANJIAN_INTERVAL, interval); }, getRoomName () { return System.getVariant(System.keys.MAP_CLEANER_TIANJIAN_ROOM_NAME); }, setRoomName (roomName) { System.setVariant(System.keys.MAP_CLEANER_TIANJIAN_ROOM_NAME, roomName); } }; var SkillManager = { oldSkillIds: [], newSkillId: 0, reEnableSkills: async function (template = 1) { await ButtonManager.click('enable mapped_skills restore go ' + template); } }; class ButtonLabel { constructor (text, title, color = '') { this._text = text; this._color = color; this._title = title; } getText () { return this._text; } getTitle () { return this._title; } getColor () { return this._color; } } var ButtonManager = { async click (actionString, delay = 200) { let array = actionString.includes('#') ? actionString.split(';').extract() : actionString.split(';'); for (let i = 0; i < array.length; i++) { await ExecutionManager.asyncExecute("clickButton('" + array[i] + "')", delay); } }, simpleToggleButtonEvent (button, toggleLabel = '') { let isPressEvent = false; if (button.innerText !== button.name) { button.innerText = button.name; button.style.color = ''; } else { isPressEvent = true; button.innerText = toggleLabel || 'x ' + button.name; button.style.color = 'red'; } System.saveCurrentButtonStatus(); return isPressEvent; }, toggleButtonEvent (button, defaultLabel, toggleLabel) { let isPressEvent = false; if (button.innerText === defaultLabel.getText()) { debugging('switching to toggle mode'); isPressEvent = true; button.innerText = toggleLabel.getText(); button.style.color = toggleLabel.getColor(); } else { debugging('revert from toggle mode'); button.innerText = defaultLabel.getText(); button.style.color = defaultLabel.getColor(); } System.saveCurrentButtonStatus(); return isPressEvent; }, resetButtonById (buttonId) { let button = buttonId.includes('#') ? $(buttonId) : $('#' + buttonId); if (button.css('color') !== 'rgb(0, 0, 0)') button.click(); }, isButtonPressed (buttonId) { let button = buttonId.includes('#') ? $(buttonId) : $('#' + buttonId); return button.text().includes('x'); }, pressDown (buttonId) { let button = buttonId.includes('#') ? $(buttonId) : $('#' + buttonId); if (button.css('color') === 'rgb(0, 0, 0)') button.click(); System.saveCurrentButtonStatus(); }, getButtonOnclickLink (action) { return $('button').filter(function () { return $(this).text() === action; }).attr('onclick'); }, getButtonTexts () { let texts = []; $('button.cmd_click2').each(function () { texts.push($(this).text()); }); return texts; }, clearAllButtonStatus () { System.loadingScriptInProgress = true; $('button').filter(function () { return $(this).attr('id') && $(this).attr('id').startsWith('id-') && !$(this).attr('id').includes('-stateless'); }).each(function () { ButtonManager.resetButtonById($(this).attr('id')); }); System.loadingScriptInProgress = false; } }; var DragonMonitor = { _active: false, _killBadPeople: true, _inProgress: false, _dragon: null, _goodTargets: { '秀楼': '柳小花', '书房': '柳绘心', '北大街': '卖花姑娘', '厅堂': '方寡妇', '钱庄': '刘守财', '杂货铺': '方老板', '祠堂大门': '朱老伯', '南市': '客商', '打铁铺子': '王铁匠', '桑邻药铺': '杨掌柜' }, _REG_DRAGON_APPERS: `^青龙会组织:(.*?)正在(.*?)施展力量,本会愿出(.*?)的战利品奖励给本场战斗的最终获胜者。这是本(大)?区第(.*?)个(跨服)?青龙。`, turnOnDragonEventListener () { InterceptorRegistry.register(new Interceptor('监听青龙', DragonMonitor.dragonMessageArrives, DragonMonitor.flyToDragonPlace, 'main_msg')); }, turnOffDragonEventListener () { InterceptorRegistry.unregister('监听青龙'); }, dragonMessageArrives (message) { return DragonHelper.isValidDragonEvent(message.get('msg')); }, flyToDragonPlace (message) { let text = message.get('msg'); let event = DragonHelper.identifyDragonEvent(text); if (event) { DragonMonitor.turnOffDragonEventListener(); try { DragonMonitor._dragon = DragonHelper.parseDragonInfo(event); let regMatch = DragonMonitor.getRegKeywords(); let regExcluded = DragonMonitor.getRegKeywords4ExcludedTargets(); debugging('regMatch: ', regMatch); debugging('regExcluded: ', regExcluded); if (regExcluded && DragonMonitor._dragon.getBonus().match(regExcluded)) { debugging('特别筛除的目标:' + DragonMonitor._dragon.getBonus()); } else if (regMatch && (DragonMonitor._dragon.getBonus().match(regMatch) || DragonHelper.observerMode(DragonMonitor._dragon))) { DragonMonitor.turnOnDragonHandler(); if (Objects.Room.getNameV2() !== DragonMonitor._dragon.getRoom()) ExecutionManager.execute(`clickButton('${DragonMonitor._dragon.getLink()}', 0) `); } else { debugging('没有关注的目标:' + DragonMonitor._dragon.getBonus()); } } catch (err) { debugging('青龙处理出错', err); } DragonMonitor.turnOnDragonEventListener(); } }, turnOnDragonHandler () { InterceptorRegistry.register(new Interceptor('监听到达青龙地点', DragonMonitor.getToDragonPlace, DragonMonitor.takeAction, 'jh', 'info')); }, turnOffDragonHandler () { InterceptorRegistry.unregister('监听到达青龙地点'); }, getToDragonPlace (message) { debugging('检测是否到达战场...', message); if (System.ansiToText(message.get('short')) === DragonMonitor._dragon.getRoom()) { debugging('到达战场', message); return true; } }, async takeAction (message) { await fire(message); async function fire (message) { debugging('开始定位青龙...'); let npcs = DragonHelper.locateRoomInformation(DragonMonitor._dragon, message); let npc = await DragonHelper.locateTargetNpc(npcs); debugging('定位青龙完毕。'); if (npc) { let regMatch = DragonMonitor.getRegKeywords(); if (regMatch && DragonMonitor._dragon.getBonus().match(regMatch)) { await DragonHelper.killDirectly(npc); } else if (DragonHelper.observerMode(DragonMonitor._dragon)) { await DragonHelper.observe(npc); } } else { debugging('没有找到该 npc'); } DragonMonitor.turnOffDragonHandler(); if (!Objects.Room.getName().includes('武林广场')) { await Navigation.move('escape;prev;home'); } } }, getGood (roomName) { return DragonMonitor._goodTargets[roomName]; }, getRegKeywords4ExcludedTargets () { return System.getVariant(System.keys.DRAGON_REG_EXCLUDED); }, setRegKeywords4ExcludedTargets (regKeywords) { System.setVariant(System.keys.DRAGON_REG_EXCLUDED, regKeywords); }, getKillBadPeople () { return DragonMonitor._killBadPeople; }, setKillBadPerson (killBadPeople = true) { DragonMonitor._killBadPeople = killBadPeople; }, getRegKeywords () { return System.getVariant(System.keys.DRAGON_REG_MATCH); }, setRegKeywords (regKeywords) { System.setVariant(System.keys.DRAGON_REG_MATCH, regKeywords); } }; class Dragon { setAvailability (availability) { this._availability = availability; } getAvailability () { return this._availability; } setEvil (evil) { this._evil = evil; } getEvil () { return this._evil; } setGood (good) { this._good = good; } getGood () { return this._good; } setRoom (room) { this._room = room; } getRoom () { return this._room; } setBonus (bonus) { this._bonus = bonus; } getBonus () { return this._bonus; } setCounter (counter) { this._counter = counter; } getCounter () { return this._counter; } setLink (link) { this._link = link; } getLink () { return this._link; } toString () { return this._room + '/' + this._evil + '/' + this._bonus; } }; var DragonHelper = { isValidDragonEvent (text) { if (!text.includes('青龙会组织')) return false; if (!areaMatched(text)) return false; if (CombatStatus.inProgress()) return false; return true; function areaMatched (message) { if (System.isLocalServer()) return true; return message.includes(`[${User.getAreaRange()}区]`); } }, identifyDragonEvent (text) { debugging('解析青龙信息。。。'); let event = System.ansiToText(text); debugging('过滤颜色字符: ' + event); return event.match(DragonMonitor._REG_DRAGON_APPERS); }, isTarget (npc) { let npcKee = parseInt(System.globalObjectMap.get('msg_vs_info').get('vs2_kee1')); if (npcKee > 1000 * 10000) { debugging(npc.getName() + ' 血量为 ' + npcKee + ', 锁定青龙,加入战斗。', null, Panels.Combat.getCombatInfo); return true; } else { debugging(npc.getName() + ' 血量才 ' + npcKee + ',不是青龙果断放过。'); return false; } }, getUserList () { return Objects.Room.getPlayers().join(','); }, parseDragonInfo (matches) { debugging('青龙原始信息匹配:', matches); let dragon = new Dragon(); dragon.setAvailability(true); dragon.setEvil(matches[1]); dragon.setBonus(matches[3]); dragon.setCounter(parseInt(matches[5])); let placeInfo = matches[2].split(';')[2].split(''); dragon.setRoom(placeInfo[1]); dragon.setLink(placeInfo[0]); dragon.setGood(System.isLocalServer() ? DragonMonitor.getGood(dragon.getRoom()) : '[' + User.getAreaRange() + '区]' + DragonMonitor.getGood(dragon.getRoom())); debugging('青龙信息解析成功:', dragon); return dragon; }, observerMode (dragon) { return DragonMonitor.getRegKeywords().split('|').some(v => dragon.getBonus().match(v.replace(/"/g, ''))); }, async observe (npc) { await Objects.Npc.action(npc, '观战'); for (let i = 0; i < 15; i++) { debugging('战场信息:', null, Panels.Combat.getCombatInfo); await ExecutionManager.wait(500); } debugging('结束观战时在场人员:', null, Panels.Combat.getCombatInfo); }, async killDirectly (npc) { let combat = new Combat(); combat.initialize(npc, '杀死'); await combat.fire(); debugging('结束战斗时在场人员:', null, Panels.Combat.getCombatInfo); }, locateRoomInformation (dragon, message) { let target = DragonMonitor.getKillBadPeople() ? dragon.getEvil() : dragon.getGood(); let npcs = Objects.Room.getNpcsByMessage(message, target); debugging('在场 npcs: ', npcs); debugging('在场玩家:', null, DragonHelper.getUserList); debugging('在场符合条件的 npc:', npcs); return npcs; }, async locateTargetNpc (npcs) { if (npcs.length === 1) return npcs[0]; for (let i = 0; i < npcs.length; i++) { await Objects.Npc.action(npcs[i], '观战'); await ExecutionManager.wait(100); if (DragonHelper.isTarget(npcs[i])) return npcs[i]; } } }; var RemoteServerHelper = { async switch2RemoteServer () { await DeathHelper.resolveDeathBookIfAny(); InterceptorRegistry.register(new Interceptor('跨服结果检测', RemoteServerHelper.remoteFailed, RemoteServerHelper.tryTranditionalRemote, 'notice', 'notify_fail')); System.switchToRemoteServer(); await ExecutionManager.wait(10000); InterceptorRegistry.unregister('跨服结果检测'); }, switchBack2LocalServer () { System.switchToLocalServer(); }, async tryTranditionalRemote () { await ExecutionManager.wait(1500); if (Objects.Room.getName() !== '雪亭驿') await Navigation.move('jh 1;e;#4 n;w'); await ButtonManager.click('event_1_36344468'); }, remoteFailed (message) { return message.get('msg').includes('请重新登录跨服'); } }; var MessageLogger = { isMessageInLoggingRejectedList (messagePack) { if (!System.getDebugMessageBlacklist()) return false; return System.getDebugMessageBlacklist().split(',').some(function (v) { if (!v.includes('|')) { return messagePack.get('type') === v; } else { let keywords = v.split('|'); return messagePack.get('type') === keywords[0] && messagePack.get('subtype') === keywords[1]; } }); }, log (message) { if (MessageLogger.isMessageInLoggingRejectedList(message)) return; debugging(`msg: ${message.get('type')} | ${message.get('subtype')} | ${message.get('msg')}`, message.elements); } }; var ExecutionManager = { execute (commands) { if (!Array.isArray(commands)) commands = [commands]; debugging('executing ' + commands); for (let i = 0; i < commands.length; i++) eval(commands[i]); }, async asyncExecute (commands, delay = 200) { if (!Array.isArray(commands)) commands = [commands]; for (let i = 0; i < commands.length; i++) { debugging('async executing ' + commands[i]); await eval(commands[i]); if (delay > 0) await ExecutionManager.wait(Math.floor(Math.random() * 50 + delay)); } }, async debug (timeout) { debugging('应调试需要等待 ' + timeout + ' 毫秒。'); await ExecutionManager.wait(timeout); }, async wait (timeout) { return new Promise((resolve, reject) => { setTimeout(function () { resolve(); }, timeout); }); } }; var QuizzesHelper = { _stop: false, reset () { QuizzesHelper._stop = false; }, stop () { QuizzesHelper._stop = true; }, getAnswer (question) { return QuizzesHelper.answers[question.trim()]; }, async answer () { await ButtonManager.click('question', 300); if (QuizzesHelper._stop || Panels.Quizzes.containsMessage('每日武林知识问答次数已经达到限额') || Panels.Notices.containsMessage('每日武林知识问答次数已经达到限额')) { ButtonManager.resetButtonById('id-quizzes-helper'); return; } let question = Panels.Quizzes.getCurrentQuestion(); if (!question || question.match('获得经验.*?、潜能.*?、银两.*?')) { setTimeout(QuizzesHelper.answer, 300); return; } let answer = QuizzesHelper.getAnswer(question); debugging(`question = ${question}, answer = ${answer}`); if (answer) { Panels.Quizzes.highlightAnswer(answer); await ExecutionManager.wait(1000); ButtonManager.click('question ' + answer); setTimeout(QuizzesHelper.answer, 300); } else { log('问题太难了,无法回答: ' + question); } }, answers: { '铁手镯 可以在哪位npc那里获得?': 'a', '“白玉牌楼”场景是在哪个地图上?': 'c', '“百龙山庄”场景是在哪个地图上?': 'b', '“冰火岛”场景是在哪个地图上?': 'b', '“常春岛渡口”场景是在哪个地图上?': 'c', '“跪拜坪”场景是在哪个地图上?': 'b', '“翰墨书屋”场景是在哪个地图上?': 'c', '“花海”场景是在哪个地图上?': 'a', '“留云馆”场景是在哪个地图上?': 'b', '“日月洞”场景是在哪个地图上?': 'b', '“蓉香榭”场景是在哪个地图上?': 'c', '“三清殿”场景是在哪个地图上?': 'b', '“三清宫”场景是在哪个地图上?': 'c', '“双鹤桥”场景是在哪个地图上?': 'b', '“无名山脚”场景是在哪个地图上?': 'd', '“伊犁”场景是在哪个地图上?': 'b', '“鹰记商号”场景是在哪个地图上?': 'd', '“迎梅客栈”场景是在哪个地图上?': 'd', '“子午楼”场景是在哪个地图上?': 'c', '8级的装备摹刻需要几把刻刀': 'a', 'NPC公平子在哪一章地图': 'a', '瑷伦在晚月庄的哪个场景': 'b', '安惜迩是在那个场景': 'c', '黯然销魂掌有多少招式?': 'c', '黯然销魂掌是哪个门派的技能': 'a', '八卦迷阵是哪个门派的阵法?': 'b', '八卦迷阵是那个门派的阵法': 'a', '白金戒指可以在哪位那里获得?': 'b', '白金手镯可以在哪位那里获得?': 'a', '白蟒鞭的伤害是多少?': 'a', '白驼山第一位要拜的师傅是谁': 'a', '白银宝箱礼包多少元宝一个': 'd', '白玉腰束是腰带类的第几级装备?': 'b', '拜师风老前辈需要正气多少': 'b', '拜师老毒物需要蛤蟆功多少级': 'a', '拜师铁翼需要多少内力': 'b', '拜师小龙女需要容貌多少': 'c', '拜师张三丰需要多少正气': 'b', '包家将是哪个门派的师傅': 'a', '包拯在哪一章': 'd', '宝石合成一次需要消耗多少颗低级宝石?': 'c', '宝玉帽可以在哪位那里获得?': 'd', '宝玉鞋击杀哪个可以获得': 'a', '宝玉鞋在哪获得': 'a', '暴雨梨花针的伤害是多少?': 'c', '北斗七星阵是第几个的组队副本': 'c', '北冥神功是哪个门派的技能': 'b', '北岳殿神像后面是哪位': 'b', '匕首加什么属性': 'c', '碧海潮生剑在哪位师傅处学习': 'a', '碧磷鞭的伤害是多少?': 'b', '镖局保镖是挂机里的第几个任务': 'd', '冰魄银针的伤害是多少?': 'b', '病维摩拳是哪个门派的技能': 'b', '不可保存装备下线多久会消失': 'c', '不属于白驼山的技能是什么': 'b', '沧海护腰可以镶嵌几颗宝石': 'd', '沧海护腰是腰带类的第几级装备?': 'a', '藏宝图在哪个NPC处购买': 'a', '藏宝图在哪个处购买': 'b', '藏宝图在哪里那里买': 'a', '草帽可以在哪位那里获得?': 'b', '成功易容成异性几次可以领取易容成就奖': 'b', '成长计划第七天可以领取多少元宝?': 'd', '成长计划六天可以领取多少银两?': 'd', '成长计划需要多少元宝方可购买?': 'a', '城里打擂是挂机里的第几个任务': 'd', '充值积分不可以兑换下面什么物品': 'd', '出生选武学世家增加什么': 'a', '闯楼第几层可以获得称号“藏剑楼护法”': 'b', '闯楼第几层可以获得称号“藏剑楼楼主”': 'd', '闯楼第几层可以获得称号“藏剑楼长老”': 'c', '闯楼每多少层有称号奖励': 'a', '春风快意刀是哪个门派的技能': 'b', '春秋水色斋需要多少杀气才能进入': 'd', '从哪个处进入跨服战场': 'a', '摧心掌是哪个门派的技能': 'a', '达摩在少林哪个场景': 'c', '达摩杖的伤害是多少?': 'd', '打开引路蜂礼包可以得到多少引路蜂?': 'b', '打排行榜每天可以完成多少次?': 'a', '打土匪是挂机里的第几个任务': 'c', '打造刻刀需要多少个玄铁': 'a', '打坐增长什么属性': 'a', '大保险卡可以承受多少次死亡后不降技能等级?': 'b', '大乘佛法有什么效果': 'd', '大旗门的修养术有哪个特殊效果': 'a', '大旗门的云海心法可以提升哪个属性': 'c', '大招寺的金刚不坏功有哪个特殊效果': 'a', '大招寺的铁布衫有哪个特殊效果': 'c', '当日最低累积充值多少元即可获得返利?': 'b', '刀法基础在哪掉落': 'a', '倒乱七星步法是哪个门派的技能': 'd', '等级多少才能在世界频道聊天?': 'c', '第一个副本需要多少等级才能进入': 'd', '貂皮斗篷是披风类的第几级装备?': 'b', '丁老怪是哪个门派的终极师傅': 'a', '丁老怪在星宿海的哪个场景': 'b', '东方教主在魔教的哪个场景': 'b', '斗转星移是哪个门派的技能': 'a', '斗转星移阵是哪个门派的阵法': 'a', '毒龙鞭的伤害是多少?': 'a', '毒物阵法是哪个门派的阵法': 'b', '独孤求败有过几把剑?': 'd', '独龙寨是第几个组队副本': 'a', '读书写字301-400级在哪里买书': 'c', '读书写字最高可以到多少级': 'b', '端茶递水是挂机里的第几个任务': 'b', '断云斧是哪个门派的技能': 'a', '锻造一把刻刀需要多少玄铁碎片锻造?': 'c', '锻造一把刻刀需要多少银两?': 'a', '兑换易容面具需要多少玄铁碎片': 'c', '多少消费积分换取黄金宝箱': 'a', '多少消费积分可以换取黄金钥匙': 'b', '翻译梵文一次多少银两': 'd', '方媃是哪个门派的师傅': 'b', '飞仙剑阵是哪个门派的阵法': 'b', '风老前辈在华山哪个场景': 'b', '风泉之剑加几点悟性': 'c', '风泉之剑可以在哪位那里获得?': 'b', '风泉之剑在哪里获得': 'd', '疯魔杖的伤害是多少?': 'b', '伏虎杖的伤害是多少?': 'c', '副本完成后不可获得下列什么物品': 'b', '副本有什么奖励': 'd', '富春茶社在哪一章': 'c', '改名字在哪改?': 'd', '丐帮的绝学是什么': 'a', '丐帮的轻功是哪个': 'b', '干苦力是挂机里的第几个任务': 'a', '钢丝甲衣可以在哪位那里获得?': 'd', '高级乾坤再造丹加什么': 'b', '高级乾坤再造丹是增加什么的?': 'b', '高级突破丹多少元宝一颗': 'd', '割鹿刀可以在哪位npc那里获得?': 'b', '葛伦在大招寺的哪个场景': 'b', '根骨能提升哪个属性': 'c', '功德箱捐香火钱有什么用': 'a', '功德箱在雪亭镇的哪个场景?': 'c', '购买新手进阶礼包在挂机打坐练习上可以享受多少倍收益?': 'b', '孤独求败称号需要多少论剑积分兑换': 'b', '孤儿出身增加什么': 'd', '古灯大师是哪个门派的终极师傅': 'c', '古灯大师在大理哪个场景': 'c', '古墓多少级以后才能进去?': 'd', '寒玉床睡觉修炼需要多少点内力值': 'c', '寒玉床睡觉一次多久': 'c', '寒玉床需要切割多少次': 'd', '寒玉床在哪里切割': 'a', '寒玉床在那个地图可以找到?': 'a', '黑狗血在哪获得': 'b', '黑水伏蛟可以在哪位npc那里获得?': 'c', '洪帮主在洛阳哪个场景': 'c', '虎皮腰带是腰带类的第几级装备?': 'a', '花不为在哪一章': 'a', '铁手镯 可以在哪位npc那里获得?': 'a', '花花公子在哪个地图': 'a', '华山村王老二掉落的物品是什么': 'a', '华山武器库从哪个NPC进': 'd', '黄宝石加什么属性': 'c', '黄岛主在桃花岛的哪个场景': 'd', '黄袍老道是哪个门派的师傅': 'c', '积分商城在雪亭镇的哪个场景?': 'c', '技能柳家拳谁教的?': 'a', '技能数量超过了什么消耗潜能会增加': 'b', '嫁衣神功是哪个门派的技能': 'b', '剑冢在哪个地图': 'a', '街头卖艺是挂机里的第几个任务': 'a', '金弹子的伤害是多少?': 'a', '金刚不坏功有什么效果': 'a', '金刚杖的伤害是多少?': 'a', '金戒指可以在哪位npc那里获得?': 'd', '金手镯可以在哪位npc那里获得?': 'b', '金丝鞋可以在哪位npc那里获得?': 'b', '金项链可以在哪位npc那里获得?': 'd', '金玉断云是哪个门派的阵法': 'a', '锦缎腰带是腰带类的第几级装备?': 'a', '精铁棒可以在哪位那里获得?': 'd', '九区服务器名称': 'd', '九阳神功是哪个门派的技能': 'c', '九阴派梅师姐在星宿海哪个场景': 'a', '军营是第几个组队副本': 'b', '开通VIP月卡最低需要当天充值多少元方有购买资格?': 'a', '可以召唤金甲伏兵助战是哪个门派?': 'a', '客商在哪一章': 'b', '孔雀氅可以镶嵌几颗宝石': 'b', '孔雀氅是披风类的第几级装备?': 'c', '枯荣禅功是哪个门派的技能': 'a', '跨服是星期几举行的': 'b', '跨服天剑谷每周六几点开启': 'a', '跨服需要多少级才能进入': 'c', '跨服在哪个场景进入': 'c', '兰花拂穴手是哪个门派的技能': 'a', '蓝宝石加什么属性': 'a', '蓝止萍在哪一章': 'c', '蓝止萍在晚月庄哪个小地图': 'b', '老毒物在白驮山的哪个场景': 'b', '老顽童在全真教哪个场景': 'b', '烈火旗大厅是那个地图的场景': 'c', '烈日项链可以镶嵌几颗宝石': 'c', '林祖师是哪个门派的师傅': 'a', '灵蛇杖法是哪个门派的技能': 'c', '凌波微步是哪个门派的技能': 'b', '凌虚锁云步是哪个门派的技能': 'b', '领取消费积分需要寻找哪个NPC?': 'c', '鎏金缦罗是披风类的第几级装备?': 'd', '柳淳风在哪一章': 'c', '柳淳风在雪亭镇哪个场景': 'b', '柳文君所在的位置': 'a', '六脉神剑是哪个门派的绝学': 'a', '陆得财是哪个门派的师傅': 'c', '陆得财在乔阴县的哪个场景': 'a', '论剑每天能打几次': 'a', '论剑是每周星期几': 'c', '论剑是什么时间点正式开始': 'a', '论剑是星期几进行的': 'c', '论剑是星期几举行的': 'c', '论剑输一场获得多少论剑积分': 'a', '论剑要在晚上几点前报名': 'b', '论剑在周几进行?': 'b', '论剑中步玄派的师傅是哪个': 'a', '论剑中大招寺第一个要拜的师傅是谁': 'c', '论剑中古墓派的终极师傅是谁': 'd', '论剑中花紫会的师傅是谁': 'c', '论剑中青城派的第一个师傅是谁': 'a', '论剑中青城派的终极师傅是谁': 'd', '论剑中逍遥派的终极师傅是谁': 'c', '论剑中以下不是峨嵋派技能的是哪个': 'b', '论剑中以下不是华山派的人物的是哪个': 'd', '论剑中以下哪个不是大理段家的技能': 'c', '论剑中以下哪个不是大招寺的技能': 'b', '论剑中以下哪个不是峨嵋派可以拜师的师傅': 'd', '论剑中以下哪个不是丐帮的技能': 'd', '论剑中以下哪个不是丐帮的人物': 'a', '论剑中以下哪个不是古墓派的的技能': 'b', '论剑中以下哪个不是华山派的技能的': 'd', '论剑中以下哪个不是明教的技能': 'd', '论剑中以下哪个不是魔教的技能': 'a', '论剑中以下哪个不是魔教的人物': 'd', '论剑中以下哪个不是全真教的技能': 'd', '论剑中以下哪个不是是晚月庄的技能': 'd', '论剑中以下哪个不是唐门的技能': 'c', '论剑中以下哪个不是唐门的人物': 'c', '论剑中以下哪个不是铁雪山庄的技能': 'd', '论剑中以下哪个不是铁血大旗门的技能': 'c', '论剑中以下哪个是大理段家的技能': 'a', '论剑中以下哪个是大招寺的技能': 'b', '论剑中以下哪个是丐帮的技能': 'b', '论剑中以下哪个是花紫会的技能': 'a', '论剑中以下哪个是华山派的技能的': 'a', '论剑中以下哪个是明教的技能': 'b', '论剑中以下哪个是青城派的技能': 'b', '论剑中以下哪个是唐门的技能': 'b', '论剑中以下哪个是天邪派的技能': 'b', '论剑中以下哪个是天邪派的人物': 'a', '论剑中以下哪个是铁雪山庄的技能': 'c', '论剑中以下哪个是铁血大旗门的技能': 'b', '论剑中以下哪个是铁血大旗门的师傅': 'a', '论剑中以下哪个是晚月庄的技能': 'a', '论剑中以下哪个是晚月庄的人物': 'a', '论剑中以下是峨嵋派技能的是哪个': 'a', '论语在哪购买': 'a', '骆云舟在哪一章': 'c', '骆云舟在乔阴县的哪个场景': 'b', '落英神剑掌是哪个门派的技能': 'b', '吕进在哪个地图': 'a', '绿宝石加什么属性': 'c', '漫天花雨匕在哪获得': 'a', '茅山的绝学是什么': 'b', '茅山的天师正道可以提升哪个属性': 'd', '茅山可以招几个宝宝': 'c', '茅山派的轻功是什么': 'b', '茅山天师正道可以提升什么': 'c', '茅山学习什么技能招宝宝': 'a', '茅山在哪里拜师': 'c', '每次合成宝石需要多少银两?': 'a', '每个玩家最多能有多少个好友': 'b', '每天的任务次数几点重置': 'd', '每天分享游戏到哪里可以获得20元宝': 'a', '每天能挖几次宝': 'd', '每天能做多少个谜题任务': 'a', '每天能做多少个师门任务': 'c', '每天微信分享能获得多少元宝': 'd', '每天有几次试剑': 'b', '每天在线多少个小时即可领取消费积分?': 'b', '每突破一次技能有效系数加多少': 'a', '密宗伏魔是哪个门派的阵法': 'c', '灭绝师太在第几章': 'c', '灭绝师太在峨眉山哪个场景': 'a', '明教的九阳神功有哪个特殊效果': 'a', '明月帽要多少刻刀摩刻?': 'a', '摹刻10级的装备需要摩刻技巧多少级': 'b', '摹刻烈日宝链需要多少级摩刻技巧?': 'c', '摹刻扬文需要多少把刻刀?': 'a', '魔教的大光明心法可以提升哪个属性': 'd', '莫不收在哪一章': 'a', '墨磷腰带是腰带类的第几级装备?': 'd', '木道人在青城山的哪个场景': 'b', '慕容家主在慕容山庄的哪个场景': 'a', '慕容山庄的斗转星移可以提升哪个属性': 'd', '哪个NPC掉落拆招基础': 'a', '哪个处可以捏脸': 'a', '哪个分享可以获得20元宝': 'b', '哪个技能不是魔教的': 'd', '哪个门派拜师没有性别要求': 'd', '哪个npc属于全真七子': 'b', '哪样不能获得玄铁碎片': 'c', '能增容貌的是下面哪个技能': 'a', '捏脸需要花费多少银两?': 'c', '捏脸需要寻找哪个NPC?': 'a', '欧阳敏是哪个门派的?': 'b', '欧阳敏是哪个门派的师傅': 'b', '欧阳敏在哪一章': 'a', '欧阳敏在唐门的哪个场景': 'c', '排行榜最多可以显示多少名玩家?': 'a', '逄义是在那个场景': 'a', '披星戴月是披风类的第几级装备?': 'd', '劈雳拳套有几个镶孔': 'a', '霹雳掌套的伤害是多少': 'b', '辟邪剑法是哪个门派的绝学技能': 'a', '辟邪剑法在哪学习': 'b', '婆萝蜜多心经是哪个门派的技能': 'b', '七宝天岚舞是哪个门派的技能': 'd', '七星鞭的伤害是多少?': 'c', '七星剑法是哪个门派的绝学': 'a', '棋道是哪个门派的技能': 'c', '千古奇侠称号需要多少论剑积分兑换': 'd', '乾坤大挪移属于什么类型的武功': 'a', '乾坤一阳指是哪个师傅教的': 'a', '青城派的道德经可以提升哪个属性': 'c', '青城派的道家心法有哪个特殊效果': 'a', '清风寨在哪': 'b', '清风寨在哪个地图': 'd', '清虚道长在哪一章': 'd', '去唐门地下通道要找谁拿钥匙': 'a', '全真的道家心法有哪个特殊效果': 'a', '全真的基本阵法有哪个特殊效果': 'b', '全真的双手互搏有哪个特殊效果': 'c', '日月神教大光明心法可以提升什么': 'd', '如何将华山剑法从400级提升到440级?': 'd', '如意刀是哪个门派的技能': 'c', '山河藏宝图需要在哪个NPC手里购买?': 'd', '上山打猎是挂机里的第几个任务': 'c', '少林的混元一气功有哪个特殊效果': 'd', '少林的易筋经神功有哪个特殊效果': 'a', '蛇形刁手是哪个门派的技能': 'b', '首次通过乔阴县不可以获得那种奖励?': 'a', '什么影响打坐的速度': 'c', '什么影响攻击力': 'd', '什么装备不能镶嵌黄水晶': 'd', '什么装备都能镶嵌的是什么宝石?': 'c', '什么装备可以镶嵌紫水晶': 'c', '神雕大侠所在的地图': 'b', '神雕大侠在哪一章': 'a', '神雕侠侣的时代背景是哪个朝代?': 'd', '神雕侠侣的作者是?': 'b', '升级什么技能可以提升根骨': 'a', '生死符的伤害是多少?': 'a', '师门磕头增加什么': 'a', '师门任务每天可以完成多少次?': 'a', '师门任务每天可以做多少个?': 'c', '师门任务什么时候更新?': 'b', '师门任务一天能完成几次': 'd', '师门任务最多可以完成多少个?': 'd', '施令威在哪个地图': 'b', '石师妹哪个门派的师傅': 'c', '使用朱果经验潜能将分别增加多少?': 'a', '首次通过桥阴县不可以获得那种奖励?': 'a', '受赠的消费积分在哪里领取': 'd', '兽皮鞋可以在哪位那里获得?': 'b', '树王坟在第几章节': 'c', '双儿在扬州的哪个小地图': 'a', '孙天灭是哪个门派的师傅': 'c', '踏雪无痕是哪个门派的技能': 'b', '踏云棍可以在哪位那里获得?': 'a', '唐门的唐门毒经有哪个特殊效果': 'a', '唐门密道怎么走': 'c', '天蚕围腰可以镶嵌几颗宝石': 'd', '天蚕围腰是腰带类的第几级装备?': 'd', '天山姥姥在逍遥林的哪个场景': 'd', '天山折梅手是哪个门派的技能': 'c', '天师阵法是哪个门派的阵法': 'b', '天邪派在哪里拜师': 'b', '天羽奇剑是哪个门派的技能': 'a', '铁戒指可以在哪位那里获得?': 'a', '铁血大旗门云海心法可以提升什么': 'a', '通灵需要花费多少银两?': 'd', '通灵需要寻找哪个NPC?': 'c', '突破丹在哪里购买': 'b', '屠龙刀法是哪个门派的绝学技能': 'b', '屠龙刀是什么级别的武器': 'a', '挖剑冢可得什么': 'a', '弯月刀可以在哪位那里获得?': 'b', '玩家每天能够做几次正邪任务': 'c', '玩家想修改名字可以寻找哪个NPC?': 'a', '晚月庄的内功是什么': 'b', '晚月庄的七宝天岚舞可以提升哪个属性': 'b', '晚月庄的小贩在下面哪个地点': 'a', '晚月庄七宝天岚舞可以提升什么': 'b', '晚月庄主线过关要求': 'a', '王铁匠是在那个场景': 'b', '王重阳是哪个门派的师傅': 'b', '魏无极处读书可以读到多少级?': 'a', '魏无极身上掉落什么装备': 'c', '魏无极在第几章': 'a', '闻旗使在哪个地图': 'a', '乌金玄火鞭的伤害是多少?': 'd', '乌檀木刀可以在哪位npc那里获得?': 'd', '钨金腰带是腰带类的第几级装备?': 'd', '武当派的绝学技能是以下哪个': 'd', '武穆兵法提升到多少级才能出现战斗必刷?': 'd', '武穆兵法通过什么学习': 'a', '武学世家加的什么初始属性': 'a', '舞中之武是哪个门派的阵法': 'b', '西毒蛇杖的伤害是多少?': 'c', '吸血蝙蝠在下面哪个地图': 'a', '下列哪项战斗不能多个玩家一起战斗?': 'a', '下列装备中不可摹刻的是': 'c', '下面哪个不是古墓的师傅': 'd', '下面哪个不是门派绝学': 'd', '下面哪个不是魔教的': 'd', '下面哪个地点不是乔阴县的': 'd', '下面哪个门派是正派': 'a', '下面哪个是天邪派的师傅': 'a', '下面有什么是寻宝不能获得的': 'c', '向师傅磕头可以获得什么?': 'b', '逍遥步是哪个门派的技能': 'a', '逍遥林是第几章的地图': 'c', '逍遥林怎么弹琴可以见到天山姥姥': 'b', '逍遥派的绝学技能是以下哪个': 'a', '萧辟尘在哪一章': 'd', '小李飞刀的伤害是多少?': 'd', '小龙女住的古墓是谁建造的?': 'b', '小男孩在华山村哪里': 'a', '新人礼包在哪个npc处兑换': 'a', '新手礼包在哪里领取': 'a', '新手礼包在哪领取?': 'c', '需要使用什么衣服才能睡寒玉床': 'a', '选择孤儿会影响哪个属性': 'c', '选择商贾会影响哪个属性': 'b', '选择书香门第会影响哪个属性': 'b', '选择武学世家会影响哪个属性': 'a', '学习屠龙刀法需要多少内力': 'b', '雪莲有什么作用': 'a', '雪蕊儿是哪个门派的师傅': 'a', '雪蕊儿在铁雪山庄的哪个场景': 'd', '扬文的属性': 'a', '扬州询问黑狗能到下面哪个地点': 'a', '扬州在下面哪个地点的处可以获得玉佩': 'c', '羊毛斗篷是披风类的第几级装备?': 'a', '阳刚之劲是哪个门派的阵法': 'c', '杨过小龙女分开多少年后重逢?': 'c', '杨过在哪个地图': 'a', '夜行披风是披风类的第几级装备?': 'a', '夜皇在大旗门哪个场景': 'c', '一个队伍最多有几个队员': 'c', '一天能完成谜题任务多少个': 'b', '一天能完成师门任务有多少个': 'c', '一天能完成挑战排行榜任务多少次': 'a', '一张分身卡的有效时间是多久': 'c', '一指弹在哪里领悟': 'b', '移开明教石板需要哪项技能到一定级别': 'a', '以下不是步玄派的技能的哪个': 'c', '以下不是天宿派师傅的是哪个': 'c', '以下不是隐藏门派的是哪个': 'd', '以下哪个宝石不能镶嵌到戒指': 'c', '以下哪个宝石不能镶嵌到内甲': 'a', '以下哪个宝石不能镶嵌到披风': 'c', '以下哪个宝石不能镶嵌到腰带': 'c', '以下哪个宝石不能镶嵌到衣服': 'a', '以下哪个不是道尘禅师教导的武学?': 'd', '以下哪个不是何不净教导的武学?': 'c', '以下哪个不是慧名尊者教导的技能?': 'd', '以下哪个不是空空儿教导的武学?': 'b', '以下哪个不是梁师兄教导的武学?': 'b', '以下哪个不是论剑的皮肤?': 'd', '以下哪个不是全真七子?': 'c', '以下哪个不是宋首侠教导的武学?': 'd', '以下哪个不是微信分享好友、朋友圈、QQ空间的奖励?': 'a', '以下哪个不是岳掌门教导的武学?': 'a', '以下哪个不是在雪亭镇场景': 'd', '以下哪个不是在扬州场景': 'd', '以下哪个不是知客道长教导的武学?': 'b', '以下哪个门派不是隐藏门派?': 'c', '以下哪个门派是正派?': 'd', '以下哪个门派是中立门派?': 'a', '以下哪个是步玄派的祖师': 'b', '以下哪个是封山派的祖师': 'c', '以下哪个是花紫会的祖师': 'a', '以下哪个是晚月庄的祖师': 'd', '以下哪些物品不是成长计划第二天可以领取的?': 'c', '以下哪些物品不是成长计划第三天可以领取的?': 'd', '以下哪些物品不是成长计划第一天可以领取的?': 'd', '以下哪些物品是成长计划第四天可以领取的?': 'a', '以下哪些物品是成长计划第五天可以领取的?': 'b', '以下属于邪派的门派是哪个': 'b', '以下属于正派的门派是哪个': 'a', '以下谁不精通降龙十八掌?': 'd', '以下有哪些物品不是每日充值的奖励?': 'd', '倚天剑加多少伤害': 'd', '倚天屠龙记的时代背景哪个朝代?': 'a', '易容后保持时间是多久': 'a', '易容面具需要多少玄铁兑换': 'c', '易容术多少级才可以易容成异性NPC': 'a', '易容术可以找哪位NPC学习?': 'b', '易容术向谁学习': 'a', '易容术在哪里学习': 'a', '易容术在哪学习?': 'b', '银手镯可以在哪位那里获得?': 'b', '银丝链甲衣可以在哪位npc那里获得?': 'a', '银项链可以在哪位那里获得?': 'b', '尹志平是哪个门派的师傅': 'b', '隐者之术是那个门派的阵法': 'a', '鹰爪擒拿手是哪个门派的技能': 'a', '影响你出生的福缘的出生是?': 'd', '油流麻香手是哪个门派的技能': 'a', '游龙散花是哪个门派的阵法': 'd', '玉蜂浆在哪个地图获得': 'a', '玉女剑法是哪个门派的技能': 'b', '岳掌门在哪一章': 'a', '云九天是哪个门派的师傅': 'c', '云问天在哪一章': 'a', '在洛阳萧问天那可以学习什么心法': 'b', '在庙祝处洗杀气每次可以消除多少点': 'a', '在哪个NPC可以购买恢复内力的药品?': 'c', '在哪个处可以更改名字': 'a', '在哪个处领取免费消费积分': 'd', '在哪个处能够升级易容术': 'b', '在哪里可以找到“香茶”?': 'a', '在哪里捏脸提升容貌': 'd', '在哪里消杀气': 'a', '在逍遥派能学到的技能是哪个': 'a', '在雪亭镇李火狮可以学习多少级柳家拳': 'b', '在战斗界面点击哪个按钮可以进入聊天界面': 'd', '在正邪任务中不能获得下面什么奖励?': 'd', '怎么样获得免费元宝': 'a', '赠送李铁嘴银两能够增加什么': 'a', '张教主在明教哪个场景': 'd', '张三丰在哪一章': 'd', '张三丰在武当山哪个场景': 'd', '张松溪在哪个地图': 'c', '张天师是哪个门派的师傅': 'a', '张天师在茅山哪个场景': 'd', '长虹剑在哪位那里获得?': 'a', '正邪任务杀死好人增长什么': 'b', '正邪任务一天能做几次': 'a', '正邪任务中客商的在哪个地图': 'a', '正邪任务中卖花姑娘在哪个地图': 'b', '正邪任务最多可以完成多少个?': 'd', '支线对话书生上魁星阁二楼杀死哪个NPC给10元宝': 'a', '朱姑娘是哪个门派的师傅': 'a', '朱老伯在华山村哪个小地图': 'b', '追风棍可以在哪位npc那里获得?': 'a', '追风棍在哪里获得': 'b', '紫宝石加什么属性': 'd', '下面哪个npc不是魔教的': 'd', '藏宝图在哪里npc那里买': 'a', '从哪个npc处进入跨服战场': 'a', '钻石项链在哪获得': 'a', '在哪个npc处能够升级易容术': 'b', '扬州询问黑狗子能到下面哪个地点': 'a', '北岳殿神像后面是哪位npc': 'b', '兽皮鞋可以在哪位npc那里获得?': 'b', '在哪个npc处领取免费消费积分': 'd', '踏云棍可以在哪位npc那里获得?': 'a', '钢丝甲衣可以在哪位npc那里获得?': 'd', '哪个npc处可以捏脸': 'a', '草帽可以在哪位npc那里获得?': 'b', '铁戒指可以在哪位npc那里获得?': 'a', '银项链可以在哪位npc那里获得?': 'b', '在哪个npc处可以更改名字': 'a', '长剑在哪里可以购买?': 'a', '宝玉帽可以在哪位npc那里获得?': 'd', '论剑中以下哪个不是晚月庄的技能': 'd', '精铁棒可以在哪位npc那里获得?': 'd', '弯月刀可以在哪位npc那里获得?': 'b', 'vip每天不可以领取什么': 'b', '华山施戴子掉落的物品是什么': 'b', '藏宝图在哪个npc处购买': 'b', '宝玉鞋击杀哪个npc可以获得': 'a', '银手镯可以在哪位npc那里获得?': 'b', '莲花掌是哪个门派的技能': 'a', '红宝石加什么属性': 'b', '以下哪个不是在洛阳场景': 'd', '风泉之剑可以在哪位npc那里获得?': 'b', '魔鞭诀在哪里学习': 'd', '副本一次最多可以进几人': 'a', '城里抓贼是挂机里的第几个任务': 'b', '扬州在下面哪个地点的npc处可以获得玉佩': 'c', '白金戒指可以在哪位npc那里获得?': 'b', '长虹剑在哪位npc那里获得?': 'a', '跨服天剑谷是星期几举行的': 'b', '白金手镯可以在哪位npc那里获得?': 'a', '白金项链可以在哪位npc那里获得?': 'b' } }; var DeathHelper = { async goBackToTheNewWorld () { ButtonManager.resetButtonById('id-recover-hp-mp'); if (System.isLocalServer() && document.title.includes('跨服')) { $('#id-goto-another-world-stateless').cick(); } }, async resolveDeathBookIfAny () { let bookQuantity = Panels.Backpack.getQuantityByName('生死簿'); if (bookQuantity) { if (Objects.Room.getName() !== '雪亭驿') await Navigation.move('jh 1;e;#4 n;w'); await Objects.Npc.action(new Npc('杜宽'), '销毁生死簿(银两)', bookQuantity); log(`销毁生死簿:${bookQuantity} 本`); } } }; var SecretPlaceHelper = { getDefaultGoal (placeCode) { return SecretPlaceHelper._goals[placeCode]; }, _goals: { 'daojiangu': 1538, 'taohuadu': 1785, 'lvshuige': 1250, 'lvzhou': 2035, 'luanshishan': 2345, 'dilongling': 2380, 'fomenshiku': 2425, 'dafuchuan': 3080, 'tianlongshan': 3100, 'binghaigucheng': 3385, 'baguamen': 3635, 'nanmanzhidi': 3895, 'fengduguicheng': 3895, 'binhaigucheng': 3380 } }; class SecretPlaceSearch { prepare (placeCode, goal) { this._placeCode = placeCode; this._goal = goal; this._stop = false; } async start () { if (this._stop) return true; await ButtonManager.click(this._placeCode + '_saodang'); await ExecutionManager.wait(200); let result = $('.out4').text().match('扫荡完成的奖励为:玄铁令x.*?、朱果x(.*?)。')[1]; debugging('goal=' + this._goal + ', result=' + result); if (parseInt(result) >= this._goal) { return true; } else { await ButtonManager.click('cancel_prompt'); await ExecutionManager.wait(200); return this.start(); } } stop () { debugging('stopping the search.'); this._stop = true; } } var SecretPlaceSearchManager = { _secretPlaceSearch: new SecretPlaceSearch(), _customizedGoal: 0, setCustomizedGoal (customizedGoal) { SecretPlaceSearchManager._customizedGoal = customizedGoal; }, getCustomizedGoal () { return SecretPlaceSearchManager._customizedGoal; }, getSecretPlaceSearch () { return SecretPlaceSearchManager._secretPlaceSearch; } }; class Palace { constructor (name, path) { this._name = name; this._path = path; } getName () { return this._name; } getPath () { return this._path; } }; var PathManager = { setCustomizedPath (path) { System.setVariant(System.keys.PATH_CUSTOMIZED, path); }, getSafeZonePath () { return System.getVariant(System.keys.PATH_CUSTOMIZED); }, getTraversalPathByCity (city) { return PathManager._PATHS.TRAVERSAL[city]; }, getPathByRoom (room) { return PathManager._PATHS.ROOMS[room]; }, getPathForSpecificEvent (event) { return PathManager._PATHS.OTHER[event]; }, getPathByTarget (target) { return PathManager._PATHS.NPC[target] || PathManager._PATHS.ROOMS[target]; }, getPathForPurchase (target) { return PathManager._PATHS._GENERIC_TASK._PURCHASE[target]; }, getPathForItemsFromNpcBody (target) { return PathManager._PATHS._GENERIC_TASK._BODY[target]; }, getPathForFightOrGet (target, specificTarget) { debugging('target=' + target + ', specificTarget=' + specificTarget); let path = PathManager._PATHS._GENERIC_TASK._FIGHT_OR_GET[target]; if (path) { switch (typeof (path)) { case 'string': return PathManager._PATHS._GENERIC_TASK._FIGHT_OR_GET[target]; case 'object': return PathManager._PATHS._GENERIC_TASK._FIGHT_OR_GET[target][specificTarget]; } } }, async get12PalacesPath () { let targets = ['麒麟宫', '苍鹰宫', '白虎宫', '金狮宫', '凤凰宫', '银豹宫', '云兽宫', '赤龙宫', '玄武宫', '朱雀宫', '荒狼宫', '神猿宫']; await Navigation.move('nw'); let palacesLeft = targets.map(function (v) { let event = Objects.Room.getEventByNameReg(v); if (event) { return new Palace(v, `nw;${event};~甬道;se`); } }).filter(k => k); debugging('left', palacesLeft); await Navigation.move('se;ne'); let palacesRight = targets.map(function (v) { let event = Objects.Room.getEventByNameReg(v); if (event) { return new Palace(v, `ne;${event};~甬道;sw`); } }).filter(k => k); debugging('right', palacesRight); let palaces = palacesLeft.concat(palacesRight); await Navigation.move('sw'); return targets.map(function (v) { return palaces.filter(k => k.getName() === v)[0].getPath(); }).join(';'); }, async passEmeiGate () { let combat = new Combat(); combat.initialize(new Npc('看山弟子'), '比试'); await combat.fire(); await Navigation.move('n'); let retry = new Retry(); retry.initialize(async function escape () { await ButtonManager.click('escape'); }, CombatStatus.justFinished); await retry.fire(); }, _PATHS: { TRAVERSAL: { '雪亭镇': 'jh 1;inn_op1;n;s;w;e;e;w;s;e;s;w;w;e;s;n;e;e;ne;ne;sw;sw;n;w;n;w;e;e;e;n;s;e;e;n;s;s;n;e;w;w;w;w;w;n;w;e;n;w;e;e;e;w;w;n;w;e;e;w;n', '洛阳': 'jh 2;n;n;e;s;luoyang317_op1;n;n;w;n;w;putuan;n;e;e;s;n;w;n;e;s;n;w;w;s;w;e;n;event_1_98995501;n;w;e;n;e;w;s;s;s;e;n;w;s;luoyang111_op1;e;n;n;n;w;e;s;s;w;n;w;get_silver;s;e;n;n;e;get_silver;n;w;s;s;s;e;e;e;n;op1;s;s;e;n;n;w;e;e;n;s;w;n;w;e;n;e;w;n;w;e;s;s;s;s;s;w;w;n;w;e;e;n;s;w;n;e;w;n;w;luoyang14_op1;n;e;e;w;n;e;n;n;s;s;w;n;n;n;n;', '华山村': 'jh 3;n;e;w;s;w;n;s;e;s;e;n;s;w;s;e;s;huashancun24_op2;w;n;w;w;n;s;e;s;s;w;n;s;e;s;e;w;nw;jh 3;w;event_1_59520311;n;n;w;get_silver;s;e;n;n;e;get_silver;n;w;n;e;w;s;s;s;s;s;e;e', '华山': 'jh 4;n;n;w;e;n;e;w;n;n;n;e;n;n;event_1_91604710;s;s;s;w;e;s;e;w;n;n;n;n;nw;s;s;w;n;n;s;n;w;w;n;get_xiangnang2;w;s;e;e;n;n;w;e;n;n;w;e;e;n;n;s;s;s;s;n;n;w;n;get_silver;s;s;s;s;s;e;n;n;w;e;n;e;w;n;e;w;n;s;s;s;s;s;w;n;w;event_1_30014247;s;w;e;s;e;w;s;s;s;e', '扬州': 'jh 5;n;e;#3 w;n;s;e;e;n;e;w;w;e;n;w;e;n;w;yangzhou16_op1;e;e;n;w;w;s;s;#5 n;s;e;w;w;#3 n;#3 s;e;s;s;#3 e;#3 n;s;s;w;#3 n;e;n;n;s;s;e;s;s;w;n;ns;s;e;s;w;s;w;n;w;e;e;n;n;w;get_silver;s;e;e;w;n;n;#4 s;w;n;w;e;e;get_silver;s;w;n;w;w;n;get_silver;s;s;w;#3 e;n;e;s;e;#3 s;#3 n;w;n;w;n;ne;sw;s;w;s;n;w;n;e;w;w;e;n;n;w;n;s;e;e;s;n;w;n', '丐帮': 'jh 6;event_1_98623439;s;w;e;n;ne;ne;ne;sw;sw;n;ne;ne;ne;event_1_97428251', '乔阴县': 'jh 7;#3 s;w;s;#3 w;#4 e;event_1_65599392;w;e;n;s;ne;s;s;e;n;n;e;w;s;s;w;s;#3 w;n;s;s;e;n;s;e;ne;s;e;n;e;s;e', '恒山': 'jh 9;n;w;e;n;e;get_silver;w;w;n;w;e;n;e;w;henshan15_op1;e;n;event_1_85624865;n;w;e;e;w;n;n;henshan_zizhiyu11_op1;e;n;#4 s;w;n;n;w;n;s;s;n;#3 e;w;n;s;w;n;n;w;n;e;henshan_qinqitai23_op1;s;w;n;n;n;s;w;get_silver', '武当山': 'jh 10;w;n;n;#3 w;#5 n;w;n;s;#5 e;w;w;s;n;w;w;#4 n;#5 s;#4 e;s;e;s;e;n;s;s;n;e;e;n;s;e;w;#3 s', '晚月庄': 'jh 11;s;e;s', '水烟阁': 'jh 12;n;e;w;#3 n;s;w;n;n;e;w;s;nw;e;n;s;e;sw;n;s;s;e', '少林寺': 'jh 13;e;s;s;w;w;w;e;e;n;n;w;n;w;w;n;shaolin012_op1;s;s;e;e;n;w;e;e;w;n;n;w;e;e;w;n;n;w;e;e;w;n;shaolin27_op1;event_1_34680156;s;w;n;w;e;e;w;n;shaolin25_op1;w;n;w;#8 s;#8 n;e;e;#8 s;#8 n;w;n;w;e;e;w;n;w;n;get_silver', '唐门': 'jh 14;w;#4 n;s;#4 w;e;n;s;s;n;e;n;s;s;n;e;n;s;s;n;e;e;s;n;e;n;e;w;n;n;s;#3 ask tangmen_tangmei;e;event_1_8413183;event_1_39383240;e;s;e;n;w;n;n;s;s;jh 14;e;event_1_10831808;n;s;s;w;sw;s;e;s;s;sw;sw;w;w;s;s;e', '逍遥林': 'jh 16;#4 s;e;e;s;w;n;#3 s;n;n;w;n;n;#4 s;n;n;w;w;n;s;s;n;w;#6 e;n;n;e;event_1_5221690;s;w;event_1_57688376;n;n;w;n;s;w;#3 e;n;s;e;n;n;w;n;e', '开封': 'jh 17;n;w;e;e;s;n;w;n;w;n;n;#3 s;n;#3 e;s;#3 n;s;get_silver;e;s;w;#3 s;w;e;s;w;e;n;e;n;s;s;n;e;e;#3 w;#3 n;w;n;e;w;n;e;#3 w;n;s;s;n;w;s;s;w;e;#4 n;w;e;s;s;w;#4 e;n;e;#3 n;event_1_27702191;w;#3 s;w;#5 s;e;#3 s;e;kaifeng_yuwangtai23_op1;s;w;s;s;w;e;#5 n;w;event_1_97081006;#5 s;w;w;e;kaifeng_yezhulin05_op1;s;e;n;n;e;kaifeng_yezhulin23_op1;jh 17;sw;nw;se;s;sw;nw;ne;event_1_38940168', '光明顶': 'jh 18;e;w;w;n;s;e;n;nw;sw;ne;n;n;w;e;#3 n;ne;n;n;w;e;e;w;n;w;e;e;w;#4 n;e;w;n;e;w;w;e;n;w;nw;nw;se;se;w;#4 s;n;e;e;n;w;#3 e;s;w;e;se;se;e;w;nw;nw;n;n;ne;sw;n;w;w;#3 n;w;e;n;event_1_90080676;event_1_56007071;nw;ne;n;nw', '全真教': 'jh 19;#3 s;sw;s;e;n;nw;#4 n;e;w;w;e;n;#3 w;s;n;w;s;n;#5 e;n;s;e;e;w;n;n;s;s;w;w;n;n;w;w;s;s;n;n;w;s;s;n;n;w;#4 n;e;n;#3 s;e;n;n;w;e;e;s;s;n;n;e;n', '古墓': 'jh 20;w;w;s;e;#5 s;sw;sw;s;s;e;w;#4 s', '白驼山': 'jh 21;#4 n;#4 s;nw;s;n;w;n;s;w;nw;e;w;nw;nw;n;w;sw;jh 21;nw;w;w;nw;n;e;w;n;n;w;e;n;n;e;e;w;ne;sw;e;se;nw;w;n;s;s;n;w;w;#4 n;#3 s;#4 e;n;n;e;e;w;w;w;e;n;nw;se;ne;e;w;n;jh 21;nw;ne;ne;sw;n;n;ne;w;e;n;n;w;w', '碧海山庄': 'jh 38;n;n;w;e;n;n;w;w;e;e;#3 n;w;w;nw;w;e;se;e;e;n;n;e;se;s;e;w;n;nw;w;n;n;e;e;se;se;e;#3 n;#3 s', '绝情谷': 'jh 37;n;e;e;nw;nw;w;n;e;n;#3 e;#3 ne;se;n;ne;sw;#3 s;w;w;s' }, NPC: { '柳绘心': 'jh 1;e;n;#4 e;n', '王铁匠': 'jh 1;e;n;n;w', '杨掌柜': 'jh 1;e;#3 n;w', '柳小花': 'jh 2;#4 n;w;s;w', '卖花姑娘': 'jh 2;#7 n', '客商': 'jh 2;n;n;e', '刘守财': 'jh 2;#7 n;e', '方老板': 'jh 3;s;s;e', '方寡妇': 'jh 3;s;s;w;n', '朱老伯': 'jh 3;s;s;w' }, _GENERIC_TASK: { _PURCHASE: { '雪亭镇-饮风客栈-店小二': 'jh 1', '雪亭镇-桑邻药铺-杨掌柜': 'jh 1;e;#3 n;w', '雪亭镇-打铁铺子-王铁匠': 'jh 1;e;n;n;w;buy snow_smith', '洛阳-北大街-卖花姑娘': 'jh 2;#7 n', '洛阳-猪肉摊-郑屠夫': 'jh 2;#4 n;e;s', '扬州-至止堂-朱先生': 'jh 5;#5 n;e;#3 n;buy yangzhou_yangzhou17', '青城山-四季花店-小甜': 'jh 15;#3 s;e;buy qingcheng_flowboss', '青城山-书院-读千里': 'jh 15;#4 s;e', '星宿海-杂货铺-买卖提': 'jh 28;nw;w', '乔阴县-火龙将军庙-乾瘪老太婆': 'jh 7;#7 s;sw;w', '乔阴县-福林大街-卖饼大叔': 'jh 7;s', '青城山-小径-游方郎中': 'jh 15;n', '大昭寺-迎梅客栈-店老板': 'jh 26;#6 w;s;e', '青城山-小肉铺-屠夫': 'jh 15;s;s;e', '青城山-武器店-兵器贩子': 'jh 15;#4 s;w', '峨眉山-千佛庵大门-小贩': 'find_family_quest_road;find_clan_quest_road' }, _BODY: { '雪亭镇-木屋-花不为': 'jh 1;e;#4 n;e', '雪亭镇-雪亭镇街道-农夫': 'jh 1;e;s;w', '雪亭镇-雪亭镇街道-老农夫': 'jh 1;e;s;w', '雪亭镇-淳风武馆教练场-武馆弟子': 'jh 1;e;n;e;e', '洛阳-*银钩赌坊*-雅舍-玉娘': 'jh 2;#5 n;w;w;#3 n;e', '洛阳-桃花别院-红娘': 'jh 2;#4 n;w;s', '洛阳-*白冢*-观景台-护卫': 'jh 2;#5 n;e;e;n;n;w', '洛阳-城楼-守城武将': 'jh 2;#8 n', '明教-巨石-明教小圣使': 'jh 18;n;nw;#5 n', '明教-民居-村妇': 'jh 18;w', '华山村-石板桥-黑狗': 'jh 3;#3 s', '华山村-*土地庙*-庙堂-抠脚大汉': 'jh 3;w;event_1_59520311;n', '华山村-茶棚-王老二': 'jh 3;w;n', '华山-*落雁崖*-草丛小路-史老三': 'jh 4;#9 n;e;n;n', '华山-*武器库*-秘道1-华山弟子': 'find_family_quest_road;find_clan_quest_road', '丐帮-储藏室-何一河': 'jh 6;event_1_98623439;s', '白驮山-药房-小青': 'jh 21;nw;w;w;nw;#5 n;w;s', '白驮山-山路-樵夫': 'jh 21;nw;w;w;#3 nw', '白驮山-小桥-村姑': 'jh 21;nw;w;w', '白驮山-东街': 'jh 21;nw', '雪亭镇-桑邻药铺-樵夫': 'jh 1;e;#3 n;w', '铁雪山庄-羊肠小道-樵夫': 'jh 31;#3 n', '少林寺-少林寺山门-虚明': 'jh 13;n', '少林寺-月台-托钵僧': 'jh 13;#6 n', '武当山-藏经阁-道童': 'jh 10;w;n;n;#3 w;#5 n;w;n', '大昭寺-八角街-樵夫': 'jh 26;#6 w;s;s;#4 w', '大昭寺-八角街-乞丐': 'jh 26;#6 w;n;n;w', '断剑山庄-下棋亭-黑袍老人': 'jh 34;ne;#5 e;n;e;n', '断剑山庄-下棋亭-白袍老人': 'jh 34;ne;#5 e;n;e;n', '断剑山庄-小船-摆渡老人': 'find_family_quest_road;find_clan_quest_road', '晚月庄-禁闭房-芳绫': 'jh 11;s;e;s;sw;se;w;w;n;w', '晚月庄-晚月庄大厅-婢女': 'jh 11;s;e;s;sw;se;w', '乔阴县-福林酒楼-贵公子': 'jh 7;#6 s;e;n', '乔阴县-曲桥-书生': 'jh 7;#8 s;e', '乔阴县-火龙将军庙-妇人': 'jh 7;#7 s;sw;w;n', '大旗门-蓝室-蓝衣少女': 'find_family_quest_road;find_clan_quest_road', '全真教-肥料房-老人': 'jh 19;#3 s;sw;s;e;n;nw;#14 n', '全真教-终南石阶-终南山游客': 'jh 19;#3 s;sw;s;e;n', '全真教-万物堂-程遥伽': 'jh 19;#3 s;sw;s;e;n;nw;#4 n', '青城山-福州官衙-福州府尹': 'jh 19;#5 s;e', '白驮山-洞口-山贼': 'jh 21;nw;ne;n;n;ne;n', '星宿海-天山下-波斯商人': 'jh 28', '星宿海-天山山路-星宿派鼓手': 'jh 28;n;n', '星宿海-天山山路-采药人': 'jh 28;n;w;w', '星宿海-天山山路-牧羊人': 'jh 28;ne', '星宿海-赛马场-阿拉木罕': 'jh 28;nw;nw', '慕容山庄-雅致大厅-慕容老夫人': 'jh 32;n;n;se;n', '慕容山庄-小舟-碧姑娘': 'find_family_quest_road;find_clan_quest_road', '断剑山庄-花路-栽花老人': 'find_family_quest_road;find_clan_quest_road' }, _FIGHT_OR_GET: { '扬州-*扬州官衙*-内室': 'find_family_quest_road;find_clan_quest_road', '古墓-树上': 'find_family_quest_road;find_clan_quest_road', '古墓-小屋': 'find_family_quest_road;find_clan_quest_road', '峨眉山-峨眉后山': 'find_family_quest_road;find_clan_quest_road', '峨眉山-风动坡': 'find_family_quest_road;find_clan_quest_road', '峨眉山-饭堂': 'find_family_quest_road;find_clan_quest_road', '峨眉山-雷动坪': 'find_family_quest_road;find_clan_quest_road', '峨眉山-归云阁': 'find_family_quest_road;find_clan_quest_road', '峨眉山-千佛庵大门': 'find_family_quest_road;find_clan_quest_road', '大旗门-留云馆': 'find_family_quest_road;find_clan_quest_road', '慕容山庄-小舟': 'find_family_quest_road;find_clan_quest_road', '寒梅庄-*湖底地牢*-地道3': 'find_family_quest_road;find_clan_quest_road', '魔教-内室': 'find_family_quest_road;find_clan_quest_road', '魔教-内堂': 'find_family_quest_road;find_clan_quest_road', '唐门-地下通道': 'find_family_quest_road;find_clan_quest_road', '唐门-石室': 'find_family_quest_road;find_clan_quest_road', '唐门-梁上': 'find_family_quest_road;find_clan_quest_road', '晚月庄-内厅': 'find_family_quest_road;find_clan_quest_road', '晚月庄-密室': 'find_family_quest_road;find_clan_quest_road', '断剑山庄-花路': 'find_family_quest_road;find_clan_quest_road', '断剑山庄-小船': 'find_family_quest_road;find_clan_quest_road;yell', '青城山-侧房': 'find_family_quest_road;find_clan_quest_road', '全真教-会真堂': 'find_family_quest_road;find_clan_quest_road', '大旗门-黄室': 'find_family_quest_road;find_clan_quest_road', '大旗门-橙室': 'find_family_quest_road;find_clan_quest_road', '大旗门-青室': 'find_family_quest_road;find_clan_quest_road', '大旗门-紫室': 'find_family_quest_road;find_clan_quest_road', '大旗门-蓝室': 'find_family_quest_road;find_clan_quest_road', '大旗门-红室': 'find_family_quest_road;find_clan_quest_road', '大旗门-绿室': 'find_family_quest_road;find_clan_quest_road', '大旗门-大堂': 'find_family_quest_road;find_clan_quest_road', '大旗门-观月顶': 'find_family_quest_road;find_clan_quest_road', '大旗门-谷内小径': 'find_family_quest_road;find_clan_quest_road', '大理-半山竹林': 'find_family_quest_road;find_clan_quest_road', '大理-沿池堤岸': 'find_family_quest_road;find_clan_quest_road', '大理-长廊': 'find_family_quest_road;find_clan_quest_road', '大理-杆栏中层': 'find_family_quest_road;find_clan_quest_road', '大理-祭祀屋': 'find_family_quest_road;find_clan_quest_road', '大理-厨房': 'find_family_quest_road;find_clan_quest_road', '逍遥林-房间': 'find_family_quest_road;find_clan_quest_road', '逍遥林-石室': 'find_family_quest_road;find_clan_quest_road', '魔教-神教监牢': 'find_family_quest_road;find_clan_quest_road', '桃花岛-废屋': 'find_family_quest_road;find_clan_quest_road', '魔教-侧厅': 'find_family_quest_road;find_clan_quest_road', '古墓-剑室': 'find_family_quest_road;find_clan_quest_road', '青城山-密室': 'find_family_quest_road;find_clan_quest_road', '白驮山-密道': 'find_family_quest_road;find_clan_quest_road', '雪亭镇-饮风客栈': 'jh 1', '雪亭镇-雪亭镇街道': { '农夫': 'jh 1;e;s;w', '老农夫': 'jh 1;e;s;w', '醉汉': 'jh 1;e;n;n', '收破烂的': 'jh 1;e;n;n' }, '雪亭镇-广场': 'jh 1;e', '雪亭镇-青石官道': 'jh 1;e;s;w;w', '雪亭镇-淳风武馆教练场': 'jh 1;e;n;e;e', '雪亭镇-兵器储藏室': 'jh 1;e;n;e;e;n', '雪亭镇-广场-苦力': 'jh 1;e', '雪亭镇-打铁铺子': 'jh 1;e;n;n;w', '雪亭镇-木屋': 'jh 1;e;#4 n;e', '雪亭镇-雪亭驿': 'jh 1;e;#3 n;w', '雪亭镇-黄土小径': 'jh 1;e;e;s;ne', '雪亭镇-城隍庙': 'jh 1;e;e', '雪亭镇-淳风武馆大门': 'jh 1;e;n;e', '雪亭镇-桑邻药铺': 'jh 1;e;#3 n;w', '洛阳-洛神庙': 'jh 2;#3 n;w', '洛阳-中心鼓楼': 'jh 2;#5 n', '洛阳-金刀门': 'jh 2;#3 n;e', '洛阳-北郊小路': 'jh 2;#9 n', '洛阳-猪肉摊': 'jh 2;#4 n;e;s', '洛阳-绿竹林': 'jh 2;#9 n;e', '洛阳-桃花别院': 'jh 2;#4 n;w;s', '洛阳-牡丹亭': 'jh 2;#5 n;w;s;luoyang111_op1', '洛阳-牡丹园': 'jh 2;#5 n;w;s', '洛阳-钱庄': 'jh 2;n;n;n;n;n;n;n;e', '洛阳-*白冢*-草屋': 'jh 2;#5 n;e;e;n;n;e;n', '洛阳-*白冢*-水榭': 'jh 2;#5 n;e;e;n', '洛阳-*白冢*-观景台': 'jh 2;#5 n;e;e;n;n;w', '洛阳-*白冢*-白公墓': 'jh 2;#5 n;e;e;#5 n', '洛阳-*银钩赌坊*-雅舍': 'jh 2;#5 n;w;w;#3 n;e', '洛阳-*银钩赌坊*-赌坊后门': 'jh 2;#4 n;w;event_1_98995501;n;n;e', '洛阳-*背阴巷*-酒肆': '', '洛阳-问鼎街': 'jh 2;#5 n;w', '洛阳-城楼': 'jh 2;#8 n', '洛阳-城楼密室': 'jh 2;#8 n;w;luoyang14_op1', '华山村-山脚': 'jh 3;#5 s;nw', '华山村-松林小径': 'jh 3;n', '华山村-青石街': 'jh 3;s', '华山村-神女冢': 'jh 3;n;e', '华山村-杏林': 'jh 3;w', '华山村-石板桥': 'jh 3;#3 s', '华山村-华山村村口': 'jh 3', '华山村-*土地庙*-地道入口': 'jh 3;w;event_1_59520311;n;n', '华山村-打铁铺': 'jh 3;s;e;n', '华山村-银杏广场': 'jh 3;s;s', '华山村-田间小路': 'jh 3;#4 s', '华山村-*清风寨*-蜿蜒山径': 'jh 3;#5 s;nw;n', '华山村-*清风寨*-山脚': 'jh 3;#5 s;nw', '华山村-杂草小路': 'jh 3;#5 s', '华山-后院': 'jh 4;#12 n', '华山-厨房': 'jh 4;#12 n;w', '华山-*武器库*': { '秘道1': 'jh 4;#10 n;w;event_1_30014247;s;w', '库房通道1': 'jh 4;#10 n;w;event_1_30014247;s', '库房通道2': 'jh 4;#10 n;w;event_1_30014247;s;s', '秘道2': 'jh 4;#10 n;w;event_1_30014247;s;s;e', '库房': 'jh 4;#10 n;w;event_1_30014247;#3 s', '地道入口': 'jh 4;#10 n;w;event_1_30014247;#4 s', '暗黑地道': 'jh 4;#10 n;w;event_1_30014247;#5 s', '密室': 'jh 4;#10 n;w;event_1_30014247;#5 s;e' }, '华山-崎岖山路': 'jh 4;#6 n;e;n;n;event_1_91604710', '华山-*天声峡*-崎岖山路': 'jh 4;#6 n;e;n;n;event_1_91604710', '华山-*落雁崖*-长空栈道': 'jh 4;#9 n;e', '华山-松林石径': 'jh 4;#8 n', '扬州-彦明钱庄': 'jh 5;#4 n;w', '扬州-十里长街3': 'jh 5;n;n', '扬州-十里长街6': 'jh 5;#8 n', '扬州-虹桥': 'jh 5;#8 n;w', '扬州-东关街': 'jh 5;#9 n;e', '扬州-武庙': 'jh 5;#6 n;w', '丐帮-储藏室': 'jh 6;event_1_98623439;s', '丐帮-暗道': 'jh 6;event_1_98623439;ne;ne', '乔阴县-福林大街': { '卖包子的': 'jh 7;#3 s', '卖饼大叔': 'jh 7;#3 s' }, '乔阴县-树王坟内部': 'jh 7;#3 s;w;s;#3 w;#4 e;event_1_65599392;n', '乔阴县-福林酒楼': { '贵公子': 'jh 7;#6 s;e;n', '家丁': 'jh 7;#6 s;e;n', '武官': 'jh 7;#6 s;e', '汤掌柜': 'jh 7;#6 s;e' }, '乔阴县-火龙将军庙': { '妇人': 'jh 7;#7 s;sw;w;n', '乾瘪老太婆': 'jh 7;#7 s;sw;w' }, '乔阴县-曲桥': { '官家小姐': 'jh 7;#8 s;e;n;e', '丫鬟': 'jh 7;#8 s;e;n;e', '书生': 'jh 7;#8 s;e' }, '恒山-长廊': 'jh 9;#8 n', '恒山-鸡叫石': 'jh 9;#3 n;w', '恒山-见性峰山道': 'jh 9;#5 n', '恒山-秘道': 'jh 9;#4 n;henshan15_op1', '恒山-斋堂': 'jh 9;#7 n;w;n', '武当山-茶室': 'jh 10;w;n;n;#3 w;#5 n;e;e;s', '武当山-练功房': 'jh 10;w;n;n;#3 w;#5 n;#3 e', '武当山-武当牌坊': 'jh 10;w;n;n;w;w', '武当山-黄土路': 'jh 10;w;n;n;w', '武当山-桃园小路': { '小蜜蜂': 'jh 10;w;n;n;#3 w;#4 n;#4 e;s;e;s;e;n', '蜜蜂': 'jh 10;w;n;n;#3 w;#4 n;#4 e;s;e;s;e;n', '猴子': 'jh 10;w;n;n;#3 w;#4 n;#4 e;s;e;s;e;s' }, '武当山-藏经阁': 'jh 10;w;n;n;#3 w;#5 n;w;n', '晚月庄-蜿蜒小径': 'jh 11;s;e;s', '晚月庄-竹林': 'jh 11;e', '晚月庄-禁闭房': 'jh 11;s;e;s;sw;se;w;w;n;w', '少林寺-丛林山径': 'jh 13', '少林寺-土路': 'jh 13;n;w', '少林寺-藏经阁': 'jh 13;#7 n', '少林寺-立雪亭': 'jh 13;#10 n', '少林寺-方丈院': 'jh 13;#8 n', '唐门-唐门厨房': 'jh 14;w;#3 n;e;s', '唐门-授艺亭': 'jh 14;w;#3 n;e;e;n;e', '青城山-北郊': 'jh 15', '青城山-镖局车站': 'jh 15;#3 s;w;w;n', '青城山-练武场': 'jh 15;#3 s;w;w;s;s', '青城山-福州大街': 'jh 15;s;s', '青城山-酒家二楼': 'jh 15;s;s;w;n', '青城山-小肉铺': 'jh 15;s;s;e', '青城山-无醉酒家': 'jh 15;s;s;w', '逍遥林-小木屋': 'jh 16;#4 s;e;e;s;w;n;s;w;n;n', '逍遥林-湖边': 'jh 16;#4 s;e;n;e;event_1_5221690;s;w', '逍遥林-打铁屋': 'jh 16;#4 s;e;e;s;#4 w;n', '逍遥林-工匠屋': 'jh 16;#4 s;e;e;s;w;s;s', '逍遥林-林间小道': { '石师妹': 'jh 16;#4 s;e;e;s;w;n;s;w;n' }, '开封-羊肠小道': 'jh 17;event_1_97081006', '开封-*野猪林*-杂草小路': 'jh 17;event_1_97081006;#5 s;w', '开封-朱雀门': 'jh 17', '开封-柳树林': 'jh 17;#5 n;e;#3 n', '开封-杂草小路': 'jh 17;event_1_97081006;s', '开封-*野猪林*-荆棘丛': 'jh 17;event_1_97081006;#4 s', '开封-*野猪林*-羊肠小道': 'jh 17;event_1_97081006', '开封-*野猪林*-破烂小屋': 'jh 17;event_1_97081006;#5 s;w;kaifeng_yezhulin05_op1', '明教-卧房': 'jh 18;w;n', '明教-民居': 'jh 18;w', '明教-巨石': 'jh 18;n;nw;#5 n', '明教-小饭厅': 'jh 18;e;w;w;n;s;e;n;nw;sw;ne;n;n;w;e;#3 n;ne;#9 n;w;nw', '明教-打坐室': 'jh 18;e;w;w;n;s;e;n;nw;sw;ne;n;n;w;e;#3 n;ne;#8 n;e', '全真教-终南石阶': { '男童': 'jh 19;#3 s;sw;s;e;n;nw', '终南山游客': 'jh 19;#3 s;sw;s;e;n' }, '全真教-大堂一进': 'jh 19;#3 s;sw;s;e;n;nw;#11 n;#3 e;n', '全真教-后堂一进': 'jh 19;#3 s;sw;s;e;n;nw;#7 n;#3 w;s', '全真教-藏经殿': 'jh 19;#3 s;sw;s;e;n;nw;#8 n;w', '全真教-授经楼': 'jh 19;#3 s;sw;s;e;n;nw;#8 n;e;s', '古墓-蜂屋': 'jh 20;w;w;s;e;#5 s;sw;sw;#6 s', '古墓-草地': 'jh 20;w;w;s;e;#5 s;sw;sw;s', '古墓-悬崖': 'jh 20;w;w;s;e;#5 s;sw;sw;s;s;e', '白驮山-小桥': 'jh 21;nw;w;w', '白驮山-打铁铺': 'jh 21;nw;s', '白驮山-大门': 'jh 21;nw;w;w;nw;n;n', '白驮山-广场': 'jh 21;nw;w;w;nw', '白驮山-花园': 'jh 21;nw;w;w;nw;#7 n', '白驮山-厨房': 'jh 21;nw;w;w;nw;#7 n;e', '白驮山-柴房': 'jh 21;nw;w;w;nw;#7 n;e;e', '白驮山-练功室': 'jh 21;nw;w;w;nw;#5 n;e;ne', '白驮山-药房': 'jh 21;nw;w;w;nw;#5 n;w;s', '白驮山-洞口': 'jh 21;nw;ne;n;n;ne;n', '白驮山-小路': { '小山贼': 'jh 21;nw;ne;n;n', '农民': 'jh 21;nw;ne;n;n', '山贼': 'jh 21;nw;ne;n;n;ne' }, '嵩山-嵩岳山道': 'jh 22;n;n;w;n', '嵩山-魔云洞口': 'jh 22;n;n;w;w;s', '嵩山-*魔云洞*-魔云洞口': 'jh 22;n;n;w;w;s', '嵩山-山楂林': 'jh 22;n;n;w;#5 n', '寒梅庄-百木园': 'jh 23;#7 n', '泰山-石板路': 'jh 24;#4 n', '泰山-桃花路': 'jh 24;#12 n;w;n', '大旗门-小路': 'jh 11;n;e;s;n;nw;w;nw;e', '大旗门-海边路': 'jh 25;#3 e', '大旗门-海边': 'jh 25;#5 e;s', '大旗门-危崖前': 'jh 25;w', '大昭寺-八角街': { '野狗': 'jh 26;#6 w;s;s;#4 w', '樵夫': 'jh 26;#6 w;s;s;#4 w', '收破烂的': 'jh 26;#6 w;s;s;#4 w', '破剑': 'jh 26;#6 w;s;s;#4 w', '木禅杖': 'jh 26;#6 w;s;s;#4 w', '舍利子': 'jh 26;#6 w;s;s;#4 w', '乞丐': 'jh 26;#6 w;s;s;#4 w;n', '破弯刀': 'jh 26;#6 w;s;s;#4 w;n', '垃圾': 'jh 26;#6 w;s;s;#4 w;n', '疯狗': 'jh 26;#6 w;s;s;#4 w;#5 n;#3 e' }, '大昭寺-驿站': 'jh 26;#6 w;s;w', '大昭寺-宝塔': 'jh 26;#9 w', '大昭寺-草原': { '小绵羊': 'jh 26', '大绵羊': 'jh 26;w;w', '小羊羔': 'jh 26;#3 w' }, '魔教-子午楼': 'jh 27;ne;w', '星宿海-天山山路': { '牧羊人': 'jh 28;n', '采药人': 'jh 28;n;w;w', '星宿派钹手': 'jh 28;n;n' }, '星宿海-伊犁': 'jh 28;nw', '星宿海-巴依家院': 'jh 28;nw;e', '星宿海-巴依家客厅': 'jh 28;nw;e;e', '星宿海-百龙山': 'jh 28;n;#4 w;n', '星宿海-储藏室': 'jh 28;n;w;n;n;se', '星宿海-小路': 'jh 28;n;w;n;n', '星宿海-山间平地': 'jh 28;n;w;#3 n', '茅山-山道': { '野猪': 'jh 29;n' }, '桃花岛-兵器室': 'jh 30;#10 n;w;w', '桃花岛-青草地': 'jh 30;#13 n;e;e', '铁雪山庄-练功室': 'jh 31;#3 n;#4 w;#4 n;w', '铁雪山庄-羊肠小道': 'jh 31;#3 n', '铁雪山庄-翠竹屋': 'jh 31;#3 n;#4 w;#3 n', '慕容山庄-云锦二楼': 'jh 32;n;n;se;#4 n;#3 w;n;w;n;e;n;e;n;n', '慕容山庄-山庄门口': 'jh 32;n;n', '慕容山庄-雅致大厅': 'jh 32;n;n;se;n', '慕容山庄-白曲湖': 'jh 32;n;n;se;#4 n;#3 w;n;w', '大理-村外草坡': 'jh 33;sw;sw;#3 s;nw;n;nw;#4 n;e;~村外草坡', '大理-兵营': 'jh 33;sw;sw;#8 s;w;s', '大理-碧鸡山顶': 'jh 33;sw;sw;#4 s;#4 e;se;s;e', '大理-剑川镇': 'jh 33;sw;sw;#3 s;nw;n;nw;n', '大理-渔家': 'jh 33;sw;sw;#14 s;se;sw;w', '大理-议事厅': 'jh 33;sw;sw;#8 s;w;n;se;ne', '大理-议事堂': 'jh 33;sw;sw;#14 s;e;n;n', '大理-农田': 'jh 33;sw;sw;#13 s;sw;sw;s', '断剑山庄-下棋亭': 'jh 34;ne;#5 e;n;e;n' } }, ROOMS: { '书房': 'jh 1;e;n;e;e;e;e;n', '打铁铺子': 'jh 1;e;n;n;w', '桑邻药铺': 'jh 1;e;n;n;n;w', '南市': 'jh 2;n;n;e', '钱庄': 'jh 2;n;n;n;n;n;n;n;e', '绣楼': 'jh 2;n;n;n;n;w;s;w', '北大街': 'jh 2;n;n;n;n;n;n;n', '石板桥': 'jh 3;s;s;s', '杂货铺': 'jh 3;s;s;e', '祠堂大门': 'jh 3;s;s;w', '厅堂': 'jh 3;s;s;w;n', '桃花泉': 'jh 3;#5 s;nw;n;n;e', '潭畔草地': 'jh 4;#7 n;event_1_91604710;s;s;s', '千尺幢': 'jh 4;#4 n', '玉女峰': 'jh 4;#8 n;w', '山坳': 'jh 1;e;#5 n', '猢狲愁': 'jh 4;#6 n;e;n;n', '长空栈道': 'jh 4;#9 n;e', '临渊石台': 'jh 4;#9 n;e;n', '沙丘小洞': 'jh 6;event_1_98623439;ne;n;ne;ne;ne;event_1_97428251', '悬根松': 'jh 9;n;w', '夕阳岭': 'jh 9;n;n;e', '青云坪': 'jh 13;e;s;s;w;w', '玉壁瀑布': 'jh 16;#4 s;e;n;e', '湖边': 'jh 16;#4 s;e;n;e;event_1_5221690;s;w', '碧水寒潭': 'jh 18;n;nw;#5 n;ne;#5 n;e;e;se;se;e', '寒水潭': 'jh 20;w;w;s;e;#5 s;sw;sw;s;e;se', '悬崖': 'jh 20;w;w;s;e;#5 s;sw;sw;s;s;e', '戈壁': 'jh 21', '山溪畔': 'jh 22;n;n;w;#4 n;look_npc songshan_songshan7;event_1_88705407;s;s', '启母石': 'jh 22;n;n;w;w', '卢崖瀑布': 'jh 22;#3 n;#5 escape;n;e;n', '无极老姆洞': 'jh 22;n;n;w;#4 n', '奇槐坡': 'jh 23;#8 n', '小洞天': 'jh 24;#4 n;e;e', '云步桥': 'jh 24;#9 n', '观景台': 'jh 24;#12 n;e;e;n', '天梯': 'jh 24;#3 n', '危崖前': 'jh 25;w', '草原': 'jh 26;w', '无名山峡谷': 'jh 29;#4 n', '无名峡谷': 'jh 29;#4 n;event_1_60035830;event_1_65661209', '九老洞': 'jh 8;w;nw;#4 n;e;e;n;n;e;@PathManager.passEmeiGate();#3 n;w;#9 n;nw;sw;w;nw;w', '饮风客栈': 'jh 1', '龙门石窟': 'jh 2', '华山村村口': 'jh 3', '华山山脚': 'jh 4', '安定门': 'jh 5', '树洞内部': 'jh 6', '乔阴县城北门': 'jh 7', '十二盘': 'jh 8', '大字岭': 'jh 9', '林中小路': 'jh 10', '竹林': 'jh 11', '青石官道': 'jh 12', '丛林山径': 'jh 13', '少林寺山门': 'jh 13;n', '蜀道': 'jh 14', '北郊': 'jh 15', '青石大道': 'jh 16', '朱雀门': 'jh 17', '小村': 'jh 18', '终南山路': 'jh 19', '山路': 'jh 20' }, OTHER: { '天策府议事厅': 'jh 2;#20 n;#4 w;#8 n', '凌烟阁': 'jh 2;#15 n;#6 e;#14 n', '金光门': 'jh 2;#15 n;#6 w;#6 n', '狼居胥楼': 'jh 2;#15 n;#6 w;#13 n', '天山胡兵到石室': 'sw;n;nw;e;sw;w;s;w;n;w;event_1_69872740;event_1_18663573', '星宿射鸟': 'jh 28;n;#6 w;nw;ne;nw;ne;nw;ne;e', '杭界山': 'jh 2;n;n;e;s;luoyang317_op1;go_hjs go;se;se;ne;w;n;ne', '星宿铁尸': 'jh 28;sw;nw;sw;sw;nw;nw;se;sw', '唐门秘道': 'jh 14;w;#3 n;e;e;n;n;#3 ask tangmen_tangmei;e;event_1_8413183;event_1_39383240;e;s;e;n;w;n;n;s;s', '洛阳凌中天': 'jh 2;#5 n;e;e;#4 n;e', '骆云舟': 'jh 7;#8 s;e;n;e;s;e', '冰月谷': 'jh 14;w;#4 n;event_1_32682066;#wait 1500;~寒冰之湖;#wait 1000', '冰湖': 'jh 5;#10 n;ne;chuhaigo;#3 nw;n;ne;nw;w;nw;#5 e;se;e', '扬州出发钓鱼加玄铁': 'jh 5;#10 n;ne;chuhaigo;#3 nw;n;ne;nw;w;nw;#5 e;se;n;n;w;n;w;event_1_53278632;sousuo;sousuo;cancel_prompt;s;e;s;e;s;s;e', '钓鱼加玄铁': 'jh 35;#3 nw;n;ne;nw;w;nw;#5 e;se;n;n;w;n;w;event_1_53278632;sousuo;sousuo;cancel_prompt;s;e;s;e;s;s;e', '蜀山剑派': 'jh 14;sw;s;e;s;s;sw;sw;w;w;s;s;#3 e;n;ne;e;se;s', '琅嬛玉洞': 'event_1_61856223;nw;event_1_92817399;w;event_1_91110342;s;event_1_74276536;se;event_1_14726005;sw;event_1_66980486;nw;event_1_39972900;nw;event_1_61689122;w;event_1_19336706;s;event_1_30457951;sw;event_1_96023188;s', '无尽深渊': 'event_1_52335885;e;event_1_56082528;e;event_1_96610703;s;event_1_30829528;w;event_1_20919210;w;event_1_45322510;s;event_1_53681413;s;event_1_4732228;e;event_1_24529326;n;event_1_65787232;e;event_1_39859996;s;event_1_22071325;e;event_1_37824403;e;event_1_10669895;n;event_1_87685798;w;event_1_35949241;n;event_1_27708165;e;event_1_9805486;n;event_1_39703232;w', '地下迷宫': 'event_1_84441582;e;event_1_2237656;e;s;event_1_6017201;w;event_1_41918724;w;event_1_3312250;s;event_1_89230831;e;event_1_19529478;e;event_1_10694290;s;event_1_43796637;w;event_1_89409875;w;event_1_89738536;w;event_1_96339208;n;event_1_14581238;n;event_1_82876458;n;event_1_91686182;n', '山崖': 'event_1_86449371;e;event_1_58530809;s;event_1_53067175;s;event_1_66986009', '苗疆密林': 'se;s;s;e;n;n;e', '苗疆草地': 's;e;ne;s;sw;e;e;ne', '苗疆沼泽': 'ne;nw;ne;ne;n;n;w', '山坳年兽': 'jh 1;e;#5 n', '云远寺地室': 'jh 2;#16 n;w;#4 s;e;event_1_2215721', '恒山武安君庙': 'jh 9;event_1_20960851', '青城孽龙': 'jh 15;n;nw;w;nw;n;event_1_14401179', '峨嵋军阵钓鱼山脚': 'jh 8;ne;#3 e;n', '峨嵋军阵劳军': 'e;e;n;event_1_19360932 go', '白驼闯阵入口青铜盾阵': 'jh 21;#4 n;w', '幽荧殿': 'clan;scene;clan fb;clan fb enter shenshousenlin;#wait 1500;~幽荧殿;#4 s;#3 w', '极武坛前': 'fb 1;#wait 1000;w;s;e', '旧极武坛扫荡': '#4 e;nw;w;nw;se;ne;nw;nw;se;se;ne;se;nw;sw;nw;e;w;ne;sw;w;e;se;ne;n;s;ne;sw;e;w;nw;se;e;w;sw;nw;n;s;sw;ne;se;ne;w;e;sw;event_1_40536215;n', '极武坛正厅': '#4 e;nw;w;nw;se;ne;sw' } } }; var PuzzleHelper = { _workqueue: [], reset () { PuzzleHelper._workqueue = []; ButtonManager.click('auto_tasks cancel'); }, async fire (mapName) { PuzzleHelper.reset(); await Navigation.travelsalWithEvent('碧海山庄', breakEvent); await Navigation.travelsalWithEvent('绝情谷', breakEvent); async function breakEvent () { let npcs = Objects.Room.getAvailableNpcsV2(); for (let i = 0; i < npcs.length; i++) { await Objects.Npc.action(npcs[i], '对话'); let lastMessage = Panels.Notices.getLastMessage(); if (isValidTask(lastMessage, npcs[i])) PuzzleHelper._workqueue.push(lastMessage); await ExecutionManager.wait(200); if (!hasQuanlifiedTask(mapName)) { PuzzleHelper.reset(); } } return PuzzleHelper._workqueue.length === 5; function hasQuanlifiedTask (mapName) { debugging(`${PuzzleHelper._workqueue.length} / ${PuzzleHelper._workqueue}`); return PuzzleHelper._workqueue.length && PuzzleHelper._workqueue.some(t => t.match(mapName)); } function isValidTask (message, npc) { return message.includes(npc.getName() + '道:') && !PuzzleHelper._workqueue.includes(message); } } } }; var EscapeToKillHelper = { _retry: new Retry(500), _actionLink: '', async start (actionLink = '') { if (!actionLink) { let npcId = System.globalObjectMap.get('msg_vs_info').get('vs2_pos1'); EscapeToKillHelper.actionLink = 'clickButton("kill ' + npcId + '")'; } else { EscapeToKillHelper._actionLink = actionLink; ExecutionManager.execute(actionLink); } EnforceHelper.snapshotEnforce(); EnforceHelper.maximizeEnforce(); EscapeToKillHelper._retry.initialize(async function kill () { if (CombatStatus.inProgress()) { let skill = Panels.Combat.getAvailableAttackSkills()[0]; if (PerformHelper.readyToPerform(new BufferCalculator(skill).getBufferRequired())) { PerformHelper.perform(Panels.Combat.getAvailableAttackSkills()[0]); } else { ButtonManager.click('#3 escape', 0); await ExecutionManager.wait(200); } } else { ExecutionManager.execute(EscapeToKillHelper._actionLink); } }); await EscapeToKillHelper._retry.fire(); EnforceHelper.recoverEnforce(); }, stop () { EscapeToKillHelper._retry.stop(); } }; var EscapeHelper = { _stop: false, async escape () { if (!CombatStatus.inProgress()) return true; debugging('try escaping'); ButtonManager.click('escape', 0); if (CombatStatus.justFinished()) { debugging('escaped'); await ButtonManager.click('prev_combat;golook_room'); return true; } return false; }, stop () { EscapeHelper._stop = true; }, reset () { EscapeHelper._stop = false; }, async tryOneoffEscape () { if (ButtonManager.isButtonPressed('id-escape')) { debugging('持续逃跑按钮已经按下,不重复执行...'); return; } debugging('检查是否需要逃跑...'); if (CombatStatus.inProgress()) { debugging('开始尝试逃跑...'); let retry = new Retry(300); retry.initialize(function escape () { ButtonManager.click('escape'); }, CombatStatus.notInBattle); await retry.fire(); debugging('逃跑结束。'); } } }; var KillerHelper = { _target: null, fire () { Objects.Npc.action(new Npc(KillerHelper._target), '杀死'); }, setTarget (target) { this._target = target; } }; var SnakeKiller = { _currentEnforce: 0, _stop: false, async fire () { if (SnakeKiller._stop) return; await ButtonManager.click('prev;auto_fight 1;enforce 0'); await Objects.Room.refresh(); let combat = new Combat(); combat.initialize(new Npc('青竹蛇'), '杀死', ['茅山道术']); await combat.fire(); let lastMessage = Panels.Notices.filterMessageObjectsByKeyword('获得.*?碎片x.*? \\(.*?/20\\)').last().text(); if (lastMessage) { let matches = lastMessage.match('获得.*?碎片x.*? \\((.*?)/20\\)'); if (parseInt(matches[1]) < 20) { debugging('获得碎片 ' + matches[1] + '/20'); setTimeout(SnakeKiller.fire, 1000); } else { ButtonManager.resetButtonById('id-snake-killer'); Navigation.move('home'); } } ButtonManager.click('auto_fight 0;enforce ' + SnakeKiller._currentEnforce); }, async prepare () { SnakeKiller._stop = false; await ButtonManager.click('score'); SnakeKiller._currentEnforce = User.attributes.getMaxEnforce(); }, stop () { SnakeKiller._stop = true; } }; var Navigation = { async travelsalWithEvent (city, breakEvent) { let path = PathManager.getTraversalPathByCity(city); if (!path) { log('暂时不支持遍历 ' + city + ' 地图。'); return; } let steps = path.split(';').extract(); for (let i = 0; i < steps.length; i++) { await Navigation.move(steps[i]); if (Panels.Notices.getLastMessage().match('这儿没有这个方向')) { debugging('错误的方向: ' + steps[i] + ', ', Objects.Room.getName); break; } if (breakEvent && await breakEvent()) break; } }, async traversal (city, target) { let path = PathManager.getTraversalPathByCity(city); if (!path) { log('暂时不支持遍历 ' + city + ' 地图。'); return; } let steps = path.split(';').extract(); for (let i = 0; i < steps.length; i++) { await Navigation.move(steps[i]); if (Panels.Notices.getLastMessage().match('这儿没有这个方向')) { debugging('错误的方向: ' + steps[i] + ', ', Objects.Room.getName); break; } if (Objects.Room.getName() === target || Objects.Room.hasNpc(target)) break; } }, async goto (target) { let path = PathManager.getPathByTarget(target); if (path) { await Navigation.move(path); } else if (window.confirm('要不要用引路蜂飞过去?')) { await Navigation.move('find_family_quest_road'); await Navigation.move('find_clan_quest_road'); } else { log('该路径暂时不支持: ' + target); } }, async move (path) { let steps = path.split(';').extract(); for (let i = 0; i < steps.length; i++) { if (steps[i] === 'home' && Objects.Room.getMapId() === 'kuafu') { debugging('忽略回家命令:当前已经位于跨服武林广场,再执行回家命令就回到本服啦。'); continue; } else if (steps[i].includes('#wait ')) { await ExecutionManager.wait(parseInt(steps[i].split(' ')[1])); } else { switch (steps[i][0]) { case '~': await ExecutionManager.asyncExecute(Objects.Room.getEventByName(steps[i].substr(1))); break; case '@': await eval(steps[i].substr(1)); break; default: if (steps[i].startsWith('clickButton(')) { try { await ExecutionManager.asyncExecute(steps[i]); } catch (err) { debugging('err', err); } } else { await ExecutionManager.asyncExecute("clickButton('" + steps[i] + "')"); } } } } } }; function log (message, obj, func = null) { if (func || obj) { func ? console.info(message, obj, func()) : console.info(message, obj); } else { console.info(message); } } function debugging (message = '', obj, func = null) { if (!System.debugMode) return; if (func || obj) { func ? console.debug('[Debug]', message, obj, func()) : console.debug('[Debug]', message, obj); } else { console.debug('[Debug]', message); } } Array.prototype.extract = function () { let result = []; for (let i = 0; i < this.length; i++) { if (this[i].charAt(0) === '#' && this[i].charAt(1) !== 'w') { let r = this[i].match('#(.*?) (.*)'); let repeatTimes = parseInt(r[1]); for (let j = 0; j < repeatTimes; j++) { result.push(r[2]); } } else { result.push(this[i]); } } return result; }; JobRegistry.register('id-combat-helper', 200, CombatHelper.check); JobRegistry.register('id-fishing', 7000, FishingManager.fire); JobRegistry.register('id-killer', 200, KillerHelper.fire); JobRegistry.register('id-credits-tickets-stateless', 1000 * 60 * 60 * 2, CreditTicketManager.fire); JobRegistry.register('id-works-stateless', 1000 * 60 * 60 * 1, DailyWorksManager.fire); JobRegistry.register('id-idle-checker', 1000 * 60 * 5, IdleChecker.fire); JobRegistry.register('id-leftover-tasks', 1000 * 60, LeftoverChecker.fire); JobRegistry.register('id-escape', 200, EscapeHelper.escape); JobRegistry.register('id-repeater-stateless', 200, Repeater.fire); var helperConfigurations = [{ subject: '其他项目', buttons: [{ label: '积分礼券', title: '每 ' + JobRegistry.getJob('id-credits-tickets-stateless').getInterval() / (1000 * 60 * 60) + ' 小时检查一次李火狮消费积分,谜题卡,狗年礼券\n\n注意:周一凌晨多领一次礼物功能已经挪到 "自动点完任务" 功能。', id: 'id-credits-tickets-stateless', eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('要不要马上触发一次?')) { CreditTicketManager.fire(); } JobRegistry.getJob(this.id).start(); } else { JobRegistry.getJob(this.id).stop(); } } }, { label: '磕头端茶', title: '每 ' + JobRegistry.getJob('id-works-stateless').getInterval() / (1000 * 60 * 60) + ' 小时检查一次端茶倒水擂台等工作。', id: 'id-works-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('要不要马上触发一次?')) { await DailyWorksManager.fire(); } JobRegistry.getJob(this.id).start(); } else { JobRegistry.getJob(this.id).stop(); } } }, { label: '挂青蛇', title: '自动挂机杀洛阳青蛇获取每天 20 玄武/青龙/朱雀/白虎 碎片...', id: 'id-snake-killer', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await Navigation.move('jh 2;#9 n;e'); SnakeKiller.prepare(); SnakeKiller.fire(); } else { SnakeKiller.stop(); } } }, { label: '发呆检测', title: '在同一个地方发呆超过 ' + JobRegistry.getJob('id-idle-checker').getInterval() / (1000 * 60) + ' 分钟自动回家...', id: 'id-idle-checker', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await IdleChecker.initialize(); JobRegistry.getJob(this.id).start(); } else { JobRegistry.getJob(this.id).stop(); } } }, { }, { label: '自动点完', title: '凌晨 5:55 把如下 VIP 点点点完\n\n1. 正邪\n2. 逃犯\n3. 打榜\n4. 师门任务\n5. 帮派任务\n6. 谜题\n7. 闯楼奖励\n8. 李火狮礼券积分谜题卡\n9. 每日一次任务\n10. 排行榜奖励\n\n注意:周日挂着可以在周一凌晨多领一次新礼包。', id: 'id-leftover-tasks', stateful: true, eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (!System.isLocalServer() && !window.confirm('当前为跨服,此开关本服跨服同时激活的情况可能会导致 5:55 的时候命令过于频繁而造成页面刷新从而本服页面被顶,确定继续打开?')) { ButtonManager.resetButtonById(this.id); } else { JobRegistry.getJob(this.id).start(); } } else { JobRegistry.getJob(this.id).stop(); } } }, { label: '自动打坐', title: '此开关打开时,打坐结束事件会自动触发继续打坐。', id: 'id-continue-dazuo', stateful: true, async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { MonitorCenter.Dazuo.turnOn(); } else { MonitorCenter.Dazuo.turnOff(); } } }, { label: '自动睡床', title: '点下时睡床结束事件会自动触发继续睡床。\n\n注意:\n1. 睡床结束时角色在师门的话会自动触发继续睡床。\n2. 如果因为不在师门触发不了睡床,脚本会每隔 5 分钟重试一次直到成功。\n3. 暂不支持自动飞回师门睡床,避免一些诸如森林中自动飞出的尴尬。', id: 'id-continue-sleep', stateful: true, async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { MonitorCenter.Sleep.turnOn(); } else { MonitorCenter.Sleep.turnOff(); } } }, { }, { label: '抢交碎片', title: '此开关打开时,开地图事件会第一时间触发提交已经有的碎片。', id: 'id-deliever-map-fragments', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { MonitorCenter.MapFragments.turnOn(); } else { MonitorCenter.MapFragments.turnOff(); } } }, { label: '杀气保护', title: '此开关打开时,因为杀气高主动叫杀时会自动逃跑至成功。\n\n其他方式发起战斗并不受影响。', id: 'id-murder-preventer', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { MonitorCenter.MurderPreventer.turnOn(); } else { MonitorCenter.MurderPreventer.turnOff(); } } }, { label: '突破', title: '点下时制定技能突破结束事件会自动触发继续突破。\n\n注意:\n1. 必须预先技能名和目标等级。\n2. 必须准备足够的(普通/高级)突破丹在背包。', id: 'id-continue-breakthrough', width: '60px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (!SkillHelper.Breakthrough.getConfiguration()) { ButtonManager.resetButtonById(this.id); $('#id-continue-breakthrough-setting').click(); } else { MonitorCenter.Breakthrough.turnOn(); } } else { MonitorCenter.Breakthrough.turnOff(); } } }, { label: '.', title: '设置突破细节...', id: 'id-continue-breakthrough-setting', width: '10px', async eventOnClick () { let answer = window.prompt('请按格式输入要自动突破的技能、目标等级以及自动突破完恢复到哪个技能方案,例子:九阴白骨爪=14,乾坤大挪移=15;恢复技能=3\n\n注意:\n1. 必须是技能全称加等号加目标等级\n2. 多个技能之间以半角逗号隔开', SkillHelper.Breakthrough.getConfiguration()); if (answer || answer === '') { SkillHelper.Breakthrough.setConfiguration(answer); } } }, { label: '自动跟招', title: '此开关打开可以根据队友的出招选择能组成阵法的技能出招...', id: 'id-auto-follower-best-skill', hidden: true, eventOnClick () { ButtonManager.simpleToggleButtonEvent(this) ? JobRegistry.getJob(this.id).start() : JobRegistry.getJob(this.id).stop(); } }] }, { subject: '测试中功能', buttons: [{ label: '飞地图', title: '跑地图...', eventOnClick () { let message = '请输入:\n\n地图-目标(少林寺-达摩老祖)或者 地图-房间名(雪亭镇-山坳)'; let answer = window.prompt(message); if (answer) { let info = answer.split('-'); let city = info[0]; let target = info[1]; if (PathManager.getTraversalPathByCity(city)) { Navigation.traversal(city, target); } else { log('没有合适的地图:' + city); } } } }, { }, { label: '地图碎片', title: '一键走到地图碎片所在地室且定时巡逻,在设定好的血量阈值达到时发起战斗...', id: 'id-map-fragments', hidden: true, eventOnClick () { if (window.confirm('确定去西安云远寺地室,且开始挂机地图碎片?')) { Navigation.move(PathManager.getPathForSpecificEvent('云远寺地室')); } } }, { label: '时', title: '设置地图碎片挂机发起战斗的时机', width: '38px', marginRight: '1px', hidden: true, eventOnClick () { let answer = window.prompt('请输入目标血量小于多少时发起战斗。比如 30000000', MapFragmentHelper.getThreshold()); if (parseInt(answer)) { MapFragmentHelper.setThreshold(parseInt(answer)); } } }, { label: '一直重复', title: '点下按钮会一直重复某个动作...\n\n提示:必须在人物或物品的命令界面才能执行。可用于 ab 场景。', id: 'id-repeater-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (Repeater.confirmAction()) { JobRegistry.getJob(this.id).start(); } else { ButtonManager.resetButtonById(this.id); } } else { JobRegistry.getJob(this.id).stop(); } } }, { label: '抢杀', title: '抢杀某个指定目标...', id: 'id-killer', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { let name = window.prompt('请输入要杀的目标名字。'); if (name) { KillerHelper.setTarget(name); JobRegistry.getJob(this.id).start(); } else { ButtonManager.resetButtonById(this.id); } } else { JobRegistry.getJob(this.id).stop(); } } }, { }, { label: '自动重连', title: '点下按钮会在号被顶后一分钟自动重新刷新页面。\n\n注意:本功能慎用,比如当两个窗口同时开启本功能时会出现互相顶号的行为。', id: 'id-page-refresh', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (!System.isLocalServer()) { window.alert('跨服不支持自动重连,避免逻辑死循环。'); ButtonManager.resetButtonById(this.id); return; } System.setAutomatedReconnect(true); } else { System.setAutomatedReconnect(false); } } }, { }, { label: '调试', title: '当调试模式开启,浏览器控制台会输出更详细的日志,方便追踪问题。', id: 'id-debugging', width: '60px', marginRight: '1px', eventOnClick () { System.debugMode = ButtonManager.simpleToggleButtonEvent(this); } }, { label: '.', title: '设置系统消息屏蔽,目前只支持 type|subtype 级别。当前设定为 ' + System.getDebugMessageBlacklist(), width: '10px', id: 'id-debugging-setting', async eventOnClick () { let answer = window.prompt('请输入 type|subtype 组合,以半角逗号隔开。比如 channel|rumor,attrs_change', System.getDebugMessageBlacklist()); if (answer || answer === '') { System.setDebugMessageBlacklist(answer); } } }, { label: '当前监听', title: '日志输出当前监听器信息以供调试...', async eventOnClick () { log('当前监听', InterceptorRegistry.getInterceptors()); } }, { }, { label: '自动跟招', title: '此开关打开可以根据队友的出招选择能组成阵法的技能出招...', id: 'id-auto-follower-best-skill', hidden: true, eventOnClick () { ButtonManager.simpleToggleButtonEvent(this) ? JobRegistry.getJob(this.id).start() : JobRegistry.getJob(this.id).stop(); } }] }, { subject: '寻路', buttons: [{ label: '一键回家', title: '紧急情况下点此按钮可以一键回家,无需任何确认步骤。如在战斗中点此按钮会先自动逃跑。', id: 'id-home', backgroundColor: 'rgba(150,250,100,0.8)', async eventOnClick () { await EscapeHelper.tryOneoffEscape(); if (TeamworkHelper.isTeamworkModeOn() && TeamworkHelper.Role.isTeamLead()) { TeamworkHelper.Navigation.notifyTeamWithPath('回家', 'home'); } Navigation.move('home'); } }, { label: '安全区', title: '可以预设一个常去安全地点,以后每次点击这个按钮自动到这个地方...', width: '60px', marginRight: '1px', async eventOnClick () { await EscapeHelper.tryOneoffEscape(); let path = PathManager.getSafeZonePath(); if (!path) { $('#id-customized-path-setting').click(); } else { Navigation.move(path); if (TeamworkHelper.isTeamworkModeOn() && TeamworkHelper.Role.isTeamLead()) { TeamworkHelper.Navigation.notifyTeamWithPath('安全区', PathManager.getSafeZonePath()); } } } }, { label: '.', title: '可以预设一个常去地点,以后每次点击这个按钮自动到这个地方', width: '10px', id: 'id-customized-path-setting', async eventOnClick () { let answer = window.prompt('请按格式输入对应路径:\n\n比如白驼往上一步:jh 21;n', PathManager.getSafeZonePath()); if (answer) { PathManager.setCustomizedPath(answer); } } }, { }, { label: '一键跨服', title: '自动寻路到杜宽处,进入跨服...\n\n注意:进入跨服会自动换成战斗装备。', id: 'id-goto-another-world-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await RemoteServerHelper.switch2RemoteServer(); } else { await RemoteServerHelper.switchBack2LocalServer(); } } }, { label: '帮派议事', title: '一键到帮派议事厅\n\n注意:如果在队长模式会召唤所有队员一起到大厅。', id: 'id-goto-clan', async eventOnClick () { await ButtonManager.click('clan scene'); if (TeamworkHelper.isTeamworkModeOn() && TeamworkHelper.Role.isTeamLead()) { TeamworkHelper.Navigation.notifyTeamWithPath('帮派议事厅', 'clan scene'); } } }, { }, { label: '西安...', title: '按提示走到西安城各个对应的地点...', async eventOnClick () { let question = '请选择要去的西安具体地点?\n\n1.天策府议事厅(秦王/程知节)\n2. 凌烟阁(云梦璃/李贺)\n3. 金光门(血手天魔)\n4. 狼居胥楼(霍去病)'; let choice = window.prompt(question, 1); switch (parseInt(choice)) { case 1: await Navigation.move(PathManager.getPathForSpecificEvent('天策府议事厅')); break; case 2: await Navigation.move(PathManager.getPathForSpecificEvent('凌烟阁')); break; case 3: await Navigation.move(PathManager.getPathForSpecificEvent('金光门')); break; case 4: await Navigation.move(PathManager.getPathForSpecificEvent('狼居胥楼')); break; default: } } }, { label: '九老洞', title: '一键到九老洞', id: 'id-goto-night-old-cave', async eventOnClick () { if (window.confirm('确定去峨眉山九老洞?(中途有战斗且不能停止)')) { await Navigation.move(PathManager.getPathByRoom('九老洞')); } } }, { label: '蜀山剑派', title: '一键走到唐门蜀山剑派...', eventOnClick () { Navigation.move(PathManager.getPathForSpecificEvent('蜀山剑派')); } }, { label: '过澜沧江', title: '一键从温青处走到澜沧江南岸...', id: 'id-miaojiang-grass', async eventOnClick () { if (!Objects.Room.hasNpc('温青')) { window.alert('请先走到温青所在地。'); } else { await Navigation.move('e;s;se;sw;s;sw;e;e;sw;se;sw;se;event_1_8004914'); } } }, { label: '山坳年兽', title: '一键走到山坳', eventOnClick () { ButtonManager.click(PathManager.getPathForSpecificEvent('山坳年兽')); } }, { label: '其他寻路', title: '按提示走到选项对应的地点...', async eventOnClick () { let question = '请选择要去的地点?\n\n1. 乔阴骆云舟\n2. 唐门秘道\n3. 星宿铁尸\n4. 天山大漠石室(由胡兵处出发)\n5. 杭界山\n6. 洛阳凌中天'; let choice = window.prompt(question, 1); switch (parseInt(choice)) { case 1: await Navigation.move(PathManager.getPathForSpecificEvent('骆云舟')); break; case 2: await Navigation.move(PathManager.getPathForSpecificEvent('唐门秘道')); break; case 3: await Navigation.move(PathManager.getPathForSpecificEvent('星宿铁尸')); break; case 4: if (!Objects.Room.hasNpc('塞外胡兵')) { window.alert('请先走到天山胡兵所在地。'); return; } if (window.confirm('确定带了权杖去大漠石室并点机关?')) { await Navigation.move(PathManager.getPathForSpecificEvent('天山胡兵到石室')); } break; case 5: if (window.confirm('确定花一个金锭到杭界山?')) { Navigation.move(PathManager.getPathForSpecificEvent('杭界山')); } break; case 6: await Navigation.move(PathManager.getPathForSpecificEvent('洛阳凌中天')); break; default: } } }, { }, { label: '找游侠', title: '自动寻找最近出现的游侠...', async eventOnClick () { let info = await RangerSearchManager.identifyRanger(); if (!info) { log('目前没有游侠出没。'); return; } let npc = info[1]; let city = info[2]; if (window.confirm('确定搜索游侠 ' + npc + ' ,地点 ' + city + '?')) { Navigation.traversal(city, npc); } } }, { label: '杀正邪', title: '自动寻路正邪...', async eventOnClick () { let npc = await BanditSearchManager.identifyBandits(); if (npc !== null) { Navigation.goto(npc); } } }, { }, { label: '苗疆谜题', title: '自动对话碧海 npc 看有没有苗疆谜题...', eventOnClick () { if (window.confirm('确定去碧海接谜题?\n\n注意:当前谜题可能会被清空。')) { PuzzleHelper.fire('苗疆'); } } }, { label: '天山谜题', title: '自动对话碧海 npc 看有没有天山谜题...', eventOnClick () { if (window.confirm('确定去碧海接谜题?\n\n注意:当前谜题可能会被清空。')) { PuzzleHelper.fire('天山'); } } }] }, { subject: '特殊活动', buttons: [{ label: ForestHelper.getStartPointPathAliasAbbr(), title: `一键从任意处走到森林入口${ForestHelper.getStartPointPathAlias()}...\n\n注意:\n队长专属功能,队员可以不用设置。`, width: '60px', marginRight: '1px', id: 'id-forest-startpoint', async eventOnClick () { if (Objects.Room.getMapId() === 'shenshousenlin') { window.alert('当前已经在神兽森林里了,不要重复点击。'); return; } let warning = '当前没有组队或者不是队长,同组队员不会同步行动。'; let notifyTeamRequired = false; if (TeamworkHelper.isTeamworkModeOn()) { if (TeamworkHelper.Role.isTeamLead()) { warning = '当前为组队模式的队长,相关有开启队员模式的成员会接到指令同步出发到目的地。'; notifyTeamRequired = true; } else if (!window.confirm('当前不是队长,确定要自己去?')) { return; } } if (window.confirm(`本操作会进入到设定好的森林入口"${ForestHelper.getStartPointPathAlias()}",确定继续?\n\n注意:\n${warning}`)) { await Navigation.move(ForestHelper.getStartPointPath()); if (notifyTeamRequired) { TeamworkHelper.Navigation.notifyTeamWithPath(ForestHelper.getStartPointPathAlias(), ForestHelper.getStartPointPath()); } } } }, { label: '.', title: '设置到起点的路径...\n\n注意:\n队长专属功能,队员可以不用设置。', width: '10px', id: 'id-forest-startpoint-setting', async eventOnClick () { let answer = window.prompt('请按格式指定森林入口别名(可任意取名,仅作显示代号方便记忆)及实际路径(语法需严格遵守要求):\n\n例子:幽荧殿=' + ForestHelper.getStartPointPath(), ForestHelper.getStartPointPathAlias() + '=' + ForestHelper.getStartPointPath()); if (!answer) return; let matches = answer.match(/(.*?)=(.*)/); if (matches && matches[1] && matches[2]) { ForestHelper.setStartPointPathAlias(matches[1]); ForestHelper.setStartPointPath(matches[2]); $('#id-forest-startpoint').text(ForestHelper.getStartPointPathAliasAbbr()); } else { window.alert('设置格式不正确,请参照例子重新设置'); } } }, { label: '开打', title: '一键从上面起点开始,按既定路径自动寻找路径并叫杀 npc...\n\n注意:\n队长专属功能,队员可以不用设置。', id: 'id-forest-killer-stateless', width: '60px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (Objects.Room.getMapId() !== 'shenshousenlin') { window.alert('目前本功能只支持神兽森林,注意:请从森林起点处开始。'); ButtonManager.resetButtonById(this.id); return; } if (TeamworkHelper.isTeamworkModeOn() && !TeamworkHelper.Role.isTeamLead()) { if (!window.confirm('当前不是队长,确定要自己杀?')) { return; } else { ButtonManager.resetButtonById(this.id); return; } } if (window.confirm(`确定开始按如下既定路径, 自动寻找路径并叫杀 npc?\n\n${ForestHelper.getTraversalPath()}`)) { GenericMapCleaner.initialize(true, ForestHelper.getTraversalPath().split(';').extract(), ForestHelper.getInterval(), new RegexExpressionFilter(), false, true, '', false); await GenericMapCleaner.start(); } else { ButtonManager.resetButtonById(this.id); } } else { GenericMapCleaner.stop(); } } }, { label: '.', title: '设置森林入口路径...\n\n注意:\n队长专属功能,队员可以不用设置。', width: '10px', id: 'id-forest-killer-stateless-setting', async eventOnClick () { let answer = window.prompt('请按格式指定森林里扫荡的起点和开打的实际路径(语法需严格遵守要求):\n\n例子:' + ForestHelper.getTraversalPath(), ForestHelper.getTraversalPath()); if (!answer) return; let matches = answer.match(/[^a-z0-9#; ]/); if (!matches) { ForestHelper.setTraversalPath(answer); } else { window.alert('设置格式不正确,请参照例子重新设置'); } } }, { label: '时间间隔', title: '设置森林中战斗结束后间隔多少毫秒(补红补蓝)移动到下一步...\n\n注意:\n队长专属功能,队员可以不用设置。', id: 'id-forest-killer-innterval-setting', async eventOnClick () { let answer = window.prompt('请输入森林中战斗结束后在原地停留多少毫秒(补红补蓝)再移动...\n\n例子:2500', ForestHelper.getInterval()); if (!parseInt(answer)) return; ForestHelper.setInterval(answer); } }, { }, { label: '天剑谷', title: '随机寻找路径,叫杀天剑谷的对应 npc...', id: 'id-skysword-valley-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { let blacklist = '\n不杀:' + (TianjianValleyHelper.getRegexExpression4Exclusion() ? TianjianValleyHelper.getRegexExpression4Exclusion() : '没有特别指定'); let whitelist = '\n只杀:' + (TianjianValleyHelper.getRegexExpression4Match() ? TianjianValleyHelper.getRegexExpression4Match() : '没有特别指定'); if (window.confirm(`确定开始随机走图且叫杀如下指定 npc?\n${blacklist}${whitelist}`)) { let filter = new RegexExpressionFilter(TianjianValleyHelper.getRegexExpression4Match(), TianjianValleyHelper.getRegexExpression4Exclusion()); GenericMapCleaner.initialize(false, [], TianjianValleyHelper.getInterval(), filter, false, true, TianjianValleyHelper.getRoomName(), false); await GenericMapCleaner.start(); } else { ButtonManager.resetButtonById(this.id); } } else { GenericMapCleaner.stop(); } } }, { label: '设', title: '指定专杀目标...', width: '38px', marginRight: '1px', async eventOnClick () { let answer = window.prompt('请按格式确认只杀哪些 npc...\n\n格式说明:\n1. 可用竖线隔开多种不同关键字:天剑谷卫士|虹雷\n2. 只需关键字,不需全名:卫士|虹\n3. 支持正则表达式语法', TianjianValleyHelper.getRegexExpression4Match()); if (!answer && answer !== '') return; TianjianValleyHelper.setRegexExpression4Match(answer); } }, { label: '滤', title: '特别指定不打的目标...\n\n注意:\n此设置优先于左边选项', width: '38px', async eventOnClick () { let answer = window.prompt('请按格式 (比如 天剑谷卫士|虹雷) 填入跳过不打的 npc 关键字。\n\n格式说明:\n1. 可用竖线隔开多种不同关键字:天剑谷卫士|虹雷\n2. 只需关键字,不需全名:卫士|虹\n3. 支持正则表达式语法', TianjianValleyHelper.getRegexExpression4Exclusion()); if (answer || answer === '') { TianjianValleyHelper.setRegexExpression4Exclusion(answer); } } }, { label: '地', title: '特别指定不打的目标...\n\n注意:\n此设置优先于左边选项', width: '38px', marginRight: '1px', async eventOnClick () { let answer = window.prompt('请设置特别关注的地点关键字,比如湖边。不设置则完全随机。\n\n格式说明:\n1. 可用竖线隔开多种不同关键字:湖边|巨石\n2. 支持正则表达式语法', TianjianValleyHelper.getRoomName()); if (answer || answer === '') { TianjianValleyHelper.setRoomName(answer); } } }, { label: '频', title: '指定发起战斗的毫秒频率,越低间隔越小...\n\n注意:\n太小可能造成 npc 检测错误,建议多次调试寻找最佳值。', width: '38px', async eventOnClick () { let answer = window.prompt('请输入战斗结束后如果检测到现场有 npc,发起下一场战斗的毫秒数。', TianjianValleyHelper.getInterval()); if (parseInt(answer)) { TianjianValleyHelper.setInterval(answer); } } }, { }, { label: '回帮战', title: '帮战挂了自动一键由跨服任意处回到战场...', id: 'id-gan-fight-back', width: '60px', marginRight: '1px', async eventOnClick () { if (System.isLocalServer()) { window.alert('跨服专用功能,本服不适用。'); return; } if (!ClanCombatHelper.getBattlePlace()) { $('#id-gan-fight-back-setting').click(); } else { await ClanCombatHelper.back(); } } }, { label: '.', title: '设置帮战挂了回战场的目标地点...', id: 'id-gan-fight-back-setting', width: '10px', async eventOnClick () { let answer = window.prompt('帮战地点是哪里?可以参照以下格式设置...\n\n例子:怒蛟泽-玄阁', ClanCombatHelper.getBattlePlace()); if (answer) { if (answer.split('-').length !== 2) { window.alert('必须按 怒蛟泽-玄阁 这样的格式,否则无法识别。'); } else { ClanCombatHelper.setBattlePlace(answer); } } } }, { label: '攻', title: '打开此开关则玩家回到帮战战场后自动开始尝试作为攻打方重新加入战斗...', id: 'id-gan-fight-attack', width: '38px', marginRight: '1px', hidden: true, eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { ButtonManager.resetButtonById('id-gan-fight-defend'); } else { } } }, { label: '守', title: '打开此开关则玩家回到帮战战场后自动开始尝试作为防守方重新加入战斗...', id: 'id-gan-fight-defend', width: '38px', hidden: true, eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { ButtonManager.resetButtonById('id-gan-fight-attack'); } else { } } }, { label: '设定', title: '设定帮战自动化细节...', id: 'id-gan-fight-setting', hidden: true, eventOnClick () { } }, { }, { label: '好', title: '实时监控面板,有特定青龙出现抢杀好人...', id: 'id-dragon-monitor-kill-good', width: '38px', marginRight: '1px', eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { DragonMonitor.setKillBadPerson(false); ButtonManager.resetButtonById('id-dragon-monitor-kill-bad'); DragonMonitor.turnOnDragonEventListener(); } else { DragonMonitor.turnOffDragonEventListener(); } } }, { label: '坏', title: '实时监控面板,有特定青龙出现抢杀坏人...', id: 'id-dragon-monitor-kill-bad', width: '38px', eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { DragonMonitor.setKillBadPerson(true); ButtonManager.resetButtonById('id-dragon-monitor-kill-good'); DragonMonitor.turnOnDragonEventListener(); } else { DragonMonitor.turnOffDragonEventListener(); } } }, { label: '设', title: '设置青龙目标...', width: '38px', marginRight: '1px', async eventOnClick () { let answer = window.prompt('请按格式确认要监控什么青龙装备。\n\n格式说明:\n1. 可用竖线隔开多种不同关键字:轩辕剑碎片|斩龙宝戒\n2. 只需关键字,不需全名:镯|碎片|戒\n3. 支持正则表达式语法', DragonMonitor.getRegKeywords()); if (!answer) return; DragonMonitor.setRegKeywords(answer); } }, { label: '滤', title: '设置不打的青龙目标...', width: '38px', async eventOnClick () { let answer = window.prompt('请按格式 (比如 轩辕剑碎片|镯|斩龙宝戒) 填入不打的青龙关键字。', DragonMonitor.getRegKeywords4ExcludedTargets()); if (answer || answer === '') { DragonMonitor.setRegKeywords4ExcludedTargets(answer); } } }, { }, { label: '极武', title: '一键把队伍召集到极武坛开打位置...', id: 'id-jiwu-stateless', width: '40px', marginRight: '1px', async eventOnClick () { if (System.isLocalServer()) { window.alert('当前不在跨服,不能进入极武坛。'); return; } let warning = '当前没有组队或者不是队长,同组队员不会同步行动。'; let notifyTeamRequired = false; if (TeamworkHelper.isTeamworkModeOn()) { if (TeamworkHelper.Role.isTeamLead()) { warning = '当前为组队模式的队长,相关有开启队员模式的成员会接到指令同步出发到目的地。'; notifyTeamRequired = true; } else if (!window.confirm('当前不是队长,确定要自己去?')) { return; } } if (window.confirm(`本操作会进入到跨服副本一极武坛前,确定继续?\n\n注意:\n${warning}`)) { await Navigation.move(PathManager.getPathForSpecificEvent('极武坛前')); if (notifyTeamRequired) { TeamworkHelper.Navigation.notifyTeamForSpecialEvent('极武坛前'); } } } }, { label: '打', title: '一键从极武坛前开始,按既定路径自动寻找路径并叫杀 npc...', width: '38px', id: 'id-jiwu-fire-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (Objects.Room.getMapId() !== 'jiwutan') { window.alert('本功能只支持极武坛,注意:请从极武坛前开始。'); ButtonManager.resetButtonById(this.id); return; } if (TeamworkHelper.isTeamworkModeOn() && !TeamworkHelper.Role.isTeamLead()) { if (!window.confirm('当前不是队长,确定要自己杀?')) { return; } else { ButtonManager.resetButtonById(this.id); return; } } if (window.confirm('确定开始按既定路径, 自动寻找路径并叫杀极武坛 npc?')) { GenericMapCleaner.initialize(true, PathManager.getPathForSpecificEvent('极武坛正厅').split(';').extract(), 1000); await GenericMapCleaner.start(); let pathOfPalaces = await PathManager.get12PalacesPath() + ';event_1_40536215;n'; debugging('path of places', pathOfPalaces); GenericMapCleaner.initialize(true, pathOfPalaces.split(';'), 2000); await GenericMapCleaner.start(); } else { ButtonManager.resetButtonById(this.id); } } else { GenericMapCleaner.stop(); } } }, { }, { label: '逃犯', title: '自动寻路到跨服逃犯所在地点...\n\n注意:\n1. 请先到跨服\n2. 指定逃犯相关的事件', id: 'id-fugitive-monitor', width: '60px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { MonitorCenter.Fugitive.turnOn(); } else { MonitorCenter.Fugitive.turnOff(); } } }, { label: '.', title: '指定逃犯关键字...', width: '10px', async eventOnClick () { let answer = window.prompt('请输入逃犯名字列表...\n\n注意:\n1. 关键字即可,比如老大\n2. 多个名字之间以半角逗号隔开\n3. 不设置则代表不挑都打', FugitiveManager.getNames()); if (answer || answer === '') { FugitiveManager.setNames(answer); } } }, { label: '好', title: '指定打好人...', id: 'id-fugitive-monitor-kill-good', width: '38px', marginRight: '1px', hidden: true, eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { FugitiveManager.setKillGoodPerson(true); } else { FugitiveManager.setKillGoodPerson(false); } } }, { label: '坏', title: '指定打坏人...', id: 'id-fugitive-monitor-kill-bad', width: '38px', hidden: true, eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { FugitiveManager.setKillBadPerson(true); } else { FugitiveManager.setKillBadPerson(false); } } }, { label: '抱腿', title: '按设定好的抱大腿规则随意打好人坏人', id: 'id-fugitive-monitor-kill-auto', width: '60px', marginRight: '1px', hidden: true, async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { FugitiveManager.setKillAny(true); } else { FugitiveManager.setKillAny(false); } } }, { label: '.', title: '设定抱大腿的规则...', width: '10px', hidden: true, async eventOnClick () { let answer = window.prompt('请按格式设定抱大腿逻辑:等待观望秒数/空位剩多少一定加入/只要有达到多少血量的大腿加入时跟着加入 的格式输入指定参数:\n\n例子:5000/4/500000 代表到现场后等待观望 5 秒,当一方空位只剩 4 个或者 4 个以下时赶紧加入,或者一方有血量超过 50 万的大腿加入时赶紧跟着加入', FugitiveManager.getSmartRule()); if (answer) { FugitiveManager.setSmartRule(answer); } } }] }, { subject: '物品/技能', buttons: [{ label: '装备全脱', title: '所有装备全部脱掉...', id: 'id-remove-all-equipments', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('确定全部装备脱掉?')) { await ButtonManager.click('auto_equip off'); } else { ButtonManager.resetButtonById('id-remove-all-equipments'); } } else { await ButtonManager.click('auto_equip on'); await ButtonManager.click('items;prev'); await EquipmentHelper.removeSpecificEquipments(); if (ButtonManager.isButtonPressed('id-equipment-for-combat')) { await EquipmentHelper.useEquipments(0); } else if (ButtonManager.isButtonPressed('id-equipment-for-study')) { await EquipmentHelper.useEquipments(1); } else { await EquipmentHelper.useEquipments(2); } } } }, { label: '战', title: '切换武器/装备成设定好的战斗模式...\n\n注意\n1. 在战斗中临时切换也有效\n2. 脚本按预设的武器装备顺序进行适配', id: 'id-equipment-for-combat', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { ButtonManager.resetButtonById('id-equipment-for-study'); await ExecutionManager.wait(300); await EquipmentHelper.switch2CombatMode(); } else { await EquipmentHelper.switch2NormalMode(); } } }, { label: '学', title: '切换到设定好的武器/装备学习模式(建议设定为以下三样)...\n\n1. 风泉之剑 (+10)\n2. 迷幻经纶 (+3)\n3. 龙渊扳指(+3)', width: '38px', id: 'id-equipment-for-study', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { ButtonManager.resetButtonById('id-equipment-for-combat'); await ExecutionManager.wait(300); await EquipmentHelper.switch2StudyMode(); } else { await EquipmentHelper.switch2NormalMode(); } } }, { label: '模式设置', title: '设置各种模式下的装备...', async eventOnClick () { let answer = window.prompt('请按顺序和格式预设战斗、学习以及普通模式武器和装备...\n\n例子:九天龙吟剑/风泉之剑/风泉之剑;斩龙帽/迷幻经纶/斩龙帽;斩龙宝戒/龙渊扳指/斩龙宝戒\n\n注意:\n1. 可以只是武器装备关键字\n2. 模式间以斜线分隔,装备类型间以半角分号分隔', EquipmentHelper.getCurrentSetting()); if (answer) { EquipmentHelper.saveNewSetting(answer); } } }, { }, { label: '批', title: '需要先开启到操作界面,然后点击此按钮并在输入框里按提示给定操作名字和重复次数,脚本将批量执行该命令...\n\n提示:使用场景可以是批量开箱子,也可以是批量开突破丹礼包', id: 'id-batch-execution', width: '38px', marginRight: '1px', async eventOnClick () { let texts = ButtonManager.getButtonTexts(); let options = []; for (let i = 0; i < texts.length; i++) { options.push((i + 1) + '. ' + texts[i]); } let index = window.prompt('要执行当前界面哪个命令(填入数字即可)?\n\n' + options.join('\n')); if (index) { let quantityWording = $('span.out3').filter(function () { return $(this).text().match('数量'); }).text().match('数量(.*)'); let quantity = quantityWording ? parseInt($('span.out3').filter(function () { return $(this).text().match('数量'); }).text().match('数量(.*)')[1]) : 1; let times = window.prompt('要重复几次?例子:5', quantity); if (times) { if (window.confirm('确认要在当前界面执行 \'' + texts[index - 1] + '\' ' + times + ' 次?')) { let link = ButtonManager.getButtonOnclickLink(texts[index - 1]); if (!Array.isArray(link)) { ButtonManager.click('#' + times + ' ' + link.match('clickButton\\(\'(.*?)\'')[1]); } else { debugging('unexpected multiple options'); } } } } } }, { label: '卖', title: '按此按钮一次卖出指定数量物品...\n\n注意:在物品界面才能操作。', width: '38px', async eventOnClick () { if ($('.cmd_click2').filter(function () { return $(this).text() === '卖掉'; }).length === 1) { let quantity = parseInt($('span.out3').filter(function () { return $(this).text().match('数量'); }).text().match('数量(.*)')[1]); let confirmation = window.prompt('要一次卖出多少件?', quantity); if (confirmation) { ButtonManager.click('#' + quantity + ' ' + ButtonManager.getButtonOnclickLink('卖掉').match('clickButton\\(\'(.*?)\'')[1]); } } else { window.alert('必须要在物品界面(有“卖掉”按钮的地方)'); } } }, { label: '合成宝石', title: '按提示操作可极大简化合成宝石步骤...\n\n注意:\n1. 只处理背包里的宝石,仓库里的不动\n2. 只合成到完美级别,避免不预期的过度合成', async eventOnClick () { let currentView = $('.outtitle').text(); await GemHelper.countGems(); let choice = GemHelper.confirmGemName(); if (choice) { let nameIndex = choice - 1; if (nameIndex !== 'NaN') { let name = GemHelper._gemNames[nameIndex]; if (GemHelper.confirmMerge(name)) { GemHelper.mergeGems(name); } } } else if (currentView !== '状 态') { ButtonManager.click('prev'); } } }, { }, { label: '整理包裹', title: '一键卖掉分解背包里不需要的垃圾...', async eventOnClick () { let currentView = $('.outtitle').text(); await ButtonManager.click('items'); let itemsToSell = BackpackHelper.getAvailableItems(System.keys.ITEMS_TO_SELL, BackpackHelper.itemsToSellByDefault); let itemsToSplit = BackpackHelper.getAvailableItems(System.keys.ITEMS_TO_SPLIT, BackpackHelper.itemsToSplitByDefault); let itemsToStore = BackpackHelper.getAvailableItems(System.keys.ITEMS_TO_STORE, BackpackHelper.itemsToStoreByDefault); let itemsToUse = BackpackHelper.getAvailableItems(System.keys.ITEMS_TO_USE, BackpackHelper.itemsToUseByDefault); if (!itemsToSell.length && !itemsToSplit.length && !itemsToStore.length && !itemsToUse.length) { window.alert('背包里能处理的都已经处理了。'); } else { let confirmationMessage = '确定处理掉身上的这些物品?'; if (itemsToSell.length) confirmationMessage += '\n\n卖:\n' + BackpackHelper.getItemListWithQuantities(itemsToSell); if (itemsToSplit.length) confirmationMessage += '\n\n分解:\n' + BackpackHelper.getItemListWithQuantities(itemsToSplit); if (itemsToStore.length) confirmationMessage += '\n\n放仓库:\n' + BackpackHelper.getItemListWithQuantities(itemsToStore); if (itemsToUse.length) confirmationMessage += '\n\n使用:\n' + BackpackHelper.getItemListWithQuantities(itemsToUse); if (window.confirm(confirmationMessage)) { await BackpackHelper.store(itemsToStore); await BackpackHelper.use(itemsToUse); await BackpackHelper.sell(itemsToSell); await BackpackHelper.split(itemsToSplit); } } if (currentView !== '状 态') { ButtonManager.click('prev'); } } }, { label: '卖', title: '设置一键卖的物品列表...', width: '38px', marginRight: '1px', async eventOnClick () { let answer = window.prompt('请按格式输入需要一键卖的物品列表...\n\n注意:\n1. 物品全名,或者以~开头加物品关键字(比如:天寒鞋, 或者 ~天寒)\n2. 物品名字之间以半角逗号隔开', BackpackHelper.getExistingSetting(System.keys.ITEMS_TO_SELL, BackpackHelper.itemsToSellByDefault)); if (answer) { BackpackHelper.setItemsToSell(answer); } } }, { label: '解', title: '设置需要一键分解的物品列表...', width: '38px', async eventOnClick () { let answer = window.prompt('请按格式输入需要一键分解的物品列表...\n\n注意:\n1. 物品全名,或者以~开头加物品关键字(比如:残雪鞋, 或者 ~残雪)\n2. 物品名字之间以半角逗号隔开', BackpackHelper.getExistingSetting(System.keys.ITEMS_TO_SPLIT, BackpackHelper.itemsToSplitByDefault)); if (answer) { BackpackHelper.setItemsToSplit(answer); } } }, { label: '储', title: '设置需要一键放进仓库的物品列表...', width: '38px', marginRight: '1px', async eventOnClick () { let answer = window.prompt('请按格式输入需要一键放入仓库的物品列表...\n\n注意:\n1. 物品全名,或者以~开头加物品关键字(比如:碎裂的黄宝石, 或者 ~黄宝石)\n2. 物品名字之间以半角逗号隔开', BackpackHelper.getExistingSetting(System.keys.ITEMS_TO_STORE, BackpackHelper.itemsToStoreByDefault)); if (answer) { BackpackHelper.setItemsToStore(answer); } } }, { label: '用', title: '设置需要一键全部使用的物品列表...', width: '38px', async eventOnClick () { let answer = window.prompt('请按格式输入需要一键全部使用的物品列表...\n\n注意:\n1. 物品全名,或者以~开头加物品关键字(比如:大还丹, 或者 ~还丹)\n2. 物品名字之间以半角逗号隔开', BackpackHelper.getExistingSetting(System.keys.ITEMS_TO_USE, BackpackHelper.itemsToUseByDefault)); if (answer) { BackpackHelper.setItemsToUse(answer); } } }, { }, { label: '1', title: '重置准备技能回技能方案 1...', width: '24px', marginRight: '1px', async eventOnClick () { await SkillManager.reEnableSkills(1); await ButtonManager.click('prev'); } }, { label: '2', title: '重置准备技能回技能方案 2...', width: '24px', marginRight: '1px', async eventOnClick () { await SkillManager.reEnableSkills(2); await ButtonManager.click('prev'); } }, { label: '3', title: '重置准备技能回技能方案 3...', width: '24px', async eventOnClick () { await SkillManager.reEnableSkills(3); await ButtonManager.click('prev'); } }, { label: '取消技能', title: '一键取消所有技能...', id: 'id-cancel-all-skills', eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('确定下了所有技能?')) { ButtonManager.click('enable unmap_all'); } else { ButtonManager.resetButtonById(this.id); } } else { ButtonManager.click('enable map_all'); } } }] }, { subject: '日常任务', offset: 2, buttons: [{ label: '基本', title: '当前设定为:\n\n' + DailyOneOffTaskHelper.getTaskListString(true), width: '60px', marginRight: '1px', id: 'id-oneoff-tasks-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('确定开始以下项目?\n\n' + DailyOneOffTaskHelper.getTaskListString(true, false))) { await DailyOneOffTaskHelper.fire(); } } DailyOneOffTaskHelper.stop(); ButtonManager.resetButtonById(this.id); } }, { label: '.', title: '设置本次要执行的任务。例如 1-4 表示从第一到第四项。默认为全部。', width: '10px', id: 'id-oneoff-tasks-setting', async eventOnClick () { let choice = window.prompt('请指定要执行任务的序号(1-4 可表示一至四项)。\n\n' + DailyOneOffTaskHelper.getTaskListString(false, true), DailyOneOffTaskHelper.getDefaultTaskIndexRange()); if (!choice) return; if (!DailyOneOffTaskHelper.initialize(choice)) { window.alert('请按格式输入任务序号或序号范围。'); } else { DailyOneOffTaskHelper.setDefaultTask(choice); $('#id-oneoff-tasks-stateless').attr('title', '当前设定为:\n\n' + DailyOneOffTaskHelper.getTaskListString(true)); } } }, { label: '侠', title: '一键从任意处到侠客岛大厅观阅,然后自动跳瀑布到成功为止(跳瀑布途中可手动放弃)...\n\n', id: 'id-warrior-island-daily', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('侠客岛日常耗时看脸,确定开始?')) { await WarriorIslandDailyHelper.start(); } else { ButtonManager.resetButtonById(this.id); } } else { WarriorIslandDailyHelper.stop(); } } }, { label: '钓', title: '自动钓鱼顺便摸两次玄铁,钓鱼完毕自动回家开消息窗口。', id: 'id-fishing', width: '38px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { let decision = true; if (Objects.Room.getName() !== '冰湖') { if (window.confirm('确定去钓鱼? ')) { await FishingManager.gotoTarget(); } else { decision = false; ButtonManager.resetButtonById(this.id); } } if (decision) JobRegistry.getJob(this.id).start(); } else { JobRegistry.getJob(this.id).stop(); ButtonManager.resetButtonById(this.id); } } }, { label: '天', title: '一键到天山千年寒冰...\n\n注意:\n1. 如天山地图没有开,需要自行寻找谜题从天山山脚作为出发点开始。\n2. 请预先自备掌门手喻在背包。', id: 'id-tianshan-daily', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (!Panels.Backpack.getQuantityByName('御寒衣')) { window.alert('当前身上没有御寒衣,去了也白去。'); ButtonManager.resetButtonById(this.id); } else { await ButtonManager.click('jh;prev'); if (User.getMapPassed(39) && Objects.Room.getName() !== '天山山脚') await Navigation.move('jh 39;ne;e;n;ne;ne;n'); if (Objects.Room.getName() === '天山山脚') { start(this.id); } else { window.alert('请先自行走到天山山脚。'); ButtonManager.resetButtonById(this.id); } } } else { TianshanDailyHelper.stop(); } function start (id) { if (window.confirm('此项目耗时看脸,确定开始?')) { TianshanDailyHelper.start(); } else { ButtonManager.resetButtonById(id); } } } }, { label: '苗', title: '在苗疆炼毒室开始炼药。\n\n注意:\n1. 如果当前在澜沧江南岸,会自行先寻路到苗疆炼毒室。\n2. 如果已经在炼毒室,会自动开始炼药\n3. 炼药结束自动行走到山门往下的安全区域\n4. 炼药材料不足会自动补充', id: 'id-miaojiang-distill-drugs', width: '38px', async eventOnClick () { let roomName = Objects.Room.getName(); if (roomName === '澜沧江南岸') { await MiaojiangHelper.goOutMaze('苗疆密林'); await MiaojiangHelper.goOutMaze('苗疆草地'); await MiaojiangHelper.goOutMaze('苗疆沼泽'); } if (Objects.Room.getName() === '炼毒室') { await MiaojiangHelper.produceDrugs(); } else { window.alert('请先走到澜沧江南岸或者炼毒室。'); } } }, { label: '题', title: '高亮答案且自动答题,题库中如果找不到答案将停止...', id: 'id-quizzes-helper', width: '38px', marginRight: '1px', eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this) && window.confirm('确定开始自动答题?')) { QuizzesHelper.reset(); QuizzesHelper.answer(); } else { QuizzesHelper.stop(); ButtonManager.resetButtonById(this.id); } } }, { label: '剑', title: '自动完成论剑\n\n记录当前加力 -> 选择三个帮手 -> 开启自动出招 -> 完成 5 次论剑 -> 恢复加力\n\n注意:目前不支持中途暂停', width: '38px', async eventOnClick () { let debate = new Debate(); await debate.prepare(); await debate.start(); } }, { label: '谷', title: '进入冰月谷并自动打到冰月湖心...\n\n注意:中途有短暂等待是为了确保页面加载完毕,请勿重复点击。', id: 'id-icemoon-valley', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (Objects.Room.getMapId() !== 'bingyuegu') { if (window.confirm('一天只有一次机会,确定进入冰月谷自动开杀?')) { if (Objects.Room.getMapId() !== 'bingyuegu') { await IceMoonValleyHelper.gotoStartPoint(); } else { ButtonManager.resetButtonById(this.id); return; } } else { ButtonManager.resetButtonById(this.id); return; } } if (!Panels.Notices.containsMessage('今天进入冰月谷的次数已达到上限。')) { GenericMapCleaner.initialize(true, ['~冰月湖心'], 1000); await GenericMapCleaner.start(); } ButtonManager.resetButtonById(this.id); } else { GenericMapCleaner.stop(); } } }, { label: '壁', title: '一键从任意处到大昭壁画所在地面壁...\n\n注意:此项目已经实现全自动,且中途可以手工停止。', width: '38px', id: 'id-dazhao-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this) && window.confirm('寻找壁画路径是动态的所以耗时看脸,确定开始?')) { await FrescoHelper.startTrying(); ButtonManager.resetButtonById(this.id); } else { FrescoHelper.stopTrying(); } } }, { }, { label: '自动处理', title: '此开关打开时,从点青城开始以下战斗脚本会自动尝试连续进行...\n\n注意:\n1. 队长模式下队员无需开启此开关也会跟着打\n2. 目前版本可能会被杀气叫杀干扰不能正常工作\n3. 目前版本只支持青城孽龙、恒山、峨眉劳军、白坨军阵...', id: 'id-automated-daily-battle', eventOnClick () { ButtonManager.simpleToggleButtonEvent(this); } }, { label: '青', width: '38px', marginRight: '1px', title: '一键从任意处到青城孽龙所在地...', async eventOnClick () { await TeamworkHelper.Navigation.goto('青城孽龙'); if (ButtonManager.isButtonPressed('id-automated-daily-battle')) { await ExecutionManager.wait(10000); let combat = new Combat(); combat.initialize(Objects.Room.getAvailableNpcsV2()[0], '杀死'); await combat.fire(); $('#id-daily-battle-heng').click(); } } }, { label: '恒', width: '38px', title: '一键从任意处到恒山武安君庙...', id: 'id-daily-battle-heng', async eventOnClick () { TeamworkHelper.Navigation.goto('恒山武安君庙'); if (ButtonManager.isButtonPressed('id-automated-daily-battle')) { await ExecutionManager.wait(10000); let combat = new Combat(); combat.initialize(Objects.Room.getAvailableNpcsV2()[0], '杀死'); await combat.fire(); $('#id-daily-battle-emei').click(); } } }, { label: '峨', width: '38px', marginRight: '1px', title: '一键从任意处到峨嵋军阵钓鱼山脚...', id: 'id-daily-battle-emei', async eventOnClick () { TeamworkHelper.Navigation.goto('峨嵋军阵钓鱼山脚'); if (ButtonManager.isButtonPressed('id-automated-daily-battle')) { await ExecutionManager.wait(10000); GenericMapCleaner.initialize(true, '#4 n'.split(';').extract(), 5000, new RegexExpressionFilter('', '军士')); await GenericMapCleaner.start(); $('#id-emei-appreciate').click(); } } }, { label: '劳', width: '38px', title: '一键从峨嵋军阵金狼处到军械官所在地并捐赠一金锭劳军...', id: 'id-emei-appreciate', async eventOnClick () { if (Objects.Room.getName() !== '护国门') { window.alert('请先走到护国门金狼死士所在地。'); return; } await TeamworkHelper.Navigation.goto('峨嵋军阵劳军'); if (ButtonManager.isButtonPressed('id-automated-daily-battle')) { await ExecutionManager.wait(5000); $('#id-daily-battle-baituo').click(); } } }, { label: '驼', title: '一键从任意处走到白驼闯阵入口青铜盾阵...', width: '38px', marginRight: '1px', id: 'id-daily-battle-baituo', async eventOnClick () { await TeamworkHelper.Navigation.goto('白驼闯阵入口青铜盾阵'); if (ButtonManager.isButtonPressed('id-automated-daily-battle')) { await ExecutionManager.wait(10000); GenericMapCleaner.initialize(true, '#2 w'.split(';').extract(), 5000); await GenericMapCleaner.start(); await TeamworkHelper.Navigation.move('西'); await ExecutionManager.wait(5000); let combat = new Combat(); combat.initialize(Objects.Room.getAvailableNpcsV2()[0], '比试'); await combat.fire(); await TeamworkHelper.Navigation.notifyTeamWithPath('回家', 'home'); await Navigation.move('home'); } } }, { label: '鸟', title: '一键从任意处走到星宿凤凰林...', width: '38px', eventOnClick () { Navigation.move(PathManager.getPathForSpecificEvent('星宿射鸟')); } }, { label: '云远寺', title: '一键从任意处走到云远寺地室...', eventOnClick () { TeamworkHelper.Navigation.goto('云远寺地室'); } }, { }, { label: KnightManager.getKeyKnight() ? `撩${KnightManager.getKeyKnight().substr(0, 2)}` : '撩奇侠', title: '平民版撩奇侠增加好感度\n\n免小号:放茅山道术招小弟->逃跑->和奇侠群殴小弟', id: 'id-please-knight', width: '60px', marginRight: '1px', async eventOnClick () { if (!KnightManager.getKeyKnight()) { $('#id-please-knight-setting').click(); return; } await KnightManager.improveFriendship(System.getVariant(System.keys.KEY_KNIGHT_NAME)); } }, { label: '.', title: '设置要撩的奇侠名字。\n\n注意:\n1. 只要茅山道术或者天师灭神剑任意一个设置了必刷,脚本会在战斗中自动选择可用的那个。\n2. 脚本会自选攻击技能 k 小弟。\n3. 脚本会根据当前奇侠好感度推测一个最有可能的(好感度未达到但最接近 25000)作为默认值。', width: '10px', id: 'id-please-knight-setting', async eventOnClick () { if (!KnightManager.getKeyKnight()) { await KnightManager.detectUserSettings(); } let target = window.prompt('请确认要撩的奇侠名字', KnightManager.getKeyKnight()); if (!target) return; KnightManager.setKeyKnight(target); $('#id-please-knight').text(KnightManager.getKeyKnight()); } }, { label: '只对话撩', title: '如嫌比试麻烦,可打开此开关则撩奇侠变成直接对话,且自动连续直至出秘境...', id: 'id-knight-continuous-talks-only', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { KnightManager.setContinuousTalkOnly(true); } else { KnightManager.setContinuousTalkOnly(false); } } }, { label: '秘', title: '根据最新出现的秘境提示行走至目的地...\n\n注意:暂不支持自动判断最大化搜索收益。', width: '38px', marginRight: '1px', async eventOnClick () { await Objects.Room.refresh(); if (Objects.Room.isSecurePlace() && !window.confirm('当前还在秘境里,确定离开?')) { return; } KnightManager.findSecretTreasure(); } }, { label: '翻', title: '秘境翻查升级版,脚本会自动识别需要翻查的秘境,并开始寻路翻查...\n\n目前支持如下秘境:\n1. 琅嬛玉洞\n2. 地下迷宫\n3. 无尽深渊', width: '38px', async eventOnClick () { await Navigation.move('golook_room'); let roomName = Objects.Room.getName(); switch (roomName) { case '通道': await Navigation.move(PathManager.getPathForSpecificEvent('琅嬛玉洞')); break; case '地下迷宫': await Navigation.move(PathManager.getPathForSpecificEvent('地下迷宫')); break; case '无尽深渊': if (window.confirm('确定继续?\n\n注意:黯然开脉开一半者慎用,因为第二次翻查真的龙骨草必须先对话秘境最深处的老者。')) { await Navigation.move(PathManager.getPathForSpecificEvent('无尽深渊')); } break; case '密道': await Navigation.move(PathManager.getPathForSpecificEvent('山崖')); break; default: window.alert('本功能暂不支持此秘境。'); } } }, { label: '扫荡', title: '根据最新出现的秘境提示自动扫荡取最大收益...', id: 'id-auto-sweep-stateless', width: '60px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await Objects.Room.refresh(); if (!Objects.Room.isSecurePlace()) { window.alert('当前不在秘境里'); ButtonManager.resetButtonById(this.id); return; } await ExecutionManager.asyncExecute(Objects.Room.filterTargetObjectsByKeyword('仔细搜索').attr('onclick')); let placeCode = Objects.Room.filterTargetObjectsByKeyword('扫荡').attr('onclick').match('clickButton\\(\\\'(.*?)_saodang\\\', 0\\)')[1]; let finalGoal = SecretPlaceSearchManager.getCustomizedGoal() ? SecretPlaceSearchManager.getCustomizedGoal() : SecretPlaceHelper.getDefaultGoal(placeCode); if (!finalGoal) { finalGoal = window.prompt('当前秘境暂时不支持自动扫荡,请输入目标果子数?'); if (!finalGoal) { ButtonManager.resetButtonById(this.id); return; } } SecretPlaceSearchManager.getSecretPlaceSearch().prepare(placeCode, finalGoal); await SecretPlaceSearchManager.getSecretPlaceSearch().start(); ButtonManager.resetButtonById(this.id); SecretPlaceSearchManager.setCustomizedGoal(0); } else { SecretPlaceSearchManager.getSecretPlaceSearch().stop(); } } }, { label: '.', title: '设置当前秘境要扫荡达到的目标值,避免脸黑一直扫荡都没法完成。', width: '10px', id: 'id-auto-sweep-setting', async eventOnClick () { await Objects.Room.refresh(); if (!Objects.Room.isSecurePlace()) { window.alert('当前不在秘境里。'); return; } let placeCode = Objects.Room.filterTargetObjectsByKeyword('扫荡').attr('onclick').match('clickButton\\(\\\'(.*?)_saodang\\\', 0\\)')[1]; let goal = window.prompt('请输入要达到的数值?', SecretPlaceHelper.getDefaultGoal(placeCode)); if (goal) { SecretPlaceSearchManager.setCustomizedGoal(goal); } } }, { label: '清秘境', title: '叫杀当前秘境地图的所有 npc,随机寻找路径,战斗结束后自动搜身...', id: 'id-secure-map-cleaner-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (window.confirm('确定开始随机走图且叫杀所有 npc?')) { GenericMapCleaner.initialize(false, [], 2000, new RegexExpressionFilter(), true, false); await GenericMapCleaner.start(); } else { ButtonManager.resetButtonById(this.id); } } else { GenericMapCleaner.stop(); } } }, { label: '$1', title: '给指定奇侠 1 金锭', width: '38px', marginRight: '1px', async eventOnClick () { if (!KnightManager.getKeyKnight()) { $('#id-please-knight-setting').click(); return; } await KnightManager.giveGold(System.getVariant(System.keys.KEY_KNIGHT_NAME), '赠送金锭'); } }, { label: '$15', title: '给指定奇侠 15 金锭', width: '38px', async eventOnClick () { if (!KnightManager.getKeyKnight()) { $('#id-please-knight-setting').click(); return; } await KnightManager.giveGold(System.getVariant(System.keys.KEY_KNIGHT_NAME), '赠送15金锭'); } }, { label: '一键果子', title: '自动按最优策略依次对话奇侠拿果子\n\n注意:\n1. 每天20次的撩奇侠请自行先解决,否则相当于浪费20次机会。\n2. 本版本针对未出师的奇侠会跳出提示跳过或取消当前轮。\n3. 当前策略:先筛选好感度达到 25000 但还不能直接拿果子的游侠,按好感度从低到高对话 -> 剩余好感度不足 25000 的奇侠按好感度从高到低依次对话 -> 最后好感度足以直接拿果子的垫底。', id: 'id-fruits-stateless', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await KnightManager.prepareAskingForFruits(); await KnightManager.askForFruits(); } else { KnightManager.stopAskingForFruits(); } } }, { }, { label: '帮', title: '本按钮按下时,帮派任务会自动进行,直到中途因为意外停止。', id: 'id-clan-task-automation', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { GenericTaskManager.turnOnClanTaskListener(); GenericTaskManager.triggerNewClanTask(); } else { GenericTaskManager.turnOffClanTaskListener(); } } }, { label: '师', title: '本按钮按下时,师门任务会自动进行,直到中途因为意外停止。', id: 'id-master-task-automation', width: '38px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { GenericTaskManager.turnOnMasterTaskListener(); GenericTaskManager.triggerNewMasterTask(); } else { GenericTaskManager.turnOffMasterTaskListener(); } } }, { label: '碎', width: '38px', marginRight: '1px', title: '无须回帮派,现场提交帮派碎片...', eventOnClick () { ButtonManager.click('clan bzmt puzz'); } }, { label: '谜', width: '38px', title: '无须回师门,现场清谜题...', eventOnClick () { if (window.confirm('确定清除已接谜题?')) { PuzzleHelper.reset(); } } }] }, { subject: '战斗/补给', offset: 3, buttons: [{ label: PerformHelper.Skillset.getSkillsAbbr(), id: 'id-auto-perform', width: '64px', marginRight: '1px', title: '自动攒气出招, 预留 ' + PerformHelper.getBufferReserved() + ' 气\n\n注意:\n1. 必刷技能设置多于四个时可能连招失败\n2. 只匹配到一个招数名字时,按单招触发', async eventOnClick () { let defaultText = PerformHelper.Skillset.getSkillsAbbr(); let defaultLabel = new ButtonLabel(defaultText); let toggleLabel = new ButtonLabel('x ' + defaultText, '', 'red'); if (ButtonManager.toggleButtonEvent(this, defaultLabel, toggleLabel)) { if (!CombatHelper.isInUsed()) JobRegistry.getJob('id-combat-helper').start(); CombatHelper.enableAutoPerforming(); $(this).text($(this).text().substr(0, 5)); } else { CombatHelper.disableAutoPerforming(); if (!CombatHelper.isInUsed()) JobRegistry.getJob('id-combat-helper').stop(); } } }, { label: '.', title: '设置战斗中出的招数,用半角+可以设置连招...', width: '10px', id: 'id-auto-perform-setting', async eventOnClick () { let answer = window.prompt('请按格式确认要出的招数和预留的气数,例如:九天龙吟剑法+排云掌法,2 表示 8 气的时候连出九天排云。', PerformHelper.Skillset.getSkills().join('+') + ',' + PerformHelper.getBufferReserved()); if (!answer) return; let matches = answer.match('(.*?),(.*)'); if (!matches) { window.alert('设置格式不正确,请按提示重新设置。'); return; } PerformHelper.Skillset.setSkills(matches[1].split('+')); PerformHelper.setBufferReserved(parseInt(matches[2])); let text = PerformHelper.Skillset.getSkillsAbbr(); if ($('#id-auto-perform').text().includes('x')) text = 'x ' + text.substr(0, 3); $('#id-auto-perform').text(text); $('#id-auto-perform').attr('title', '自动攒气出招, 预留 ' + PerformHelper.getBufferReserved() + ' 气\n\n注意:\n1. 必刷技能设置多于四个时可能连招失败\n2. 只匹配到一个招数名字时,按单招触发'); } }, { label: RecoveryHelper.getSkill().substr(0, 2) + ' ' + RecoveryHelper.getThreshold(), id: 'id-auto-recovery', title: '血量低于 ' + (RecoveryHelper.getThreshold() * 100) + '%' + ' 时自动内功回血,当前内功设定为 ' + RecoveryHelper.getSkill(), width: '64px', marginRight: '1px', async eventOnClick () { let defaultText = RecoveryHelper.getSkill().substr(0, 2) + ' ' + RecoveryHelper.getThreshold(); let defaultLabel = new ButtonLabel(defaultText); let toggleLabel = new ButtonLabel('x ' + RecoveryHelper.getSkill().substr(0, 2), '', 'red'); if (ButtonManager.toggleButtonEvent(this, defaultLabel, toggleLabel)) { if (!CombatHelper.isInUsed()) JobRegistry.getJob('id-combat-helper').start(); CombatHelper.enableAutoRecovery(); } else { CombatHelper.disableAutoRecovery(); if (!CombatHelper.isInUsed()) JobRegistry.getJob('id-combat-helper').stop(); } } }, { label: '.', title: '设置战斗中用于回血的内功,以及多少百分比的血量触发回血', width: '10px', id: 'id-auto-recovery-setting', async eventOnClick () { if (!RecoveryHelper.getSkill()) { await RecoveryHelper.prepare(); } let answer = window.prompt('请按格式确认用于回血的内功名字以及触发回血动作的血量百分比:\n\n例子(道心,一半血量回血):道心种魔心经/0.5', RecoveryHelper.getSkill() + '/' + RecoveryHelper.getThreshold()); if (!answer) return; RecoveryHelper.setSkill(answer.split('/')[0]); RecoveryHelper.setThreshold(answer.split('/')[1]); let percentage = parseInt(RecoveryHelper.getThreshold() * 100) + '%'; $('#id-auto-recovery').text(RecoveryHelper.getSkill().substr(0, 2) + ' ' + RecoveryHelper.getThreshold()); $('#id-auto-recovery').attr('title', '血量低于 ' + percentage + ' 时自动内功回血,当前内功设定为 ' + RecoveryHelper.getSkill()); } }, { label: '不攻击', id: 'id-stop-attacking', title: '此按钮按下后,脚本会持续选取当前必刷里的非攻击技能出招消耗气。\n\n注意:如有轻功优先轻功,否则内功(不包括茅山道术)。', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (!CombatHelper.isInUsed()) JobRegistry.getJob('id-combat-helper').start(); CombatHelper.enableDefenceMode(); } else { CombatHelper.disableDefenceMode(); if (!CombatHelper.isInUsed()) JobRegistry.getJob('id-combat-helper').stop(); } } }, { label: '搜', id: 'id-body-search', title: '自动搜身。\n\n规则:\n1. 检索在场所有可搜目标直到全部搜完为止\n2. 对已经提示搜完的目标自动过滤\n3. 对提示了搜出物品的目标自动确认是否还有物品,没有物品才过滤\n4. 战斗过程中可以提前点此按钮,战斗结束后自动开始抢搜当前地点所有目标\n5. 可手工停止', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await BodySearchHelper.identifyCandidates(); await BodySearchHelper.check(); } else { BodySearchHelper.stop(); } } }, { label: '逃', title: '点击此按钮可以连续自动发出逃跑命令,直到逃跑成功...\n\n注意:防杀气过高建议用另外的专门的杀气保护按钮。', id: 'id-escape', width: '38px', eventOnClick () { ButtonManager.simpleToggleButtonEvent(this) ? JobRegistry.getJob(this.id).start() : JobRegistry.getJob(this.id).stop(); } }, { label: '取消加力', id: 'id-enforce', title: '脚本加载时会自动测试当前最大加力,此按钮可以切换最大加力和 0 加力。', async eventOnClick () { if (this.innerText === '取消加力') { await ButtonManager.click('enforce 0'); this.innerText = '恢复加力'; this.style.color = 'red'; this.title = '点击可开启当前最大加力'; } else { await ButtonManager.click('enforce ' + User.attributes.getMaxEnforce()); this.innerText = '取消加力'; this.style.color = 'black'; this.title = '点击可设置加力为 0'; } } }, { }, { label: '买药', title: '点击一次则自动买到足够数目(可设定)...\n\n注意:\n1. 不能现场购买,只能回到雪亭镇药铺买,且购买结束无法自动返回当前所在地\n2. 中途可手工停止\n3. 为简化逻辑,只整十购买。', id: 'id-buy-ganodermas', width: '60px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await ButtonManager.click('items;prev'); await GanodermasPurchaseHelper.purchase(); ButtonManager.resetButtonById(this.id); } else { GanodermasPurchaseHelper.stop(); } } }, { label: '.', title: '设置购买千/万年灵芝到多少棵为止...', id: 'id-buy-ganodermas-setting', width: '10px', async eventOnClick () { let answer = window.prompt('请按格式输入购买结束后背包里的千年灵芝和万年灵芝的预期数值,用半角斜线分开。例如:500/50', GanodermasPurchaseHelper.getThreshold()); if (answer) { GanodermasPurchaseHelper.setThreshold(answer); } } }, { label: '切磋回内', title: '点开任意 npc 到有比试选项的界面,即可自动持续切磋至内力补满 90%。\n\n注意:\n1. 必刷道心(需链接不动)\n2. 为避免 npc 血太少无法持续切磋,脚本会持续自动逃跑再进入战斗放道心\n3. 中途可手工停止', id: 'id-force-recovery-by-fight', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (ForceRecoveryHelper.goodEnough()) { window.alert('当前内力已经没有必要继续恢复了吧。'); } else { let actionLink = Objects.Npc.getActionLink('比试'); if (actionLink) { ForceRecoveryHelper.reset(); await ForceRecoveryHelper.start(actionLink); } else { window.alert('未指定切磋对象,请点击在场 npc 的名字到比试选项界面。'); } } } ButtonManager.resetButtonById(this.id); ForceRecoveryHelper.stop(); await ButtonManager.click('prev_combat;golook_room', 0); } }, { label: 'mp', title: '点击一次自动服用适当棵数千年灵芝补满内力...\n\n注意:\n1. 自动计算需要多少棵千年灵芝。\n2. 自动检测是否内力已满。在内力离最大值只差不到 2000 的情况下不会服用灵芝,避免浪费。', id: 'id-recover-force-manually', width: '38px', marginRight: '1px', async eventOnClick () { await RecoveryHelper.recoverForce(); } }, { label: 'hp', title: '点击一下吸气 3 次...', width: '38px', async eventOnClick () { await ButtonManager.click('#3 recovery'); } }, { label: 'hp & mp', title: '战斗完毕自动吸气疗伤,且千/万年灵芝补蓝...\n\n注意:\n1. 自动吸气到满血停止\n2. 内力缺口超过 3 万则优先使用万年灵芝\n3. 如在本服,脚本继续使用适量千年灵芝补充到离内力最大值不到 2000;跨服则继续使用万年灵芝\n4. 按下即可保持自动补血补内状态', id: 'id-recover-hp-mp', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await ButtonManager.click('items;prev'); await RecoveryHelper.initializeContinualRecover(); await RecoveryHelper.startContinualRecovery(); } else { RecoveryHelper.stopContinualRecovery(); } } }, { }, { label: TeamworkHelper.Constructure.getTeamLeadName() ? `加${TeamworkHelper.Constructure.getTeamLeadName().substr(0, 1)}队` : '加队伍', title: '一键向设定好的队长发起组队请求\n\n注意:\n队长必须在“将”模式开启情况下才能自动批准入队', id: 'id-join-team', width: '60px', marginRight: '1px', eventOnClick () { if (TeamworkHelper.Constructure.getTeamLeadId()) { TeamworkHelper.Constructure.requestToJoin(); } else { $('#id-join-team-setting').click(); } } }, { label: '.', title: '设置常用队长名字...\n\n注意:\n1. 必须是好友\n2. 暂不支持跨服组队', id: 'id-join-team-setting', width: '10px', async eventOnClick () { let answer = window.prompt('请输入常用队长名字:\n\n注意:必须是好友', TeamworkHelper.Constructure.getTeamLeadName()); if (!answer) return; if (!await TeamworkHelper.Constructure.identifyTeamLeadName(answer)) { window.alert(`当前好友列表里找不到名字为 ${answer} 的好友,请检查拼写。`); return; } let teamLeadNameAbbr = answer.substr(0, 1); $('#id-join-team').text(`加${teamLeadNameAbbr}队`); } }, { label: '将', title: '队长模式\n\n注意:\n1. 开启本模式会自动激活群殴相关功能\n2. 开启本模式会监听组队请求并自动批准', id: 'id-team-lead', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { await TeamworkHelper.Constructure.createTeamIfNeeded(); ButtonManager.resetButtonById('id-team-member'); ButtonManager.pressDown('id-recover-hp-mp'); ButtonManager.pressDown('id-auto-follower-fight'); TeamworkHelper.startTeamworkMode(); TeamworkHelper.turnOnJoinRequestAutomatedApproval(); } else { TeamworkHelper.stopTeamworkMode(); ButtonManager.resetButtonById('id-recover-hp-mp'); ButtonManager.resetButtonById('id-auto-follower-fight'); TeamworkHelper.turnOffJoinRequestAutomatedApproval(); } } }, { label: '兵', title: '队员模式', id: 'id-team-member', width: '38px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { ButtonManager.resetButtonById('id-team-lead'); ButtonManager.pressDown('id-recover-hp-mp'); ButtonManager.pressDown('id-auto-follower-fight'); ButtonManager.pressDown('id-follow-team-lead'); TeamworkHelper.startTeamworkMode(); } else { TeamworkHelper.stopTeamworkMode(); ButtonManager.resetButtonById('id-recover-hp-mp'); ButtonManager.resetButtonById('id-auto-follower-fight'); ButtonManager.resetButtonById('id-follow-team-lead'); } } }, { label: '群', title: '同组队员比试跟着比试,同组队员叫杀跟着叫杀...\n\n注意:\n1. 必须组队,脚本自动判断同组队员和战斗对象\n2. 只能跟随同一场景的其他队员叫杀或者比试', id: 'id-auto-follower-fight', width: '38px', marginRight: '1px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { TeamworkHelper.Combat.startGroupBattle(); } else { TeamworkHelper.Combat.stopGroupBattle(); } } }, { label: '撤', title: '同伙撤退跟着撤退...\n\n注意:\n1. 必须组队\n2. 脚本自动判断其他队员名字和逃跑动作\n3. 其他任意一个队员成功逃跑时跟着逃', id: 'id-auto-follower-escape', width: '38px', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { TeamworkHelper.Combat.startFollowingEscape(); } else { TeamworkHelper.Combat.stopFollowingEscape(); } } }, { label: '跟队长走', title: '按钮保持按下状态时,会自动跟随队长移动...\n\n注意:\n1. 队长不需要按下此按钮\n2. 队长需要通过操作本按钮下方的方向按钮才能发出指令让本功能发挥作用', id: 'id-follow-team-lead', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { TeamworkHelper.Navigation.turnOnTeamMoving(); } else { TeamworkHelper.Navigation.turnOffTeamMoving(); } } }, { label: '↖', title: '队长功能:往左上走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', marginRight: '1px', eventOnClick () { TeamworkHelper.Navigation.move('西北'); } }, { label: '上', title: '队长功能:往上走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', marginRight: '1px', eventOnClick () { TeamworkHelper.Navigation.move('北'); } }, { label: '↗', title: '队长功能:往右上走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', eventOnClick () { TeamworkHelper.Navigation.move('东北'); } }, { label: '左', title: '队长功能:往左走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', marginRight: '1px', eventOnClick () { TeamworkHelper.Navigation.move('西'); } }, { label: '杀', title: '叫杀当前地图的第一个 npc...', id: 'id-room-cleaner', width: '24px', marginRight: '1px', eventOnClick () { let npcs = Objects.Room.getAvailableNpcsV2(); if (!npcs.length) { log('这里没有任何 npc。'); return; } let combat = new Combat(); combat.initialize(npcs[0], '杀死'); combat.fire(); } }, { label: '右', title: '队长功能:往右走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', eventOnClick () { TeamworkHelper.Navigation.move('东'); } }, { label: '↙', title: '队长功能:往左下走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', marginRight: '1px', eventOnClick () { TeamworkHelper.Navigation.move('西南'); } }, { label: '下', title: '队长功能:往下走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', marginRight: '1px', eventOnClick () { TeamworkHelper.Navigation.move('南'); } }, { label: '↘', title: '队长功能:往右下走一步...\n\n注意:只有通过本按钮操作,队员才能监听到移动号令并同步移动', width: '24px', eventOnClick () { TeamworkHelper.Navigation.move('东南'); } }, { label: '自动杀', title: '队长功能:按钮保持按下状态时,通过上方方向操作按钮会移动完自动杀在场第一个 npc...\n\n注意:\n为了确保所有成员都在场,移动后 1.5 秒才叫杀', id: 'id-auto-kill', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { TeamworkHelper.enableAutoKill(); } else { TeamworkHelper.disableAutoKill(); } } }, { }, { label: '逃跑叫杀', title: '叫杀 -> 出招 -> 逃跑 -> 叫杀 -> 如此循环...', id: 'id-escape-to-kill', async eventOnClick () { if (ButtonManager.simpleToggleButtonEvent(this)) { if (!CombatStatus.inProgress()) { let actionLink = Objects.Npc.getActionLink('杀死'); if (actionLink) { await EscapeToKillHelper.start(actionLink); } else { window.alert('未指定切磋对象,请点击在场 npc 的名字到杀死选项界面或在战斗中点此按钮。'); } } else { await EscapeToKillHelper.start(); } } ButtonManager.resetButtonById(this.id); EscapeToKillHelper.stop(); await ButtonManager.click('prev_combat;golook_room', 0); } }] }]; class ButtonGroup { constructor (subject, buttons, offset) { this._subject = subject; this._buttons = buttons; this._offset = offset; } getSubject () { return this._subject; } getButtons () { return this._buttons; } getOffset () { return this._offset ? this._offset : 0; } } class ElementStyle { constructor (width, height, top, right, marginBottom, position, textAlign, background, backgroundColor, color, marginRight) { this._width = width; this._height = height; this._top = top; this._right = right; this._position = position; this._textAlign = textAlign; this._background = background; this._backgroundColor = backgroundColor; this._marginBottom = marginBottom; this._color = color; this._marginRight = marginRight; } getHeight () { return this._height; } getWidth () { return this._width; } getMarginBottom () { return this._marginBottom; } getMarginRight () { return this._marginRight; } getPosition () { return this._position; } getTextAlign () { return this._textAlign; } getBackground () { return this._background; } getColor () { return this._color; } getBackgroundColor () { return this._backgroundColor; } getRight () { return this._right; } getTop () { return this._top; } } class Button { constructor (conf) { this._id = conf.id; this._title = conf.title; this._eventOnClick = conf.eventOnClick; this._label = conf.label; this._style = new ElementStyle(conf.width, '', '', '', conf.marginBottom, '', '', '', conf.backgroundColor, conf.color, conf.marginRight); this._hidden = conf.hidden; } createHtmlElement (div) { if (this._hidden) return; this._element = document.createElement('button'); div.appendChild(this._element); if (this._label) { this._element.innerText = this._label; this._element.name = this._element.innerText; this._element.style.fontSize = 'xx-small'; this._element.addEventListener('click', this._eventOnClick); if (this._id) this._element.id = this._id; if (this._title) this._element.title = this._title; if (this._style.getColor()) this._element.style.color = this._style.getColor(); if (this._style.getBackgroundColor()) this._element.style.backgroundColor = this._style.getBackgroundColor(); if (this._style.getWidth()) this._element.style.width = this._style.getWidth(); } else { this._element.style.border = 'none'; this._element.style.background = 'rgba(0,0,0,0)'; this._element.disabled = true; } this.refreshStyle(); } refreshStyle () { this._element.style.width = this._style.getWidth(); this._element.style.height = this._style.getHeight(); this._element.style.marginBottom = this._style.getMarginBottom(); this._element.style.marginRight = this._style.getMarginRight(); } getId () { return this._id; } getTitle () { return this._title; } getLabel () { return this._label; } getEventOnClick () { return this._eventOnClick; } setStyle (style) { this._style = style; } getStyle () { return this._style; } } var HelperUiManager = { _groups: [], loadConfigurations (groupConfs) { for (let i = 0; i < groupConfs.length; i++) { HelperUiManager._groups.push(new ButtonGroup(groupConfs[i].subject, buildButtons(groupConfs[i].buttons), groupConfs[i].offset)); } function buildButtons (buttonConfs) { let buttons = []; for (let i = 0; i < buttonConfs.length; i++) { buttons.push(new Button(buttonConfs[i])); } return buttons; }; }, getGroups (subjects = []) { return HelperUiManager._groups.filter(v => !subjects.length || subjects.includes(v.getSubject())); }, setDefaultStyles (subjects = []) { let groups = HelperUiManager.getGroups(subjects); for (let i = 0; i < groups.length; i++) { let buttons = groups[i].getButtons(); for (let j = 0; j < buttons.length; j++) { let width = buttons[j].getStyle().getWidth() ? buttons[j].getStyle().getWidth() : '75px'; let marginRight = buttons[j].getStyle().getMarginRight() ? buttons[j].getStyle().getMarginRight() : ''; let backgroundColor = buttons[j].getStyle().getBackgroundColor() ? buttons[j].getStyle().getBackgroundColor() : ''; buttons[j].setStyle(new ElementStyle(width, '22px', '', '', '1px', '', '', '', backgroundColor, '', marginRight)); } } }, drawFunctionalGroups (subjects = []) { HelperUiManager.setDefaultStyles(); let groups = HelperUiManager.getGroups(subjects); let right = 0; for (let i = 0; i < groups.length; i++) { right = right + groups[i].getOffset(); drawGroupButtons(drawGroupPanel(groups[i].getSubject(), right), groups[i]); right = right + 77; } function drawGroupButtons (div, group) { for (let j = 0; j < group.getButtons().length; j++) { group.getButtons()[j].createHtmlElement(div); } } function drawGroupPanel (subject, right) { let div = HelperUiManager.drawDiv(subject, new ElementStyle('90px', '', '22px', right + 'px', '', 'absolute', 'center', 'rgba(0, 0, 0, 0)', '')); let label = document.createElement('label'); label.style.fontSize = '8pt'; label.style.marginBottom = '5px'; label.style.display = 'inline-block'; label.textContent = subject; div.appendChild(label); return div; } }, drawMasterSwitch () { let button = document.createElement('button'); button.style.width = '30px'; button.style.height = '20px'; button.style.position = 'absolute'; button.style.top = '0px'; button.style.right = '0px'; button.name = button.innerHTML = button.value = '>>'; button.addEventListener('click', function () { ButtonManager.simpleToggleButtonEvent(this, '<<'); $('#generic-control-panel').fadeToggle('fast'); }); document.body.appendChild(button); }, drawDiv (id, style) { let div = document.createElement('div'); div.id = id; if (style.getTop()) div.style.top = style.getTop(); if (style.getHeight()) div.style.height = style.getHeight(); if (style.getRight()) div.style.right = style.getRight(); if (style.getPosition()) div.style.position = style.getPosition(); if (style.getTextAlign()) div.style.textAlign = style.getTextAlign(); if (style.getBackground()) div.style.background = style.getBackground(); if (style.getBackgroundColor()) div.style.backgroundColor = style.getBackgroundColor(); if (style.getMarginBottom()) div.style.marginBottom = style.getMarginBottom(); if (style.getWidth()) div.style.width = style.getWidth(); document.body.appendChild(div); return div; }, refreshDivs () { let subjects = HelperUiManager.getGroups().map(v => v.getSubject()); let offsets = HelperUiManager.getGroups().map(v => v.getOffset()); let right = 0; for (let i = 0; i < subjects.length; i++) { $('div').filter(function () { return subjects[i] === $(this).attr('id') && !$(this).attr('hidden'); }).each(function () { right = right + offsets[i]; $(this).css('right', right); right = right + 77; }); } }, drawControlCheckboxes () { let div = HelperUiManager.drawDiv('generic-control-panel', new ElementStyle('', '20px', '0px', '50px', '', 'absolute', 'right', 'white', '')); let subjects = HelperUiManager.getGroups().map(v => v.getSubject()).reverse(); addCheckBox(div, '全选', '全选所有分组', function () { $('#generic-control-panel').find('input[type=checkbox]').filter(function () { return $(this).attr('id') !== '全选'; }).prop('checked', this.checked); $('div').filter(function () { return subjects.includes($(this).attr('id')); }).prop('hidden', !this.checked); HelperUiManager.refreshDivs(); }); subjects.forEach(function (subject) { addCheckBox(div, subject, '显示/隐藏 ' + subject + ' 对应的按钮组', function () { $('div').filter(function () { return $(this).attr('id') === subject; }).prop('hidden', !this.checked); refreshAllCheckedStatus(this.checked); HelperUiManager.refreshDivs(); }); }); function refreshAllCheckedStatus (checked) { if (!checked) { $('#全选').prop('checked', false); } else { let allChecked = $('#generic-control-panel').find('input[type=checkbox]').filter(function () { return !$(this).prop('checked'); }).length === 1; if (allChecked) $('#全选').prop('checked', true); } } function addCheckBox (div, label, title, eventOnChange) { let checkbox = document.createElement('input'); checkbox.type = 'checkbox'; checkbox.value = checkbox.id = label; checkbox.title = title; checkbox.style.float = 'left'; checkbox.checked = true; checkbox.addEventListener('change', eventOnChange); div.insertBefore(checkbox, null); let checkboxLabel = document.createElement('label'); checkboxLabel.textContent = label; checkboxLabel.style.float = 'left'; checkboxLabel.style.fontSize = '9pt'; checkboxLabel.style.marginRight = '5px'; div.insertBefore(checkboxLabel, null); } } }; User.initialize(); function initializeHelpButtons (conf) { HelperUiManager.loadConfigurations(conf); HelperUiManager.drawFunctionalGroups(); HelperUiManager.drawControlCheckboxes(); HelperUiManager.drawMasterSwitch(); if (System.isLocalServer()) { ButtonManager.pressDown('id-leftover-tasks'); ButtonManager.pressDown('id-continue-dazuo'); } else { ButtonManager.resetButtonById('id-leftover-tasks'); } $('#测试中功能').click(); System.reloadPreviousButtonStatus(); } function initializeGenericInterceptors () { InterceptorRegistry.register(new Interceptor('跨服切换检测', function worldChangeDetected (message) { return true; }, async function reloadButtonStatus (message) { console.log('检测到服务器切换...'); await ExecutionManager.wait(2000); ButtonManager.clearAllButtonStatus(); System.reloadPreviousButtonStatus(); System.resetTitle(); }, 'g_login', 'status')); InterceptorRegistry.register(new Interceptor('加力检测', function enforceChangeDetected (message) { return message.get('msg').includes('你决定每次使用'); }, function resetEnforceButtonStatus (message) { EnforceHelper.refreshButtonStatus(message); }, 'main_msg')); } initializeHelpButtons(helperConfigurations); initializeGenericInterceptors(); window.unsafeWindow.webSocketMsg.prototype.originalDispatchMessage = window.unsafeWindow.gSocketMsg.dispatchMessage; window.unsafeWindow.gSocketMsg.dispatchMessage = function (message) { this.originalDispatchMessage(message); MessageLogger.log(message); InterceptorRegistry.getInterceptors(message.get('type'), message.get('subtype')).some(v => v.handle(message)); }; System.resetTitle(); log('脚本加载完毕。'); }, 2000);