eQueline / IA QoL

Published:

Version: 2.303+bc6cff1 updated

License: MIT

QoL Features for the Kongregate game Incremental Adventures by Gniller

Approved by the game developer (:

To install it, you need Tampermonkey(Chrome) or Violentmonkey(Chrome, Firefox) browser extension. When extension is enabled, click "Install" on this page.
The QoL features should be auto-enabled once you refresh the game page.

Featuring:

  • Prestige and Ascension points and stats overview
  • Manual Prestige and Ascension buttons on battlefield screen
  • Global statistics for prestige and ascension
  • Links to my Presige/Ascension calculator with pre-filled game stats
  • Custom formatting options for all in-game numbers
  • Extended log history
    Also check my prestige and ascension points calculation tool at https://equeline.github.io/
    And manual installation of this script through console at https://equeline.github.io/QoL

Starting with v2.303 source is automatically pulled from my github, no need to update script from this site anymore.
Further change log is in IA official discord https://discord.gg/HKBBTe in "ia-qol" channel

Ver. 2.30:

  • Added support for sending values of upcoming ascension upgrades to calculators
  • Changed how custom log looks
  • L1..L3 logs can now be disabled for custom log
  • Prestige buttons are now disabled by default
  • Limit layer minimum in AP calculator to (current max layer - 1)

Ver. 2.27:

  • Added checks for new prestige layers. It now should not show layers you cant unlock
  • Refactor on html creation
  • Changed color highlight to bold text for layers ready to auto-prestige

Ver. 2.26:

  • Fixed highlught from previous update to work for future game updates
  • Added an option to disable prestige buttons, so people stop accidentally prestiging
  • Removed numpad shortcuts for manual prestige, same reason

Ver. 2.25:

  • Added highlight for layers that exceed autobuy threshold (temporary solution)
  • Added links to my Presige/Ascension calculator, with pre-filled values from your current progress

Ver. 2.23:

  • Fixed a bug that caused extension to hang
  • Updated ascension calculation formula for latest patch
  • Added display of average growth of total multi over last 10 minutes
  • Added log message when you manualy prestige from battlescreen

Ver. 2.16:

  • Added Ascension Time
  • Added Ascension next point calculation
  • Fixed some issues and freezings when extension is reinitialized and on resets (prestige, ascension)
  • All extension elements are now overlaying heroes and enemies boxes
  • Replaced "Force format" with "Show totals"

Ver. 2.11:

  • Refactored code for new in-game obfuscation. Should be now stable throughout game updates
  • Added more total stats
  • Logs is now not overlayed by heroes
  • Fixed logs growing indefinitely, fixed to 500 like it was intended

Ver. 2.05:
After game ascension update, source code was obfuscated even more and it's a real pain to rewrite all the extension code for that. Only features available now are: formatting, prestige overview, extended logs.
Auto-prestige probably won't come back

Ver. 1.70:

  • Fixed yet another precision issue happening at around ee14 stats
  • Manual prestige now updates constraint value of next layer
  • Added floor to prestige log
  • Fixed more bugs

Ver. 1.68:
(v1.68: This and following versions of QoL Extension are not affected by in-game precision bug which as of 18.10.2019 prevents autobuy at layer 25+)

  • Fixed some auto-prestige issues
  • Changed back to only xp and dmg
  • Updated for latest game patch (18.10.2019), including support for safe prestige autobuy
  • Added log button which shows last 500 log entries
  • More info in tooltips

Ver. 1.59:

  • Fixed auto-prestige bugs that started happening after some game updates
  • Permanently enabled prestige constraint for extension auto-prestiging
  • Slight rework on auto-prestige:
    Now every layer checks multiplier growth (constraint) per previous layer prestige (per floor for layer 1). Think of that like strongly prioritized lower layers. That option seems to be high-demand for end-game players. Early and mid-game players should be okay without tool-assisted auto-prestige anyway
  • Added support for in-game "Improved prestige reset" upgrade
  • Added total stat multi in prestige layers breakdown
  • Added some color to auto-prestige logs (:

Ver. 1.51:
Big rework on auto-prestige constraint:

  • Added box for inputing constraint threshold
  • By default, auto-prestige checks multipliers every floor change. But when Prestige Constraint is enabled, auto-prestige will not trigger if multi rate is growing with at least specified percent per floor for layer 1, or per layer 1 prestige for other layers.
  • Improved calculation of percentage auto-prestige threshold. It is applied to value magnitude, meaning that it calcualtes from most significant exponent value if numbers are very high
  • For values stability, auto-prestige now upgrades all 5 stats evenly
  • Reformatted toggle buttons
  • More info in tooltips

Ver. 1.43:

  • Added option to force format for all in-game numbers
  • Added tooltip on extension prestige buttons, telling how much multiplier needed for reaching % threshold

Ver. 1.42:

  • Added multiple format options for layers info
  • Added experimental autoprestige options
  • Added HTML width autoformatting
  • Increased stability, hopefully fixed iframe injection troubles

Ver. 1.3:

  • Reduced heroes, enemies and battle log font size
  • Added Layers multi breakdown on Battlefield page
  • Buttons and keyboard shortcuts to prestige with 0-9 numpad digits. Ignores all automation settings and tries to buy all xp and dmg upgradesia-qol

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