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// ==UserScript== // @name Hordes worshope guard // @version 0.3 // @description Masque les transformations inutiles de l'atelier // @author Bloodlust // @include http://www.hordes.fr/* // @grant none // ==/UserScript== /****************************************************************************** * * * JavaScript helpers class * * source: die2nite_enhancer, author: aymeric beaumet * * * ******************************************************************************/ var JS = (function() { /* * private: */ /** * Time to wait between two self-call of `wait_for_*` functions. */ var wait_for_retry_time_ = 250; //ms /** * Maximum number of retry for the `wait_for_*` functions. */ var wait_for_max_retry_ = 10; /** * Store the Safari callbacks. */ var safari_callbacks_ = null; /** * Safely insert code through JSON. * @link https://developer.mozilla.org/en-US/Add-ons/Overlay_Extensions/XUL_School/DOM_Building_and_HTML_Insertion */ var jsonToDOM = function(xml, doc, nodes) { function namespace(name) { var m = /^(?:(.*):)?(.*)$/.exec(name); return [jsonToDOM.namespaces[m[1]], m[2]]; } function tag(name, attr) { if (Array.isArray(name)) { var frag = doc.createDocumentFragment(); Array.forEach(arguments, function (arg) { if (!Array.isArray(arg[0])) { frag.appendChild(tag.apply(null, arg)); } else { arg.forEach(function (arg) { frag.appendChild(tag.apply(null, arg)); }); } }); return frag; } var args = Array.prototype.slice.call(arguments, 2); var vals = namespace(name); var elem = doc.createElementNS(vals[0] || jsonToDOM.defaultNamespace, vals[1]); for (var key in attr) { if (attr.hasOwnProperty(key)) { var val = attr[key]; if (nodes && key === "key") { nodes[val] = elem; } vals = namespace(key); if (typeof val === "function") { elem.addEventListener(key.replace(/^on/, ""), val, false); } else { elem.setAttributeNS(vals[0] || "", vals[1], val); } } } args.forEach(function(e) { elem.appendChild(typeof e === "object" ? tag.apply(null, e) : e instanceof Node ? e : doc.createTextNode(e)); }); return elem; } return tag.apply(null, xml); }; jsonToDOM.namespaces = { html: "http://www.w3.org/1999/xhtml", xul: "http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" }; jsonToDOM.defaultNamespace = jsonToDOM.namespaces.html; var keydown_event_ = { previous_keycode: null, previous_keycode_timestamp: 0, // ms already_bind: false }; /** * Generic wait_for_ function. See wait_for_id for the purpose of this * function. * @param function search A closure returning the searched element * @param function is_found A closure taking the searched element and * returning true or false whether it was found or not * @param function callback The function to call if the element was found * @param integer max The maximum number of retry if the first search fails * @param function not_found_callback The function to call if the element * was not found */ var wait_for_ = function(search, is_found, callback, max, not_found_callback) { max = (typeof max === "number") ? max : wait_for_max_retry_; // try to find it var el = search(); if (is_found(el)) { return callback(el); } // if max is defined and is reached, stop research if (max <= 0) { // if a callback has been given, call it if (JS.is_defined(not_found_callback) && typeof not_found_callback === 'function') { not_found_callback(); } } else { // else try again setTimeout(function() { wait_for_(search, is_found, callback, max - 1, not_found_callback); }, wait_for_retry_time_); } }; /* * public: */ return { /** * Execute an asynchronous network request. * @param string method POST, GET... * @param string urn path * @param string data query string * @param JSON headers * @param callback on_success in case of success * @param callback on_failure in case of failure */ network_request: function(method, urn, data, headers, on_success, on_failure) { var uri = JS.form_uri(null, urn); // Google Chrome script / GreaseMonkey if (typeof GM_xmlhttpRequest !== 'undefined') { return new GM_xmlhttpRequest({ method: method, url: uri, data: '' + data, headers: headers, onload: function(r) { on_success(r.responseText); }, onerror: function(r) { on_failure(); } }); } // Safari needs to dispatch the request to the global page if the // request is Cross Domain if (typeof safari !== 'undefined' && JS.is_cross_domain(uri)) { // Only register the listener once if (safari_callbacks_ === null) { safari.self.addEventListener('message', function(event) { var request_id = event.message.request_id; // if the callback for the given URI can't be found, abort if (!(request_id in safari_callbacks_)) { return; } switch (event.name) { case 'network_request_succeed': safari_callbacks_[request_id].on_success(event.message.response_text); break; case 'network_request_failed': safari_callbacks_[request_id].on_failure(); break; } // Delete the callback safari_callbacks_[request_id] = null; delete safari_callbacks_[request_id]; }, false); } var request_unique_id = +new Date() + Math.random() + uri; // Save callbacks to keep the context safari_callbacks_ = safari_callbacks_ || {}; safari_callbacks_[request_unique_id] = { on_success: on_success, on_failure: on_failure }; // Ask to the global page to do the request return safari.self.tab.dispatchMessage('do_network_request', { method: method, url: uri, data: '' + data, headers: headers, request_id: request_unique_id }); } // All other cases var xmlhttp = new XMLHttpRequest(); xmlhttp.open(method, uri, true); for (var header in headers) { if (headers.hasOwnProperty(header)) { xmlhttp.setRequestHeader(header, headers[header]); } } xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState === 4) { if (xmlhttp.status >= 200 && xmlhttp.status < 300) { return on_success(xmlhttp.responseText); } return on_failure(); } }; xmlhttp.send(data); }, /** * Check if a given variable is defined and is not null. * @param mixed variable The variable to check * @return bool true if the variable is defined and is not null, otherwise * false */ is_defined: function(variable) { return (typeof variable !== 'undefined' && variable !== null); }, /** * Reset the keydown_event_ object. Forget about the last key stroke. */ reset_previous_keycode: function() { keydown_event_.previous_keycode = null; keydown_event_.previous_keycode_timestamp = 0; }, /** * Catch a keydown event (abort if the cursor is in an input field). Call * the callback `callback` with the current keycode and the last one (if it * exists). * @param callback callback The function to call, should look like the * following prototype: `function(keycode, previous_keycode){};`. * previous_keycode will be null if it doesn't exists. * @param integer time_limit The maximum amount of time (in ms) to wait * between two binds. */ keydown_event: function(callback, time_limit) { // Update/set the callback keydown_event_.callback = callback; // defaut 1000ms between two key strokes keydown_event_.time_limit = (typeof time_limit === "number") ? time_limit : 1000; // Ensure it can only be bound once (though the callback can still // be updated) if (keydown_event_.already_bind) { return; } keydown_event_.already_bind = true; document.addEventListener('keydown', function(event) { // Cancel event if the cursor is in an input field or textarea if (event.target.nodeName === 'INPUT' || event.target.nodeName === 'TEXTAREA') { return; } var current_timestamp = +new Date(); // ms // Cancel previous keycode if the elapsed time is too long // between the last two keystrokes if (current_timestamp - keydown_event_.previous_keycode_timestamp > keydown_event_.time_limit) { JS.reset_previous_keycode(); } // Invoke callback keydown_event_.callback(event.keyCode, keydown_event_.previous_keycode); // Save keycode keydown_event_.previous_keycode = event.keyCode; keydown_event_.previous_keycode_timestamp = current_timestamp; }, false); }, /** * Inject CSS code in the page context. * @param string code The CSS code to inject */ injectCSS: function(code) { var css = document.createElement('style'); css.setAttribute('type', 'text/css'); css.textContent = code; JS.wait_for_tag('head', function(nodes) { nodes[0].appendChild(css); }); }, /** * Inject and execute JavaScript code in the page context. * @link http://wiki.greasespot.net/Content_Script_Injection * @param string/callback source The JS code to inject */ injectJS: function(source) { // Check for function input. if ('function' === typeof source) { // Execute this function with no arguments, by adding parentheses. // One set around the function, required for valid syntax, and a // second empty set calls the surrounded function. source = '(' + source + ')();'; } // Create a script node holding this source code. var script = document.createElement('script'); script.setAttribute('type', 'application/javascript'); script.textContent = source; // Insert the script node into the page, so it will run, and immediately // remove it to clean up. JS.wait_for_selector('html > body', function(node) { node.appendChild(script); node.removeChild(script); }); }, /** * Remove a DOM node. * @link http://stackoverflow.com/a/14782/1071486 * @param DOMNode node The DOM node to delete */ remove_DOM_node: function(node) { if (JS.is_defined(node)) { node.parentNode.removeChild(node); } }, /* * Recursively merge properties of 2 objects. The first object properties * will be erased by the second ones. * @link http://stackoverflow.com/a/383245/1071486 * @param Object obj1 The first object which will receive the merge * @param Object obj2 The second object to merge * @return Object The first object */ merge: function(obj1, obj2) { for (var p in obj2) { if (obj2.hasOwnProperty(p)) { try { // Property in destination object set; update its value. if (obj2[p].constructor === Object) { obj1[p] = JS.merge(obj1[p], obj2[p]); } else { obj1[p] = obj2[p]; } } catch(e) { // Property in destination object not set; create it and set // its value. obj1[p] = obj2[p]; } } } return obj1; }, /** * Execute a callback when a node with the given $id is found. * @param string id The id to search * @param callback callback The function to call when a result is found * @param integer max The maximum number of try * @param callback not_found_callback The function called if the element * isn't found */ wait_for_id: function(id, callback, max, not_found_callback) { return wait_for_(function search() { return document.getElementById(id); }, function is_found(result) { return JS.is_defined(result); }, callback, max, not_found_callback); }, /** * Execute a callback with an array containing all the nodes matching the * given class. * @param string class The class to search * @param callback callback The function to call when a result is found * @param integer max The maximum number of try * @param callback not_found_callback The function called if the element * isn't found */ wait_for_class: function(class_name, callback, max, not_found_callback) { return wait_for_(function search() { return JS.nodelist_to_array(document.getElementsByClassName(class_name)); }, function is_found(result) { return JS.is_defined(result) && result.length > 0; }, callback, max, not_found_callback); }, /** * Execute a callback with an array containing all the nodes matching the * given tag. * @param string tag The tag to search * @param callback callback The function to call when a result is found * @param integer max The maximum number of try * @param callback not_found_callback The function called if the element * isn't found */ wait_for_tag: function(tag, callback, max, not_found_callback) { return wait_for_(function search() { return JS.nodelist_to_array(document.getElementsByTagName(tag)); }, function is_found(result) { return JS.is_defined(result) && result.length > 0; }, callback, max, not_found_callback); }, /** * Execute a callback with the first node matching the given selector. * @param string selector The selector to execute * @param callback callback The function to call when a result is found * @param integer max The maximum number of try * @param callback not_found_callback The function called if the element * isn't found */ wait_for_selector: function(selector, callback, max, not_found_callback) { return wait_for_(function search() { return document.querySelector(selector); }, function is_found(result) { return JS.is_defined(result); }, callback, max, not_found_callback); }, /** * Execute a callback with an array containing all the nodes matching the * given selector. * @param string selector The selector to execute * @param callback callback The function to call when a result is found * @param integer max The maximum number of try * @param callback not_found_callback The function called if the element * isn't found */ wait_for_selector_all: function(selector, callback, max, not_found_callback) { return wait_for_(function search() { return JS.nodelist_to_array(document.querySelectorAll(selector)); }, function is_found(result) { return JS.is_defined(result) && result.length > 0; }, callback, max, not_found_callback); }, /** * Redirect to the given urn. * @param string urn The URN to redirect to */ redirect: function(urn) { window.location.href = JS.form_uri(null, urn); }, /** * Reload the current page. */ reload: function() { location.reload(); }, /** * Instanciate a Regex object and test to see if the given string matches * it. Useful when the Regex should be constructed from a string. * @param string/RegExp The regex to match the string with * @param string The string to test * @return bool true if the regex matches the string, false otherwise */ regex_test: function(regex, string) { var r; if (regex instanceof RegExp) { r = regex; } else { r = new RegExp(regex); } return r.test(string); }, /** * Iterate over an object and pass the key/value to a callback. */ each: function(object, callback) { for (var key in object) { if (object.hasOwnProperty(key)) { callback(key, object[key]); } } }, /** * Dispatch a custom event on the desired DOM Node * @param string key The event key * @param Object detail (optional) The event details * @param DOMNode node (optional) The node to dispatch the event on */ dispatch_event: function(key, detail, node) { detail = detail || null; node = node || document; var bubbles = true; var cancelable = true; var event; if (typeof CustomEvent === "function") { event = new CustomEvent(key, { detail: detail, bubbles: bubbles, cancelable: cancelable }); } else { // deprecated event = document.createEvent("CustomEvent"); event.initCustomEvent(key, bubbles, cancelable, detail); } node.dispatchEvent(event); }, /** * Assign an attribute to the current object. This function is only * relevant if you call it by specifying a `this` context (with bind(), * call() or apply()). * @param string key The specific key where to assign the value * @param string value The value to store */ assign_attribute: function(key, value) { this[key] = value; }, /** * Insert a DOM node after another. * @link http://stackoverflow.com/a/4793630/1071486 * @param Node reference_node * @param Node new_node */ insert_after: function(reference_node, new_node) { reference_node.parentNode.insertBefore(new_node, reference_node.nextSibling); }, /** * Parse a XML string. * @param string xml The XML to parse */ parse_xml: function(xml) { var parser = new DOMParser(); return parser.parseFromString(xml, "text/xml"); }, /** * Convert a nodelist to an array. * @link http://stackoverflow.com/a/2735133/1071486 * @param Object obj The object to convert. */ nodelist_to_array: function(obj) { var array = []; for (var i = 0, max = obj.length; i < max; i++) { array[i] = obj[i]; } return array; }, /** * Form the complete URI from the URL and the URN. * @param string url Can be null, in this case fetched from * window.location * @param string urn The URN * @return string The URN prefixed by the URL (if needed) */ form_uri: function(url, urn) { // if the URN is relative, prefix it with the URL if (/^\/[^\/]/.test(urn)) { url = url || window.location.protocol + '//' + window.location.host; return url + urn; } // else leave it as is return urn; }, /** * Check if the given URI is another domain. * @param string uri The URI to check. * @return boolean true if on a different domain, else false */ is_cross_domain: function(uri) { var regex = "^(?:/.+|" + window.location.protocol + "//" + window.location.host + ")"; return !JS.regex_test(regex, uri); }, /** * Delete all the children of the given node. * @link http://stackoverflow.com/a/3955238/1071486 * @param DOMElement node */ delete_all_children: function(node) { while (node.firstChild) { node.removeChild(node.firstChild); } }, jsonToDOM: jsonToDOM }; })(); var isInCity = new RegExp("city"); function hideElement(selector) { if(document.querySelector(selector)){ var eltLine = document.querySelector(selector).parentElement.parentElement; eltLine.setAttribute("style", "display: none;"); } } function waitForElementToDisplay(selector, time) { if(document.querySelector(selector)!==null) { return; } else { setTimeout(function() { waitForElementToDisplay(selector, time); }, time); } } function emit_gamebody_reloaded_event(){ hideElement("tr>td>img[src='http://data.hordes.fr/gfx/icons/item_wood_beam.gif']"); hideElement("tr>td>img[src='http://data.hordes.fr/gfx/icons/item_metal_beam.gif']"); hideElement("tr>td>img[src='http://data.hordes.fr/gfx/icons/item_can.gif']"); } /** * Wait for a gamebody reload and emit the corresponding event then. */ function add_gamebody_reload_event() { if (!isInCity.test(document.location.href)) { return; } var watch_for_gamebody_reload = function(limit) { limit = (typeof limit === 'undefined') ? 20 : limit; // If the limit isn't reached and the hash isn't defined, call this // function again (this is done to wait the first load) if (limit > 0 && window.location.hash === '') { return setTimeout(function() { watch_for_gamebody_reload(limit - 1); }, 200); } JS.wait_for_tag('body', function(nodes) { var body_observer = new MutationObserver(function(mutations) { for (var i = 0, max = mutations.length; i < max; i += 1) { if (mutations[i].type !== 'attributes' || mutations[i].attributeName !== 'style') { continue; } if (mutations[i].target.style.cursor === 'default') { emit_gamebody_reloaded_event(); break; } } }); // 1. If the cursor is 'default' it means the page is loaded // (and that we missed the cursor change). In this case, just // emit an event. if (nodes[0].style.cursor === 'default') { emit_gamebody_reloaded_event(); } // 2. Then watch for a cursor style change on the body tag, // which means the end of a content load for the page body_observer.observe(nodes[0], { attributes: true }); }); }; watch_for_gamebody_reload(); } document.onreadystatechange = function () { add_gamebody_reload_event(); };