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// ==UserScript== // @name TM Set routine and show bonus in "compare players" page // @version 0.2 // @description Adds the routine-bonus on skills in the "compare players" page. You can also select the routine from which to calculate the bonus (e.g. when the player gains routine through the sharing system) // @author Andrizz aka Banana aka Jimmy il Fenomeno (I made only a few small changes to the "NewMESklsRouCalcComp" script by Long Coast United) // @downloadURL https://openuserjs.org/install/andrizz/TM_Set_routine_and_show_bonus_in_compare_players_page.user.js // @updateURL https://openuserjs.org/meta/andrizz/TM_Set_routine_and_show_bonus_in_compare_players_page.meta.js // @include http://trophymanager.com/players/compare/* // @exclude http://trophymanager.com/players // @exclude http://trophymanager.com/players/compare // @exclude http://trophymanager.com/players/compare/ // @include https://trophymanager.com/players/compare/* // @exclude https://trophymanager.com/players // @exclude https://trophymanager.com/players/compare // @exclude https://trophymanager.com/players/compare/ // @license MIT // ==/UserScript== var routineDiv = document.getElementsByClassName("odd align_center")[0]; var dSpans = routineDiv.getElementsByTagName("span"); var routinePl1 = dSpans[1].innerHTML; var routinePl2 = dSpans[2].innerHTML; var skillTbl = document.getElementsByClassName("skill_table zebra")[0]; // save default document object content to variable: var defaultSkillTbl = document.getElementsByClassName("skill_table zebra")[0].innerHTML; // add routine toggle button: routineDiv.innerHTML = "Rou: <input name='rou1' class='embossed' value='"+routinePl1+"' size='2' maxlength='4' style='text-align: center;'><span id='bonus1'></span> | <span id='routineToggle' class='button'><span class='button_border' style='width: 90px; text-transform: none;'>Add rou. bonus</span></span> | Rou: <input name='rou2' class='embossed' value='"+routinePl2+"' size='2' maxlength='4' style='text-align: center;'><span id='bonus2'></span>"; // add event to routine toggle button: document.getElementById("routineToggle").addEventListener("click", toggleRoutine, false); function applyRoutine() { // remove span tags with "subtle" class: var Rou1 = document.getElementsByName("rou1")[0].value; var Rou2 = document.getElementsByName("rou2")[0].value; var skBonus1 = (3/100) * (100-(100) * Math.pow(Math.E, -Rou1*0.035)); var skBonus2 = (3/100) * (100-(100) * Math.pow(Math.E, -Rou2*0.035)); var newSkBns1 = document.getElementById("bonus1"); var newSkBns2 = document.getElementById("bonus2"); newSkBns1.textContent = " +"+skBonus1.toFixed(2); newSkBns2.textContent = " +"+skBonus2.toFixed(2); var subtleSpans = skillTbl.getElementsByClassName('subtle'); var subtleSpanContent, subtleSpanParent, newSubtleSpanContent; while (subtleSpans.length) { subtleSpanContent = subtleSpans[0].innerHTML; subtleSpanParent = subtleSpans[0].parentNode; newSubtleSpanContent = document.createTextNode(subtleSpanContent); subtleSpanParent.insertBefore(newSubtleSpanContent, subtleSpans[0]); subtleSpanParent.removeChild(subtleSpans[0]); } // calculate routine to skills: var tSkillSpans = skillTbl.getElementsByTagName("span"); var tSkillSpan; for (var p1 = 0; p1 < tSkillSpans.length; p1 += 2) { tSkillSpan = tSkillSpans[p1]; // omit tSkillSpans[4] which stands for stamina and is not affected by routine: if (p1 === 4) { if (0 < parseFloat(tSkillSpan.innerHTML) && parseFloat(tSkillSpan.innerHTML) < 19) { tSkillSpan.innerHTML = parseFloat(tSkillSpan.innerHTML); } else { tSkillSpan.innerHTML = parseFloat(tSkillSpan.innerHTML.replace(/(^.+\D)(\d+)(\D.+$)/i, '$2')); } dyeStamina(tSkillSpan); } else { if (0 < parseFloat(tSkillSpan.innerHTML) && parseFloat(tSkillSpan.innerHTML) < 19) { tSkillSpan.innerHTML = Math.round((parseFloat(tSkillSpan.innerHTML) + (3 / 100) * (100 - (100) * Math.exp(-Rou1* 0.035))) * 100) / 100; } else { tSkillSpan.innerHTML = Math.round((parseFloat(tSkillSpan.innerHTML.replace(/(^.+\D)(\d+)(\D.+$)/i, '$2')) + (3 / 100) * (100 - (100) * Math.exp(-Rou1 * 0.035))) * 100) / 100; } dyeSkills(tSkillSpan); } } for (var p2 = 1; p2 < tSkillSpans.length; p2 += 2) { tSkillSpan = tSkillSpans[p2]; // omit tSkillSpans[5] which stands for stamina and is not affected by routine: if (p2 === 5) { if (0 < parseFloat(tSkillSpan.innerHTML) && parseFloat(tSkillSpan.innerHTML) < 19) { tSkillSpan.innerHTML = parseFloat(tSkillSpan.innerHTML); } else { tSkillSpan.innerHTML = parseFloat(tSkillSpan.innerHTML.replace(/(^.+\D)(\d+)(\D.+$)/i, '$2')); } dyeStamina(tSkillSpan); } else { if (0 < parseFloat(tSkillSpan.innerHTML) && parseFloat(tSkillSpan.innerHTML) < 19) { tSkillSpan.innerHTML = Math.round((parseFloat(tSkillSpan.innerHTML) + (3 / 100) * (100 - (100) * Math.exp(-Rou2 * 0.035))) * 100) / 100; } else { tSkillSpan.innerHTML = Math.round((parseFloat(tSkillSpan.innerHTML.replace(/(^.+\D)(\d+)(\D.+$)/i, '$2')) + (3 / 100) * (100 - (100) * Math.exp(-Rou2 * 0.035))) * 100) / 100; } dyeSkills(tSkillSpan); } } // add new cells with +/- skills comparison: var tSkillRow, pl1Skill, pl2Skill, compareSkill1, compareSkill2; for (var tr = 0; tr < skillTbl.getElementsByTagName("tr").length; tr++) { tSkillRow = skillTbl.getElementsByTagName("tr")[tr]; if (tSkillRow.getElementsByTagName("span")[2] && tSkillRow.getElementsByTagName("span")[3]) { var pl1Skill1 = tSkillRow.getElementsByTagName("span")[0].innerHTML; var pl2SKill1 = tSkillRow.getElementsByTagName("span")[1].innerHTML; var pl1Skill2 = tSkillRow.getElementsByTagName("span")[2].innerHTML; var pl2SKill2 = tSkillRow.getElementsByTagName("span")[3].innerHTML; compareSkill1 = Math.round((parseFloat(pl1Skill1) - parseFloat(pl2SKill1)) * 100) / 100; compareSkill2 = Math.round((parseFloat(pl1Skill2) - parseFloat(pl2SKill2)) * 100) / 100; var compareCell1 = tSkillRow.insertCell(2); compareCell1.innerHTML = (compareSkill1 === 0 ? "= " : compareSkill1 < 0 ? "‒" : "+") + (compareSkill1 === 0 ? "" : Math.abs(compareSkill1)); compareCell1.style.textAlign = "left"; compareSkill1 === 0 ? compareCell1.style.color = "yellow" : compareSkill1 > 0 ? compareCell1.style.color = "lime" : compareCell1.style.color = "orangered"; var compareCell2 = tSkillRow.insertCell(5); compareCell2.innerHTML = (compareSkill2 === 0 ? "= " : compareSkill2 < 0 ? "‒" : "+") + (compareSkill2 === 0 ? "" : Math.abs(compareSkill2)); compareCell2.style.textAlign = "left"; compareSkill2 === 0 ? compareCell2.style.color = "yellow" : compareSkill2 > 0 ? compareCell2.style.color = "lime" : compareCell2.style.color = "orangered"; } else { pl1Skill1 = tSkillRow.getElementsByTagName("span")[0].innerHTML; pl2SKill1 = tSkillRow.getElementsByTagName("span")[1].innerHTML; compareSkill1 = Math.round((parseFloat(pl1Skill1) - parseFloat(pl2SKill1)) * 100) / 100; compareCell2 = tSkillRow.insertCell(2); compareCell1 = tSkillRow.insertCell(5); compareCell1.innerHTML = (compareSkill1 === 0 ? "= " : compareSkill1 < 0 ? "‒" : "+") + (compareSkill1 === 0 ? "" : Math.abs(compareSkill1)); compareCell1.style.textAlign = "left"; compareSkill1 === 0 ? compareCell1.style.color = "yellow" : compareSkill1 > 0 ? compareCell1.style.color = "lime" : compareCell1.style.color = "orangered"; } } // get rid of "class" in span tags for (var i = 0; i < skillTbl.getElementsByTagName("span").length; i++) { skillTbl.getElementsByTagName("span")[i].removeAttribute("class"); } } // colour skills depending on their value: function dyeStamina(tSkillSpan) { if (20 <= parseInt(tSkillSpan.innerHTML)) tSkillSpan.style.color = "#FF4500"; if (19 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 20) tSkillSpan.style.color = "#FFA500"; if (17 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 19) tSkillSpan.style.color = "#FFD700"; if (15 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 17) tSkillSpan.style.color = "#FFFF00"; if (5 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 10) tSkillSpan.style.opacity = "0.75"; if (1 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 5) tSkillSpan.style.opacity = "0.5"; } function dyeSkills(tSkillSpan) { if (22 <= parseInt(tSkillSpan.innerHTML)) tSkillSpan.style.color = "#FF4500"; if (21 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 22) tSkillSpan.style.color = "#FFA500"; if (19 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 21) tSkillSpan.style.color = "#FFD700"; if (15 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 19) tSkillSpan.style.color = "#FFFF00"; if (5 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 10) tSkillSpan.style.opacity = "0.75"; if (1 <= parseInt(tSkillSpan.innerHTML) && parseInt(tSkillSpan.innerHTML) < 5) tSkillSpan.style.opacity = "0.5"; } // add/remove routine & comparison to/from skills: function toggleRoutine() { if (document.getElementById("routineToggle").innerHTML.includes("Add")) { applyRoutine(); document.getElementById("routineToggle").innerHTML = "<span class='button_border' style='width: 90px; text-transform: none;'>Remove bonus</span>"; } else if (document.getElementById("routineToggle").innerHTML.includes("Remove")) { skillTbl.innerHTML = defaultSkillTbl; document.getElementById("routineToggle").innerHTML = "<span class='button_border' style='width: 90px; text-transform: none;'>Add rou. bonus</span>"; } else { alert("CAUTION: The script may not work properly!"); } }