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- Fixed stuck on loading for (most) high poly models.
- Improved rip time.
- Reduced latency when loading model.
- Removed left-over parts from the Models-Only script.
- Exports original texture format, doesn't convert them all to .PNG anymore.
- Exports hidden & small textures (32x32, 64x64, 128x128) successfully.
- Doesn't convert .JPEG to .JPG format, making the copying & replacing of broken textures instant, with no other required action.
- Fixed duplicated texture issue. Will no export a texture with the same name with ".2" added at the end so it doesn't overwrite it like before.
- Gets the highest quality of textures available (for example if the model has both 4k and 8k resolution for the same texture it extracts the 8k one).
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