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// ==UserScript== // @name Bot for SalientGame 2018 // @namespace http://tampermonkey.net/ // @version 0.2 // @description try to take over the world! // @author You // @match https://steamcommunity.com/saliengame/play/ // @grant none // @license MIT // ==/UserScript== window.onload = function () { CBattleSelectionState.prototype.OnLoadComplete = function (loader, resources) { //сonsole.log("CBattleSelectionState::OnLoadComplete()"); if (null == gSalien) { gSalien = new CSalien(resources); } var instance = this; this.m_Background = new PIXI.Sprite.fromImage('planet_select_bg'); this.m_Background.width = gApp.screen.width; this.m_Background.height = gApp.screen.height; this.m_GridContainer = new PIXI.Container(); this.m_GridContainer.x = 408; this.m_GridContainer.y = 102; const gridBgHeight = 648; this.m_GridBox = new CUIBox(854, gridBgHeight); this.m_GridBox.SetTitleHeight(44); var titleStyle = jQuery.extend({}, k_TextStyleBold); titleStyle.fontSize = 20; this.m_GridBox.SetTitleStyle(titleStyle); this.m_GridBox.SetTitleText(this.m_PlanetData.state.name.toUpperCase()); this.m_GridBox.x = -24; this.m_GridBox.y = -64; this.m_GridContainer.addChild(this.m_GridBox); this.m_MapImage = new PIXI.Sprite.fromImage('map_bg_' + instance.m_PlanetData.id); this.m_GridContainer.addChild(this.m_MapImage); // initialize a grid the user can click on this.m_Grid = new CBattleSelect(resources, this.m_GridContainer); this.m_Grid.click = function (tileX, tileY) { var unPlanetID = instance.m_unPlanetID; var zoneIdx = _GetTileIdx(tileX, tileY); if (instance.m_PlanetData.zones[zoneIdx].captured) { return; } gServer.JoinZone( zoneIdx, function (results) { gGame.ChangeState(new CBattleState(instance.m_PlanetData, zoneIdx)); }, GameLoadError ); }; this.m_RewardsContainer = new PIXI.Container(); this.m_RewardsContainer.x = 256; this.m_RewardsContainer.y = this.m_GridBox.y + gridBgHeight - 55; this.m_PossibleRewardsLabel = new PIXI.Text('Возможные награды:'.toUpperCase()); this.m_PossibleRewardsLabel.style = { fontFamily: k_FontType, fontSize: 12, fill: "white", fontWeight: 'bold', align: 'center', }; this.m_PossibleRewardsLabel.anchor.set(0.5, 0.5); this.m_RewardsContainer.addChild(this.m_PossibleRewardsLabel); // show our game rewards for (var idx = 0; idx < this.m_PlanetData.giveaway_apps.length; idx++) { const boxScale = 0.80; var appId = this.m_PlanetData.giveaway_apps[idx]; var sprite = new PIXI.Sprite.fromImage('app_' + appId); sprite.x = idx * (k_GameBoxW * boxScale + k_GameBoxPadding); sprite.y = 12; sprite.width = k_GameBoxW * boxScale; sprite.height = k_GameBoxH * boxScale; sprite.interactive = true; sprite.buttonMode = true; sprite.appid = appId; sprite.click = function () { window.open('https://store.steampowered.com/app/' + this.appid, '_blank'); }; this.m_RewardsContainer.addChild(sprite); } this.m_GridContainer.addChild(this.m_RewardsContainer); this.m_PossibleRewardsLabel.x = (this.m_RewardsContainer.width / 2) - 40; this.m_RewardCountdown = new PIXI.Text(''); this.m_RewardCountdown.style = { fontFamily: k_FontType, fontSize: 14, fill: "white", fontWeight: 'bolder', align: 'center', }; this.m_RewardCountdown.anchor.set(0.5, 0.5); this.m_RewardCountdown.x = this.m_PossibleRewardsLabel.x; this.m_RewardCountdown.y = this.m_PossibleRewardsLabel.y - 18; this.m_RewardsContainer.addChild(this.m_RewardCountdown); this.m_rtPlanetCountUp = 0; gServer.GetPlayerInfo(function (results) { gPlayerInfo = results.response; instance.m_rtPlanetCountUp = Date.now(); var nSecondsOnPlanet = gPlayerInfo.time_on_planet; var strTime = PadZerosLeft(Math.floor(nSecondsOnPlanet / 3600), 2) + ':' + PadZerosLeft(Math.floor((nSecondsOnPlanet % 3600) / 60), 2) + ':' + PadZerosLeft(nSecondsOnPlanet % 60, 2); instance.m_RewardCountdown.text = 'Проведённое на планете время: '.toUpperCase() + strTime; }, function () {} ); // add button this.m_LeaveButton = new CUIButton(134, 34, 'Покинуть планету'.toUpperCase()); this.m_LeaveButton.x = 0; this.m_LeaveButton.y = this.m_GridBox.y + gridBgHeight - 55; this.m_LeaveButton.click = function (btn) { gAudioManager.PlaySound('ui_select_backwards'); gServer.LeaveGameInstance( instance.m_PlanetData.id, function () { gGame.ChangeState(new CPlanetSelectionState()); } ); }; this.m_GridContainer.addChild(this.m_LeaveButton); var nEasy = 0; var nMedium = 0; var nHard = 0; //var nBoss = 0; this.m_PlanetData.zones.forEach(function (zone) { if (zone.captured) return; if (zone.difficulty == 1) ++nEasy; else if (zone.difficulty == 2) ++nMedium; else if (zone.difficulty == 3) ++nHard; }); this.m_ZonesRemainingBox = new PIXI.Container(); this.m_ZonesRemainingBox.x = 660; this.m_ZonesRemainingBox.y = 524; this.m_GridContainer.addChild(this.m_ZonesRemainingBox); this.m_EnemiesRemainingText = new PIXI.Text('Вражеских участков:'.toUpperCase()); this.m_EnemiesRemainingText.style = { fontFamily: k_FontType, fontSize: 10, fill: "white", fontWeight: 'bold', align: 'left', }; this.m_EnemiesRemainingText.y = -16; this.m_EnemiesRemainingText.x = -20; this.m_ZonesRemainingBox.addChild(this.m_EnemiesRemainingText); this.m_EasySprite = new PIXI.Sprite.fromImage('easy_difficulty'); this.m_EasySprite.scale.set(0.1, 0.1); this.m_EasyText = new PIXI.Text('x' + nEasy); this.m_EasyText.x = this.m_EasySprite.x + this.m_EasySprite.width / 2; this.m_EasyText.y = this.m_EasySprite.height; this.m_EasyText.style = k_TextStyleZoneRemaining; this.m_ZonesRemainingBox.addChild(this.m_EasyText); this.m_ZonesRemainingBox.addChild(this.m_EasySprite); this.m_MediumSprite = new PIXI.Sprite.fromImage('medium_difficulty'); this.m_MediumSprite.scale.set(0.1, 0.1); this.m_MediumSprite.x = this.m_EasySprite.x + this.m_EasySprite.width + k_GameBoxPadding; this.m_MediumText = new PIXI.Text('x' + nMedium); this.m_MediumText.x = this.m_MediumSprite.x + this.m_MediumSprite.width / 2; this.m_MediumText.y = this.m_MediumSprite.height; this.m_MediumText.style = k_TextStyleZoneRemaining; this.m_ZonesRemainingBox.addChild(this.m_MediumText); this.m_ZonesRemainingBox.addChild(this.m_MediumSprite); this.m_HardSprite = new PIXI.Sprite.fromImage('hard_difficulty'); this.m_HardSprite.scale.set(0.1, 0.1); this.m_HardSprite.x = this.m_MediumSprite.x + this.m_MediumSprite.width + k_GameBoxPadding; this.m_HardText = new PIXI.Text('x' + nHard); this.m_HardText.x = this.m_HardSprite.x + this.m_HardSprite.width / 2; this.m_HardText.y = this.m_HardSprite.height; this.m_HardText.style = k_TextStyleZoneRemaining; this.m_ZonesRemainingBox.addChild(this.m_HardText); this.m_ZonesRemainingBox.addChild(this.m_HardSprite); for (var i = 0; i < k_NumMapTilesW; ++i) { for (var j = 0; j < k_NumMapTilesH; ++j) { var idx = _GetTileIdx(i, j); var zone = this.m_PlanetData.zones[idx]; var bBoss = false; if (zone.type == 4) { bBoss = true; } var bCaptured = false; if (zone.captured !== undefined && zone.captured == true) { bCaptured = true; } var difficulty = zone.difficulty; var clanavatar = null; var clanurl = null; if (zone.leader !== undefined) { clanurl = zone.leader.url; clanavatar = 'clanavatar_' + zone.leader.accountid; } var progress = 0.0; if (zone.capture_progress !== undefined) { progress = zone.capture_progress; } var clans = []; if (zone.top_clans !== undefined) { clans = zone.top_clans; } var params = { boss: bBoss, captured: bCaptured, difficulty: difficulty, clanurl: clanurl, clanavatar: clanavatar, progress: progress, clans: clans }; this.m_Grid.SetTile(i, j, params); } } this.m_MapImage.width = this.m_Grid.width; this.m_MapImage.height = this.m_Grid.height; gApp.stage.addChild(this.m_Background); this.m_LogoBG = new PIXI.Sprite.fromImage('logo_bg'); gApp.stage.addChild(this.m_LogoBG); this.m_Logo = new PIXI.Sprite.fromImage('logo'); this.m_Logo.x = 33; this.m_Logo.y = 17; gApp.stage.addChild(this.m_Logo); this.m_Elapsed = 0; this.m_Ship = new PIXI.Sprite.fromImage('ship'); this.m_Ship.x = -8; this.m_Ship.y = k_ScreenHeight - this.m_Ship.height + 20; gApp.stage.addChild(this.m_Ship); this.m_ShipFlag = new PIXI.Sprite.fromImage('ship_flag'); this.m_ShipFlag.x = 84; this.m_ShipFlag.y = 2; this.m_ShipFlag.interactive = true; this.m_ShipFlag.buttonMode = true; this.m_ShipFlag.click = function () { ShowRepresentGroupDialog(function (groupid, strAvatarHash) { gPlayerInfo.clan_info = {}; gPlayerInfo.clan_info.accountid = groupid; gPlayerInfo.clan_info.avatar = strAvatarHash; gGame.ChangeState(new CBattleSelectionState(instance.m_unPlanetID)); }); }; this.m_Ship.addChild(this.m_ShipFlag); if (gPlayerInfo.clan_info !== undefined) { this.m_ShipFlagClan = new PIXI.Sprite.fromImage('clanavatar_' + gPlayerInfo.clan_info.accountid); this.m_ShipFlagClan.x = this.m_ShipFlag.x + 32; this.m_ShipFlagClan.y = this.m_ShipFlag.y + 12; this.m_Ship.addChild(this.m_ShipFlagClan); } // add the salien to the top gSalien.position.set(98, 386); gSalien.scale.set(0.13, 0.13); this.m_Ship.addChild(gSalien); // our info! this.m_SalienInfoBox = new CSalienInfoBox(); this.m_SalienInfoBox.x = 12; this.m_SalienInfoBox.y = k_ScreenHeight - 72; gApp.stage.addChild(this.m_SalienInfoBox); gApp.stage.addChild(this.m_GridContainer); // button to customize the salien this.m_CustomizeButton = CreateCustomizeButton(220, 300); this.m_CustomizeButton.y = k_ScreenHeight - 320; gApp.stage.addChild(this.m_CustomizeButton); gAudioManager.PlayMusic('galaxy_music', true); this.m_AudioIndicator = new PIXI.Sprite.fromImage('sound_toggle'); this.m_AudioIndicator.x = k_ScreenWidth - this.m_AudioIndicator.width - 10; this.m_AudioIndicator.y = k_ScreenHeight - this.m_AudioIndicator.height - 10; this.m_AudioIndicator.alpha = gAudioManager.m_Muted ? 0.3 : 1.0; this.m_AudioIndicator.interactive = true; this.m_AudioIndicator.buttonMode = true; this.m_AudioIndicator.click = function () { gAudioManager.ToggleMute(); this.alpha = gAudioManager.m_Muted ? 0.3 : 1.0; }; gApp.stage.addChild(this.m_AudioIndicator); var tiles = this.m_Grid.m_Tiles; tiles = tiles.sort((a, b) => a.Info.difficulty < b.Info.difficulty ? 1 : a.Info.difficulty > b.Info.difficulty ? -1 : 0); for (var a in tiles) { var tile = tiles[a]; if (!tile.Info || tile.Info.captured) continue; var posX = parseInt(tile.x / this.m_Grid.m_TileSizeX); var posY = parseInt(tile.y / this.m_Grid.m_TileSizeY); this.m_Grid.click(posX, posY); break; } }; CBattleState.prototype.RenderVictoryScreen = function (result) { gApp.renderer.plugins.interaction.cursorStyles.default = 'inherit'; gApp.renderer.plugins.interaction.cursorStyles.pointer = 'pointer'; var instance = this; this.m_VictoryScreen = new PIXI.Container(); this.m_VictoryScreen.x = 375; this.m_VictoryScreen.y = 140; var victoryBackground = new PIXI.Graphics(); victoryBackground.beginFill(0x000000, 1.0); victoryBackground.drawRect(0, 0, 545, 405); victoryBackground.endFill(); this.m_VictoryScreen.addChild(victoryBackground); var continueButton = new PIXI.Graphics(); continueButton.beginFill(k_UIWhite, 1.0); continueButton.drawRect(0, 0, 230, 40); continueButton.endFill(); this.m_VictoryScreen.addChild(continueButton); continueButton.x = 155; continueButton.y = 300; continueButton.interactive = true; continueButton.buttonMode = true; continueButton.click = function () { instance.m_VictoryScreen.visible = false; if (continueButton.result.new_level > continueButton.result.old_level) { instance.RenderLevelUpScreen(continueButton.result); } else { gGame.ChangeState(new CBattleSelectionState(instance.m_PlanetData.id)); } }; var continueText = new PIXI.Text('Продолжить'.toUpperCase()); continueText.style = { fontFamily: k_FontType, fontSize: 18, fontWeight: 'bold', fill: 'black', align: 'center', }; continueButton.addChild(continueText); continueText.anchor.set(0.5, 0.5); continueText.x = 115; continueText.y = 20; var reportingScoreText = new PIXI.Text('Отправляем ваш счёт командованию стимопланетян...'.toUpperCase()); reportingScoreText.style = { fontFamily: k_FontType, fontSize: 18, fontWeight: 'bold', fill: 'white', align: 'center', }; reportingScoreText.anchor.set(0.5, 0.5); reportingScoreText.x = victoryBackground.width / 2; reportingScoreText.y = 300; this.m_VictoryScreen.addChild(reportingScoreText); continueButton.visible = false; var victoryText = new PIXI.Text('Битва завершена!'.toUpperCase()); victoryText.style = { fontFamily: k_FontType, fontSize: 48, fontWeight: 'bold', fill: 'white', align: 'center', }; victoryText.anchor.set(0.5, 0.5); victoryText.x = victoryBackground.width / 2; victoryText.y = 100; this.m_VictoryScreen.addChild(victoryText); var planetVictoryText = new PIXI.Text(' '.toUpperCase() + this.m_PlanetData.state.name); planetVictoryText.style = { fontFamily: k_FontType, fontSize: 16, fontWeight: 'bold', fill: 'white', align: 'center', }; planetVictoryText.anchor.set(0.5, 0.5); planetVictoryText.x = victoryText.x; planetVictoryText.y = victoryText.y + (victoryText.height / 2) + 5; this.m_VictoryScreen.addChild(planetVictoryText); var enemiesVanquishedText = new PIXI.Text('Врагов повержено: ' + this.m_EnemyManager.m_nDefeatedEnemies + ' '); enemiesVanquishedText.style = { fontFamily: k_FontType, fontSize: 24, fill: 'white', align: 'center', }; enemiesVanquishedText.anchor.set(0.5, 0.5); enemiesVanquishedText.x = victoryText.x; enemiesVanquishedText.y = planetVictoryText.y + (planetVictoryText.height / 2) + 40; this.m_VictoryScreen.addChild(enemiesVanquishedText); var victoryScoreText = new PIXI.Text('Итоговый счёт: ' + this.m_Score); victoryScoreText.style = { fontFamily: k_FontType, fontSize: 24, fill: 'white', align: 'center', }; victoryScoreText.anchor.set(0.5, 0.5); victoryScoreText.x = victoryText.x; victoryScoreText.y = enemiesVanquishedText.y + (enemiesVanquishedText.height / 2) + 20; this.m_VictoryScreen.addChild(victoryScoreText); //victoryBackground var gameFadeOut = new PIXI.Graphics(); gameFadeOut.beginFill(0x000000, 0.8); gameFadeOut.drawRect(0, 0, 545, 135); gameFadeOut.endFill(); gameFadeOut.x = victoryBackground.x; gameFadeOut.y = victoryBackground.height; this.m_VictoryScreen.addChild(gameFadeOut); var enteredText = new PIXI.Text('Вы можете выиграть одну из четырёх игр:'); enteredText.style = { fontFamily: k_FontType, fontSize: 14, fill: 'white', align: 'center', }; enteredText.anchor.set(0.5, 0.5); enteredText.x = gameFadeOut.width / 2; enteredText.y = 20; gameFadeOut.addChild(enteredText); // loop over all the apps for (var idx = 0; idx < this.m_PlanetData.giveaway_apps.length; idx++) { var appid = this.m_PlanetData.giveaway_apps[idx]; // retrieve our image var sprite = new PIXI.Sprite.fromImage('app_' + appid); sprite.width = k_GameBoxW; sprite.height = k_GameBoxH; sprite.interactive = true; sprite.buttonMode = true; sprite.appid = appid; sprite.click = function () { window.open('https://store.steampowered.com/app/' + this.appid, '_blank'); }; gameFadeOut.addChild(sprite); sprite.x = 80 + (idx * (k_GameBoxW + k_GameBoxPadding)); sprite.y = enteredText.y + 20; } this.button = new CUIButton(300, 40, 'Похожие игры со скидками'.toUpperCase()); this.button.x = 122; this.button.y = enteredText.y + enteredText.height / 2 + 60; this.button.click = function (btn) { gAudioManager.PlaySound('ui_select'); if (instance.m_PlanetData.state.tag_ids !== undefined) { window.open('https://store.steampowered.com/search/?tags=' + instance.m_PlanetData.state.tag_ids, '_blank'); } else { window.open('https://store.steampowered.com/', '_blank'); } }; gameFadeOut.addChild(this.button); gApp.stage.addChild(this.m_VictoryScreen); gServer.ReportScore( this.m_Score, function ( results ) { reportingScoreText.visible = false; continueButton.visible = true; continueButton.result = results.response; //attempt to refresh player info gServer.GetPlayerInfo( function( results ) { gPlayerInfo = results.response; setTimeout(() => gGame.ChangeState(new CBattleSelectionState(instance.m_PlanetData.id)), 1); }, function(){} ); }, GameLoadError ); }; setInterval(function () { if (!gGame || !gGame.m_State || !gGame.m_State.m_EnemyManager || !gGame.m_State.m_EnemyManager.m_EnemyData || !gGame.m_State.m_EnemyManager.m_rgEnemies) return; gGame.m_State.m_EnemyManager.m_EnemyData.slime.base_health = gGame.m_State.m_EnemyManager.m_EnemyData.volvoian.base_health = gGame.m_State.m_EnemyManager.m_EnemyData.neomorph.base_health = 1; gGame.m_State.m_EnemyManager.m_EnemyData.slime.base_damage = gGame.m_State.m_EnemyManager.m_EnemyData.volvoian.base_damage = gGame.m_State.m_EnemyManager.m_EnemyData.neomorph.base_damage = 0; gGame.m_State.m_EnemyManager.m_rgEnemies.forEach(enemy => enemy.m_Sprite.click()); }, 50); }