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// ==UserScript== // @name OGame Redesign: Simulator Retreat Ratio // @namespace vulca // @author vulca, Vesselin Bontchev // @include http://websim.speedsim.net/* // @include *://*.ogame.*/game/index.php?*page=* // @include http://drago-sim.com* // @grant GM_getValue // @grant GM_setValue // @include * // ==/UserScript== function addPoints (nombre) { if (isNaN (nombre)) return "0"; nombre += ""; var rgx = /(\d+)(\d{3})/; while (rgx.test (nombre)) nombre = nombre.replace (rgx, "$1.$2"); return nombre; } var cout = new Array ( 4, 12, 4, 10, 29, 60, 40, 18, 1, 90, 2.5, 125, 10000, 85, 2, 2, 6, 37, 6, 130, 20, 100); var ratio = new Array (0.25, 0.25, 1, 1, 1, 1, 0.25, 0.25, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0); function speedsim3 () { var coutDef = 0; var coutAtt = 0; var nb = 0; for (var i = 0; i < 21; i++) { nb = document.getElementsByName ('ship_d_' + i + '_b') [0].value; nb = (nb == '') ? 0 : parseInt (nb); coutDef += nb * cout [i] * ratio [i]; if (document.getElementsByName ('ship_a_' + i + '_b') [0]) { nb = document.getElementsByName ('ship_a_' + i + '_b') [0].value; nb = (nb == '') ? 0 : parseInt (nb) ; coutAtt += nb * cout [i] * ratio [i]; } var taux; if (coutDef == 0) if (coutAtt == 0) taux = 1; else taux = coutAtt * 1000; else if (coutAtt == 0) taux = coutDef * 1000; else if (coutAtt > coutDef) taux = Math.round (coutAtt / coutDef * 100) / 100; else taux = Math.round (coutDef / coutAtt * 100) / 100; var couleur = "lime"; if (coutAtt > coutDef) { if (taux >= 5) couleur = "red"; else if (taux >= 3) couleur = "orange"; } } document.getElementById ('shiptable').getElementsByTagName ('th') [0].innerHTML = '<span style="float: left; color: ' + couleur + ';">A: ' + addPoints (coutAtt * 1000) + "<br>D: " + addPoints (coutDef * 1000) + "<br>=> 1:" + addPoints (taux) + "</span>"; } function dragoSim3 () { var coutDef = 0; var coutAtt = 0; var nb = 0; var n = 0; var input=document.getElementsByClassName ('maintable') [0].getElementsByClassName ('number') var attaquant = true; for (var i = 6; i < 41; i++) { nb = input [i].value; nb = (nb == '') ? 0 : parseInt (nb); if (i < 26) attaquant = (i % 2 == 0) else if (i < 33) attaquant = (i % 2 == 1) else attaquant = false; if (attaquant) coutAtt += nb * cout [n] * ratio [n]; else { coutDef += nb * cout [n] * ratio [n]; n++; } } var taux; if (coutDef == 0) if (coutAtt == 0) taux = 1; else taux = coutAtt * 1000; else if (coutAtt == 0) taux = coutDef * 1000; else if (coutAtt > coutDef) taux = Math.round (coutAtt / coutDef * 100) / 100; else taux = Math.round (coutDef / coutAtt * 100) / 100; var couleur = "green"; if (coutAtt > coutDef) { if (taux >= 5) couleur = "red"; else if (taux >= 3) couleur = "darkgoldenrod"; } var myTd, mySpan; var myTr = document.getElementById ("retreatRatio"); if (myTr == null) { var myTr = document.createElement ("tr"); myTr.setAttribute ("id", "retreatRatio"); myTd = document.createElement ("td"); myTd.setAttribute ("align", "center"); myTd.setAttribute ("id", "ratio"); myTr.appendChild (myTd); myTd = document.createElement ("td"); myTd.setAttribute ("align", "center"); myTd.setAttribute ("id", "attPoints"); myTr.appendChild (myTd); myTd = document.createElement ("td"); myTd.setAttribute ("align", "center"); myTd.setAttribute ("id", "defPoints"); myTr.appendChild (myTd); myTd = document.createElement ("td"); myTd.setAttribute ("colspan", "2"); myTr.appendChild (myTd); var fleetID = document.getElementById ("fleet_td").parentNode; fleetID.parentNode.insertBefore (myTr, fleetID.nextSibling); } myTd = document.getElementById ("ratio"); myTd.style.color = couleur; myTd.textContent = "1:" + addPoints (taux); myTd = document.getElementById ("attPoints"); myTd.textContent = addPoints (coutAtt * 1000); myTd = document.getElementById ("defPoints"); myTd.textContent = addPoints (coutDef * 1000); } if (/drago-sim/.test (location.href)) setInterval (dragoSim3, 500); if (/speedsim/.test (location.href)) setInterval (speedsim3, 500);