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// ==UserScript== // @name Pmanager.org AT and GS counter // @namespace http://tampermonkey.net/ // @description Work with ONLY Hungarian language // @include https://www.pmanager.org/titulares.asp* // @include https://pmanager.org/titulares.asp* // @version 2.1.3 // @license MIT // @grant none // ==/UserScript== let $ = window.$; const MAIN_PERC = 0.61, SECOND_PERC = 0.2, OTHER_PERC = 0.03, PHY_PERC = 0.15; const MAX_SKILL = 20; const SKILL = { SPOS: 0, RPOS: 1, NAME: 2, FIT: 3, HAN: 4, CRO: 5, REF: 6, AGI: 7, TCK: 8, HEA: 9, PAS: 10, POS: 11, FIN: 12, TEC: 13, SPE: 14, STR: 15, FORM: 16, EXP: 17, ID: 18, MAX: 19 }; const START_PLAYER_COUNT = 11; let only_second_time = 0; var loaded = false; function start() { if(loaded) return; loaded = true; $("tr").click(function() { if(($(this).html()).substring(6,27) == "<td class=\"titulares\"" || ($(this).html()).substring(6,21) == "<td class=\"drs\"" ) { if(only_second_time == 1) { only_second_time = 0; starter_data(); subs_data(); count_gs(1); } else only_second_time = 1; } }); $("td[height=\"22\"]").eq(16).after("<td align=\"center\" height=\"22\" width=\"3%\" title=\"Fitnesz - Forma - Tapasztalat\" alapjan Csokkentett GS\"><b>GS</b></td>"); $("td[height=\"22\"]").eq(34).after("<td align=\"center\" height=\"22\" width=\"3%\" title=\"Fitnesz - Forma - Tapasztalat\" alapjan Csokkentett GS\"><b>GS</b></td>"); starter_data(); subs_data(); count_gs(0); } $(window).load(function(){ start(); }); // workaround for $(window).load(function() function myTimer() { const starting_eleven = $("table#titulares"); if (starting_eleven.size () > 0 && starting_eleven.first().text().length > 0) { start(); console.log("The page is loaded, try to load the script!"); clearInterval(timer); } } var timer = setInterval(myTimer, 500); let i,j = 0; const starter = new Array(); const subs = new Array(); //starter function starter_data() { for (i=0; i<START_PLAYER_COUNT; i++) { starter[i] = new Array(SKILL.MAX); for (j=0; j<SKILL.FORM; j++) { if(j==SKILL.FIT) { starter[i][j] = parseInt(($("tr[onclick=\"clicked("+i+","+i+")\"]").find("div").eq(j).text()).substring(0,3)); } else if(j>SKILL.FIT) { starter[i][j] = parseInt($("tr[onclick=\"clicked("+i+","+i+")\"]").find("div").eq(j).text()); } else if(j==SKILL.RPOS) { const segito = $("tr[onclick=\"clicked("+i+","+i+")\"]").find("div").eq(j).text(); starter[i][j] = segito.substr(segito.indexOf(" ") + 1,segito.length); } else { starter[i][j] = $("tr[onclick=\"clicked("+i+","+i+")\"]").find("div").eq(j).text(); } } const href = $("tr[onclick=\"clicked("+i+","+i+")\"]").find("a").eq(0).attr("href"); const href_eq = href.indexOf("="); starter[i][SKILL.ID] = parseInt(href.substr(href_eq + 1, href.length - href_eq - 1)); } } //subs let player_count; function subs_data() { let bool=0; i=START_PLAYER_COUNT; while(i<50 && bool==0) { if( $("tr[onclick=\"clicked("+i+","+(i+2)+")\"]").find("div").eq(1).text() == "") { bool = 1; } else { subs[i-START_PLAYER_COUNT] = new Array(SKILL.MAX); subs[i-START_PLAYER_COUNT][SKILL.SPOS] = 0; for (j=0; j+1 < SKILL.FORM; j++) { if(j==SKILL.FIT-1) { subs[i-START_PLAYER_COUNT][j+1] = parseInt(($("tr[onclick=\"clicked("+i+","+(i+2)+")\"]").find("div").eq(j).text()).substring(0,3)); } else if(j>SKILL.FIT-1) { subs[i-START_PLAYER_COUNT][j+1] = parseInt($("tr[onclick=\"clicked("+i+","+(i+2)+")\"]").find("div").eq(j).text()); } else { subs[i-START_PLAYER_COUNT][j+1] = $("tr[onclick=\"clicked("+i+","+(i+2)+")\"]").find("div").eq(j).text(); } } const href = $("tr[onclick=\"clicked("+i+","+(i+2)+")\"]").find("a").eq(0).attr("href"); const href_eq = href.indexOf("="); subs[i-START_PLAYER_COUNT][SKILL.ID] = parseInt(href.substr(href_eq + 1, href.length - href_eq - 1)); ++i; } } player_count = i; } function count_gs(reloaded) { $.get( "https://www.pmanager.org/plantel.asp?equipa=2&filtro=4", function( data ) { const t_body = $(data).find("tbody").eq(2); const all_tr = t_body.find("tr"); // fill form and exp, first tr is the heading for (i = 1; i < all_tr.size(); ++i) { const actual_tds = all_tr.eq(i).find("td"); const href = actual_tds.eq(2).find("a").attr("href"); const href_eq = href.indexOf("="); const id = parseInt(href.substr(href_eq + 1, href.length - href_eq - 1)); const exp = get_Tapasztalat(actual_tds.eq(6).text().trim()); const form = get_Forma(actual_tds.eq(8).text().trim()); let isFound = false; for(j = 0; j < starter.length && !isFound; ++j) { if (starter[j][SKILL.ID] == id) { starter[j][SKILL.FORM] = form; starter[j][SKILL.EXP] = exp; isFound = true; } } for(j = 0; j < subs.length && !isFound; ++j) { if (subs[j][SKILL.ID] == id) { subs[j][SKILL.FORM] = form; subs[j][SKILL.EXP] = exp; isFound = true; } } } starter_gs(reloaded); subs_gs(reloaded); tactic_KIIRATAS(reloaded); check_other_options(reloaded); }); } function get_Forma(frm) { if(frm.substring(0,1) != "N") { frm = frm.substr(0,1); } else { frm = frm.substr(0,8); } frm = $.trim(frm); if(frm == "C") return 0; else if(frm == "Nagyon g") return 1; else if(frm == "Á") return 2; else if(frm == "J") return 3; else if(frm == "Nagyon j") return 4; else return -1; } function get_Tapasztalat(tap) { if(tap.substring(0,1) != "N") { tap = tap.substr(0,1); } else { tap = tap.substr(0,8); } tap = $.trim(tap); if(tap == "P") return 0; else if(tap == "C") return 1; else if(tap == "Nagyon g") return 2; else if(tap == "G") return 3; else if(tap == "M") return 4; else if(tap == "J") return 5; else if(tap == "Nagyon j") return 6; else if(tap == "R") return 7; else if(tap == "Nagyszer") return 8; else if(tap == "V") return 9; else return -1; } //************************************************************** // GS SZAMITAS //************************************************************** //starter let starter_v, starter_k, starter_t; starter_v = starter_k = starter_t = 0; function starter_gs(reloaded) { for (i=0; i<START_PLAYER_COUNT; i++) { let var_main = 0; let var_sec = 0; let var_oth = 0; let var_phy = 0; // because of it's contains the current position if(starter[i][SKILL.SPOS] . substring(starter[i][SKILL.SPOS].length -1 , starter[i][SKILL.SPOS].length) == "K") { var_main = (starter[i][SKILL.HAN] + starter[i][SKILL.CRO]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (starter[i][SKILL.REF] + starter[i][SKILL.AGI]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (starter[i][SKILL.TCK] + starter[i][SKILL.HEA] + starter[i][SKILL.PAS] + starter[i][SKILL.POS] + starter[i][SKILL.FIN] + starter[i][SKILL.TEC]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (starter[i][SKILL.SPE] + starter[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; } else if(starter[i][SKILL.SPOS] . substring(starter[i][SKILL.SPOS].length -1 , starter[i][SKILL.SPOS].length) == "V") { var_main = (starter[i][SKILL.TCK] + starter[i][SKILL.HEA]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (starter[i][SKILL.PAS] + starter[i][SKILL.POS]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (starter[i][SKILL.FIN] + starter[i][SKILL.TEC] + starter[i][SKILL.HAN] + starter[i][SKILL.CRO] + starter[i][SKILL.REF] + starter[i][SKILL.AGI]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (starter[i][SKILL.SPE] + starter[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; if(reloaded == 0) starter_v = starter_v+1; } else if(starter[i][SKILL.SPOS] . substring(starter[i][SKILL.SPOS].length -1 , starter[i][SKILL.SPOS].length) == "P") { var_main = (starter[i][SKILL.PAS] + starter[i][SKILL.POS]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (starter[i][SKILL.TCK] + starter[i][SKILL.TEC]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (starter[i][SKILL.HEA] + starter[i][SKILL.FIN] + starter[i][SKILL.HAN] + starter[i][SKILL.CRO] + starter[i][SKILL.REF] + starter[i][SKILL.AGI]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (starter[i][SKILL.SPE] + starter[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; if(reloaded == 0) starter_k = starter_k+1; } else if(starter[i][SKILL.SPOS] . substring(starter[i][SKILL.SPOS].length -1 , starter[i][SKILL.SPOS].length) == "S" || starter[i][SKILL.SPOS] . substring(starter[i][SKILL.SPOS].length -1 , starter[i][SKILL.SPOS].length) == "T") { var_main = (starter[i][SKILL.FIN] + starter[i][SKILL.TEC]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (starter[i][SKILL.HEA] + starter[i][SKILL.POS]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (starter[i][SKILL.TCK] + starter[i][SKILL.PAS] + starter[i][SKILL.HAN] + starter[i][SKILL.CRO] + starter[i][SKILL.REF] + starter[i][SKILL.AGI]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (starter[i][SKILL.SPE] + starter[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; if(reloaded == 0) starter_t = starter_t+1; } let global_skill = var_main+var_sec+var_oth+var_phy; //oldal csokkentes if(i>0) { const segito = (starter[i][SKILL.SPOS]).substr(0,1); if(starter[i][SKILL.RPOS].indexOf(segito) == -1) global_skill = global_skill * 0.95; } const var_all = Math.round(get_MGS(Math.round((global_skill)*1000)/10, starter[i][SKILL.FORM], starter[i][SKILL.EXP], starter[i][SKILL.FIT])*10)/10; if(reloaded == 0) $("tr[onclick=\"clicked("+i+","+i+")\"]").find("td").eq(16).after( "<td><div style=\"color:white; background-color:black;\" align=\"center\" title=\"Fitnesz - Forma - Tapasztalat\" alapjan Csokkentett GS\"> " + var_all + " </div></td>"); else $("tr[onclick=\"clicked("+i+","+i+")\"]").find("td").eq(17).html( "<td><div style=\"color:white; background-color:black;\" align=\"center\" title=\"Fitnesz - Forma - Tapasztalat\" alapjan Csokkentett GS\"> " + var_all + " </div></td>"); } } function subs_gs(reloaded) { for (i=0; i<(player_count-START_PLAYER_COUNT); i++) { let var_main = 0; let var_sec = 0; let var_oth = 0; let var_phy = 0; if(subs[i][SKILL.RPOS] . substring(0,1) == "G") { var_main = (subs[i][SKILL.HAN] + subs[i][SKILL.CRO]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (subs[i][SKILL.REF] + subs[i][SKILL.AGI]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (subs[i][SKILL.TCK] + subs[i][SKILL.HEA] + subs[i][SKILL.PAS] + subs[i][SKILL.POS] + subs[i][SKILL.FIN] + subs[i][SKILL.TEC]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (subs[i][SKILL.SPE] + subs[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; } else if(subs[i][SKILL.RPOS] . substring(0,1) == "V") { var_main = (subs[i][SKILL.TCK] + subs[i][SKILL.HEA]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (subs[i][SKILL.PAS] + subs[i][SKILL.POS]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (subs[i][SKILL.FIN] + subs[i][SKILL.TEC] + subs[i][SKILL.HAN] + subs[i][SKILL.CRO] + subs[i][SKILL.REF] + subs[i][SKILL.AGI]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (subs[i][SKILL.SPE] + subs[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; } else if(subs[i][SKILL.RPOS] . substring(0,1) == "K") { var_main = (subs[i][SKILL.PAS] + subs[i][SKILL.POS]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (subs[i][SKILL.TCK] + subs[i][SKILL.TEC]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (subs[i][SKILL.HEA] + subs[i][SKILL.FIN] + subs[i][SKILL.HAN] + subs[i][SKILL.CRO] + subs[i][SKILL.REF] + subs[i][SKILL.AGI]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (subs[i][SKILL.SPE] + subs[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; } else if(subs[i][SKILL.RPOS] . substring(0,1) == "T") { var_main = (subs[i][SKILL.FIN] + subs[i][SKILL.TEC]) / (MAX_SKILL * 2) * MAIN_PERC; var_sec = (subs[i][SKILL.HEA] + subs[i][SKILL.POS]) / (MAX_SKILL * 2) * SECOND_PERC; var_oth = (subs[i][SKILL.TCK] + subs[i][SKILL.PAS] + subs[i][SKILL.HAN] + subs[i][SKILL.CRO] + subs[i][SKILL.REF] + subs[i][SKILL.AGI]) / (MAX_SKILL * 6) * OTHER_PERC; var_phy = (subs[i][SKILL.SPE] + subs[i][SKILL.STR]) / (MAX_SKILL * 2) * PHY_PERC; } const var_all = Math.round(get_MGS(Math.round((var_main+var_sec+var_oth+var_phy)*1000)/10, subs[i][SKILL.FORM], subs[i][SKILL.EXP], subs[i][SKILL.FIT])*10)/10; if(reloaded == 0) $("tr[onclick=\"clicked("+(i+START_PLAYER_COUNT)+","+(i+13)+")\"]").find("td").eq(16).after( "<td><div style=\"color:white; background-color:black;\" align=\"center\" title=\"Fitnesz - Forma - Tapasztalat\" alapjan Csokkentett GS\"> " + var_all + " </div></td>"); else $("tr[onclick=\"clicked("+(i+START_PLAYER_COUNT)+","+(i+13)+")\"]").find("td").eq(17).html( "<td><div style=\"color:white; background-color:black;\" align=\"center\" title=\"Fitnesz - Forma - Tapasztalat\" alapjan Csokkentett GS\"> " + var_all + " </div></td>"); } } function get_MGS(gs,forma,tapasztalat,fitness) { let b,c,d,e,f; b = gs*(1+(forma - 2)*0.1)/100; c = 1+(tapasztalat-1)*0.02/3*2; d = 1+2*0.1; e = b*c/d; f = 1+6*0.02; return (e/f*fitness*1.012); } //************************************************************** // GS SZAMITAS //************************************************************** //////////////////////////////////////////////////////////////// //************************************************************** // SPECIALIS tactics //************************************************************** let help_var; function roundToDec(value, dec) { help_var = Math.pow(10, dec); return Math.round(value * help_var) / help_var; } function teljes_gyo() { help_var=0; for (i=0; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.SPE]; return help_var; } function teljes_ero() { help_var=0; for (i=0; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.STR]; return help_var; } function teljes_pas() { help_var=0; for (i=0; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.PAS]; return help_var; } function teljes_fej() { help_var=0; for (i=0; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.HEA]; return help_var; } function teljes_szer() { help_var=0; for (i=0; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.TCK]; return help_var; } //FOR ATs function les_gyo() { help_var=0; for (i=1; i<starter_v+1; i++) help_var += starter[i][SKILL.SPE]; return roundToDec(help_var/starter_v, 2); } function les_gyo_ved() { help_var=0; for (i=starter_v+starter_k+1; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.SPE]; return roundToDec(help_var/starter_t, 2); } function les_hel() { help_var=0; for (i=1; i<starter_v+1; i++) help_var += starter[i][SKILL.POS]; return roundToDec(help_var/starter_v, 2); } function les_hel_ved() { help_var=0; for (i=starter_v+starter_k+1; i<START_PLAYER_COUNT; i++) help_var += starter[i][SKILL.POS]; return roundToDec(help_var/starter_t, 2); } //les //1on1 function egy_on_egy() { help_var=0; for (i=starter_v+1; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.STR] + starter[i][SKILL.TEC]) / 2; return roundToDec(help_var/(starter_k+starter_t), 2); } function egy_on_egy_ved() { help_var=0; for (i=1; i<starter_v+starter_k+1; i++) help_var += (starter[i][SKILL.STR] + starter[i][SKILL.TCK]) / 2; return roundToDec(help_var/(starter_v+starter_k), 2); } //1on1 //kapus function gk_kifut() { help_var=0; help_var += (starter[0][SKILL.CRO] + starter[0][SKILL.AGI]) / 2; return roundToDec(help_var, 2); } function gk_kifut_ved() { help_var=0; for (i=starter_v+starter_k+1; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.HEA] + starter[i][SKILL.TEC]) / 2; return roundToDec(help_var/starter_t, 2); } function gk_vonal() { help_var=0; help_var += (starter[0][SKILL.HAN] + starter[0][SKILL.REF]) / 2; return roundToDec(help_var, 2); } function gk_vonal_ved() { help_var=0; for (i=starter_v+starter_k+1; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.HEA] + starter[i][SKILL.FIN]) / 2; return roundToDec(help_var/starter_t, 2); } //kapus //vedekezes function mrk_ember() { help_var=0; for (i=1; i<starter_v+starter_k+1; i++) help_var += (starter[i][SKILL.TCK] + starter[i][SKILL.STR]) / 2; return roundToDec(help_var/(starter_v+starter_k), 2); } function mrk_ember_ved() { help_var=0; for (i=1+starter_v; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.POS] + starter[i][SKILL.STR]) / 2; return roundToDec(help_var/(starter_k+starter_t), 2); } function mrk_terul() { help_var=0; for (i=1; i<starter_v+starter_k+1; i++) help_var += (starter[i][SKILL.TCK] + starter[i][SKILL.SPE]) / 2; return roundToDec(help_var/(starter_v+starter_k), 2); } function mrk_terul_ved() { help_var=0; for (i=1+starter_v; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.POS] + starter[i][SKILL.SPE]) / 2; return roundToDec(help_var/(starter_k+starter_t), 2); } //vedekezes //tavoli function tavoli() { help_var=0; for (i=1+starter_v; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.FIN] + starter[i][SKILL.TEC]) / 2; return roundToDec(help_var/(starter_t+starter_k), 2); } function tavoli_ved() { help_var = starter[0][SKILL.AGI]; for (i=1; i<starter_v+1; i++) help_var += starter[i][SKILL.POS]; return roundToDec(help_var / (1 + starter_v), 2); } //tavoli //kapas function kapas() { help_var=0; for (i=1+starter_k+starter_v; i<START_PLAYER_COUNT; i++) help_var += (starter[i][SKILL.HEA] + starter[i][SKILL.FIN]) / 2; return (starter_t > 2) ? roundToDec(help_var/starter_t, 2) : "Minimum 3 csatar kell"; } function kapas_ved() { help_var=starter[0][SKILL.REF]; for (i=1; i<starter_v+1; i++) help_var += starter[i][SKILL.HEA]; return roundToDec(help_var / (1 + starter_v), 2); } //kapas //kiiratas let restore_point_html; function tactic_KIIRATAS(reloaded) { const my_tbody = $("tbody").eq(6); if (reloaded == 0) restore_point_html = my_tbody.html(); else my_tbody.html(restore_point_html); let helperStr = ""; let color_green, color_red; color_green = "style=\"color:#393;\""; color_red = "style=\"color:#933;\""; const commentarios = my_tbody.find("div.comentarios"); // reversed order helperStr = "<div class=\"comentarios\" align=\"center\"><font "; const kapasRet = kapas(); if ( (commentarios.eq(9).text()).substr(0,12) == "Jelenleg nem") { helperStr += color_red; } else { if (typeof kapasRet === "string") alert("Kapaslövés engedélyezve, pedig nincs 3 csatár!"); helperStr += (typeof ret === "string" ? color_red : color_green); } helperStr += "><b><u>Kapáslövés:</u> "+kapasRet+"</b></font> / <b> "+ kapas_ved() + "</b></div>"; commentarios.eq(9).html(helperStr); helperStr = "<div class=\"comentarios\" align=\"center\"><font "; helperStr += ((commentarios.eq(8).text()).substr(0,8) == "Most nem") ? color_red : color_green; helperStr += "><b><u>Tavoli lovesek:</u> "+tavoli()+"</b></font> / <b> "+ tavoli_ved() + "</b></div>"; commentarios.eq(8).html(helperStr); let color_teruconst = color_red, color_ember = color_red; helperStr = "<div class=\"comentarios\" align=\"center\">"; if ( ((commentarios.eq(7).text()).substr(START_PLAYER_COUNT,5)).toLowerCase() == "ember" || ((commentarios.eq(7).text()).substr(0,5)).toLowerCase() == "ember") { color_ember = color_green; } else if ((commentarios.eq(7).text()).substr(0,3) != "Nem") { color_teruconst = color_green; } helperStr += "<font "+ color_ember +"><b><u>Ember:</u> "+mrk_ember()+"</font></b> / <b>"+ mrk_ember_ved() +"</b> | " + "<font "+ color_teruconst +"><b><u>Terület:</u> "+mrk_terul()+"</font></b> / <b>"+ mrk_terul_ved() +"</b></div>"; commentarios.eq(7).html(helperStr); helperStr = "<div class=\"comentarios\" align=\"center\">"; let color_vonal = color_red, color_kifut = color_red; if ( (commentarios.eq(6).text()).substr(10,3) == "véd" || (commentarios.eq(6).text()).substr(0,3) == "Kif") { color_kifut = color_green; } else if( (commentarios.eq(6).text()).substr(0,3) != "Nem") { color_vonal = color_green; } helperStr += "<font "+ color_vonal +"><b><u>Vonalon:</u> "+gk_vonal()+"</font></b> / <b>"+ gk_vonal_ved() +"</b> | " + "<font "+ color_kifut +"><b><u>Kifutas:</u> "+gk_kifut()+"</font></b> / <b>"+ gk_kifut_ved() +"</b></div>"; commentarios.eq(6).html(helperStr); helperStr = "<div class=\"comentarios\" align=\"center\"><font "; helperStr += ((commentarios.eq(5).text()).substr(0,3) == "Nem") ? color_red : color_green; helperStr += "><b><u>Egy-az-Egyben:</u> "+egy_on_egy()+"</b></font> / <b><u></u> "+ egy_on_egy_ved() + "</b></div>"; commentarios.eq(5).html(helperStr); let color = ((commentarios.eq(4).text()).substr(0,3) == "Nem") ? color_red : color_green; helperStr = "<div class=\"comentarios\" align=\"center\"><font "+ color; helperStr += "><b><u>Magas Labdak:</u></b> Fejjatek: </font><b>"+teljes_fej()+"</b><font "+ color +"> | "; helperStr += "Ero: </font><b>"+teljes_ero()+"</b></div>"; commentarios.eq(4).html(helperStr); helperStr = "<div class=\"comentarios\" align=\"center\"><font "; if ( (commentarios.eq(3).text()).substr(0,6) == "Kemeny" || (commentarios.eq(3).text()).substr(0,6) == "Kemény") { helperStr += color_red+"><b>Kemeny"; } else if ( (commentarios.eq(3).text()).substr(0,7) == "Konnyed" || (commentarios.eq(3).text()).substr(0,7) == "Könnyed") { helperStr += color_green+"><b>Konnyed"; } helperStr += "</b> szerelesi stilussal fogsz jatszani</font></div>"; commentarios.eq(3).html(helperStr); color = ((commentarios.eq(2).text()).substr(0,3) == "Nem") ? color_red : color_green; helperStr = "<div class=\"comentarios\" align=\"center\"><font "+ color +"><b><u>Ellentamadas:</u></b>"; helperStr += " Gyorsasag: </font><b>"+teljes_gyo()+"</b><font "+ color +"> | Passz: </font><b>"+teljes_pas()+"</b><font "+ color +"> | </font><b>Felallas</b></div>"; commentarios.eq(2).html(helperStr); helperStr = "<div class=\"comentarios\" align=\"center\"><b><font "; if ( (commentarios.eq(1).text()).substr(0,6) == "Gyenge") { helperStr += color_green + "><u>Gyenge:</u> </b>"; helperStr += "Gyorsasag: </font><b>"+teljes_gyo()+"</b><font "+ color_green +"> | Szereles: </font><b>"+teljes_szer()+"</b> | Passz: <b>"+teljes_pas()+"</b></div>"; } else if ( (commentarios.eq(1).text()).substr(0,6) == "Teljes") { helperStr += color_green + "><u>Teljes:</u> </b>"; helperStr += " Gyorsasag: </font><b>"+teljes_gyo()+"</b> | Szereles: <b>"+teljes_szer()+"</b><font "+ color_green +"> | Passz: </font><b>"+teljes_pas()+"</b></div>"; } else { helperStr += color_red + "><u>Nincs:</u> </font></b>"; helperStr += "Gyorsasag: <b>"+teljes_gyo()+"</b> | Szereles: <b>"+teljes_szer()+"</b> | Passz: <b>"+teljes_pas()+"</b></div>"; } commentarios.eq(1).html(helperStr); color = ((commentarios.eq(0).text()).substr(0,3) == "Nem") ? color_red : color_green; helperStr = "<div class=\"comentarios\" align=\"center\">" + "<font " + color +"><b><u>Lestaktika:</u></b> Gyor: <b>"+les_gyo()+"</b></font> / <b><u></u> "+ les_gyo_ved() + "</b>" + "<font " + color +"> | Hely: <b>"+les_hel()+"</b></font> / <b><u></u> "+ les_hel_ved() + "</b></div>"; commentarios.eq(0).html(helperStr); my_tbody.find("td").eq(0).text("Csapat előírások (A fekete színnel jelzett részek védekező taktikáknál számítanak)"); } function check_other_options(reloaded) { // attack side let warning = ""; let left, center, right; left = center = right = 0; for (i=1+starter_v; i<START_PLAYER_COUNT - starter_t; i++) { const p_side = starter[i][SKILL.SPOS].substr(0,1); if (p_side === "B") ++left; if (p_side === "K") ++center; if (p_side === "J") ++right; } let str; str = $("div.comentarios").eq(20).text(); if( (str === "Nincs preferált támadó oldal") || // it's not really a valid option (str === "Több bal oldali támadás" && left == 0) || (str === "A támadások leginkább középen fussanak" && center == 0) || (str === "Több jobb oldali támadás" && right == 0) || (str === "Többet támad a széleken keresztül" && ( left == 0 || right == 0 )) || (str === "Többet támad a Jobb/Középső oldalon" && ( center == 0 || right == 0 )) || (str === "Többet támad a Bal/Középső oldalon" && ( left == 0 || center == 0 ))) { warning += "Rossz oldal használata! "; } // lazy warning! str = $("div.comentarios").eq(23).text(); if (str === "A csapat laza játékot fog játszani (PIC)") { warning += "Laza játék bekapcsolva! "; } // fitness warning let count = 0 for (let player of starter) { if (player[SKILL.FIT] < 90) { ++count; } } if (count > 0) { warning += "Összesen " + count + " játékosnak 90 alatt van a fitnessze! "; } // print warning if necessary if (warning.length > 0) { $("td.comentarios").first().html("<font style='color:red'>" + warning + "</font>"); } }